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1

Sunday, July 21st 2013, 5:56am

damage is damage....right?? and is crit better than deffense

Ok i have a question. I have seen soooo mkany guides and threads talking about DPS vs TANK. I know a tank is heavy weps and armour. The dude you send in to attract all the things. He can take some hits.

Here is where my question is, Tanks deal dps, every single weapon in the game displays dps as well as its total damage

IE

2 hand sword
damage: 120 (DPS 40)
atk speed 3 seconds

Dagger
damage 60 (dps 40)
atk speed 1.5 seconds

Ok, so perfect example above. Both weapons deal DPS and same amount of damage dealt in the same amount of time. As soon as the variables of speed, time and damage are involved, you shouldnt be able to say that a DPS is different than a TANK because every class deals DPS because once you involve atk speed and a damage variable, DPS is just a given. So im confused when they say a rouge is a DPS calss and a warrior is not. They both deal DPS because all weapons involve atk speed and a damage variable.

just trying to figure it out.

thanks

Also, is it better to have your crit raised from 5 to 30 and sacrifice 200 defense for a rouge or keep the defense and just use skills to keep crit up?

thanks

2

Sunday, July 21st 2013, 7:13am

Tanks do deal DPS, yes, but they deal a lot less. Your skills are not as good, first of all. Damage depends on skilsl and your tank skills are not set to cause a lot ofand weapon. Second, your weapon damage or DPS is only one of the factors that controls the number of HPs that you take with a strike. The bigger factor, for tanks at least, is that you have a whole lot less physical attack. When your patt is less than mob's pdef, you hit for less. And tanks don't have high patt. In order to survive the hits, they have to stat a lot of stamina and defense, and that means patt is relatively low.

Rogue is all about crit. A crit hit will easily cause 2.5-3 times as much HP loss. You should have crit around 70% for fully statted rogue, which is soft cap for crit. The exact number varies by level; the higher level you are, the higher your crit should be. Once you reach the cap, you don't need to get more crit and can swap some of your "crit bonus" gear for gear with other bonuses. Something tells me you are not L80 and not at 70%; in that case, go for crit.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


KatalanOrk

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3

Sunday, July 21st 2013, 5:36pm

I'm trying to resist pointing out that rouge is not a DPS class but actually a type of make up. Damn, failed.

If I can simply answer your question, tanks deal damage (DPS) but their job is to hold aggro (keep the mobs hitting them). The healers' job is to keep the tank alive, and occasionally other party members but the focus is the tank. DPSs' job is to not over-aggro the tank. And kill stuff, but the main thing is not to 'pull' the mobs off the tank cause if you do and everyone doesn't react quickly enough, everyone is going to die, not just the DPS. Top tip, if you do pull aggro run towards the tank - not away from the mob.

So DPS or DD is a role in the group. Any class or combo can do, just with different degrees of effectiveness.

For a tank damage is important - but only as a means of generating aggro. So low damage high aggro skills are better than high damage low aggro skills.

Sorry that wasn't particularly simple but that is as good as it gets I think :D

Auros

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4

Monday, July 22nd 2013, 4:44pm

I wish more people would read this post.
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5

Monday, July 22nd 2013, 5:27pm

lol totally agree with u Auros... :P

6

Monday, July 22nd 2013, 9:23pm

I wish more people would read this post.

I AGREE!!!. i am only a lvl 23 and this is why i asked. I noticed that every class did DPS but i was unaware of the fact that lower PATK power would determine HOW MUCH of the actual dps is caused. I, for some reason assumed that a wepon dealt what it said it did, but NOW i realize that not every class has same strength and power as eachother.

However, i have noticed that lvling with a warrior or champion is sometimes faster because you can take on things 4 lvls higher. Last night my lvl 6 champ took on a lvl 10 snak and killed it pretty quick.

thank you all for the explanation. totaly makes sense now. Well most of it. Is PATT based off of dex or strength? Because PATT is not listed as a begining attribute. its str,dex,stan,intel, wisedom.

Now its determining if i want my crit points (not %) to stay at 5 or go to 30 but sacrifice 200 def points at same time....

This post has been edited 1 times, last edit by "LT72884" (Jul 22nd 2013, 9:37pm)


KatalanOrk

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7

Monday, July 22nd 2013, 9:47pm

Physical Attack comes from pure pattk stats (both regular stats, and 'ghost stats' embedded in items) and from Dex, Str, and Int; depending on your class.

See here, should make more sense when you look at it.

Most classes get most pattk from pattk straight up. Warriors (and Champions? Could be, ugly little...) can get more from Strength thanks to getting 2 pattk per Strength, as opposed to 1.3 for Rogues from Dex, for example.

About Crit, meh, forget about it for now. Worrying about your gear too much when levelling isn't necessary. Eventually, I would say go for crit whenever you can, just because places where you can get crit is very limited (largely only ghost stats) and things like pattk and pdef you can slap on your gear with gay abandon at every opportunity. Just level, equip stuff that is better when it drops, check the AH regularly for HD weapons, sell your old ones. There will come a time when you'll want to start experimenting with the AT, but that children, is a story for another time ^^

8

Monday, July 22nd 2013, 10:05pm

Physical Attack comes from pure pattk stats (both regular stats, and 'ghost stats' embedded in items) and from Dex, Str, and Int; depending on your class.

See here, should make more sense when you look at it.

Most classes get most pattk from pattk straight up. Warriors (and Champions? Could be, ugly little...) can get more from Strength thanks to getting 2 pattk per Strength, as opposed to 1.3 for Rogues from Dex, for example.

About Crit, meh, forget about it for now. Worrying about your gear too much when levelling isn't necessary. Eventually, I would say go for crit whenever you can, just because places where you can get crit is very limited (largely only ghost stats) and things like pattk and pdef you can slap on your gear with gay abandon at every opportunity. Just level, equip stuff that is better when it drops, check the AH regularly for HD weapons, sell your old ones. There will come a time when you'll want to start experimenting with the AT, but that children, is a story for another time ^^
makes way more sense now. OMG thanks

Cike

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9

Saturday, July 27th 2013, 4:56am

this thread could actually develop into something useful and relevant for once...

my contribution:

DPS class means their primary role in a party is to dish out damage. they have low HP, low defense, no(or very, very few...actually, no, they have no) heals, but high damage.

tank means they are just a big meat shield, with high defense, high HP, but low offense. they are the ones getting hit instead of other members, to keep the DPS's alive.

healers keep the party healed. they are kinda self explanatory. no offense, but usually good HP and good defense, so they survive a little better if the party gets in trouble.


as a leveling rogue, u shud be most interested in(in order): pdam, PA(PATT), and HP/stam. once you start running stuff and customizing gear, your priorities will change, which can be found in the rogue forums...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.