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L3g3nd

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1

Monday, September 16th 2013, 6:59am

R/S 70 Elite Shadow Figure

The R/S 70 elite to my understanding is supposed to allow a previous R/S elite "Substitute" to take 5 hits before it blows up in a time frame of 20 seconds.

My guildmate is a R/S with this elite and for some reason his Substitute still only absorbs ONE hit.
So my question is, is the skill bugged? Is there a correct way of using it? Or does anyone have an idea what the problem is?

Thanks.

2

Monday, September 16th 2013, 7:11am

once the substitute is used, it taunts targets in range. the substitute itself can take 5 hits (from the enemies around that r taunted to it) and then explodes with a mini 2-sec stun.

however

when the substitute is up, if for some reason someone attacks the summoner, that is the r/s, then the r/s absorbs only 1 hit, rest he s hit normally. the 5-hits r the duration of the substitute, not for the rogue.

for example, at arena/sw, if a r/s spawns substitute, since at pvp there doesnt exist any taunt, it is just 1-hit absorb for the rogue himself.

hope that was what u were lookng for.

3

Monday, September 16th 2013, 7:16am

Edit: Never mind, got beaten to it lol
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

L3g3nd

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4

Monday, September 16th 2013, 7:19am

Thank you for the explanation.

I am just assuming that the 5 hits is meant to work for PvE purposes and not supposed to do the same in PvP then?
Or is the skill not working as intended?

5

Monday, September 16th 2013, 7:22am

OK, we figured out what the problem turned out to be. When used, the "substitute" skill summons 2 subs, one bouncing baby sub, one clown sub. Baby absorbs one hit, the clown probably absorbs the rest. But, when used in castle or in siege, clown does not show up, just baby. So, only 1 hit is absorbed.

So, yeah, good instance skill, but worthless PVP one. Thanks for explanation. I guess it would be little too OP for PVP. :)
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


L3g3nd

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6

Monday, September 16th 2013, 7:26am

OK, we figured out what the problem turned out to be. When used, the substitute skill summons 2 people, one bouncing baby sub, one clown sub. Baby absorbs one hit, the clown absorbs the rest. But, when used in castle or in siege, clown does not show up, just baby. So, only 1 hit is absorbed.

So, yeah, good instance skill, but worthless PVP one.


Even in a duel though, Substitute still only absorbs one hit.

The shadow figure DOES absorb 5 hits before disappearing as soon by my Shadowstab bleed which hit Rusty as well as his clown.

However, the clown does NOT take the place of Rusty and I can still continue to hit Rusty after the first hit thus making Shadow Figure quite useless in PvP since Taunt does nothing in Pvp whatsoever.

7

Monday, September 16th 2013, 7:48am

ive somehow abandoned my r/s-side lately tbh so havent checked recently to tell. can test when i login, cause atm i m stuck and cant log ingame due to know issues with patch.

however what i assume is this. previously, even at srena/sw when a r/s used substitute and had 70 elite, the clown showed up in battlefiled. this somehow "betrayed" the rogue. so if u were smart, just wait around 20secs (so the effect ends) and then try any ambush. so yes, for pvp the 70 elite is useless, if not characterized as "bad"too, due to revealing the absorb-counter.

as for the absorbed hit L3g3nd, yes what u describe is exctly what happens.
- the rogue is saved from the 1st only hit
- the substitute takes 5 hits in total and then explodes with aoe stun

so even if clown is up u can still hit the rogue after the first absorb. however careful not be near clown when taking the 5th hit/bleed/whatever cause of the stun. tbh providing 5-hits immunity would be ridiculous. 20sec taunt is already too op. and ppl already complaint about the wd's 2-hits absorb. just imagine a 5-hit ;)

L3g3nd

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Monday, September 16th 2013, 9:13am

Yea, I gotta kinda excited about a 5 hit absorb.... especially since the cooldown is only 1 minute and lasts for 20 seconds.
I got a bit too hopeful. Good to know it's not as OPed as I thought; now I won't be as disappointed.

Mrpushpop

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Monday, September 16th 2013, 3:15pm

Yes I got this elite for my R/S right after they came out thinking it might be super OP. I still recommend getting it as it is a massive O CRAP button in an instance. I recommend only using it after a tank dies as it will pull aggro even from the tank. Also this is a must have for R/S soloing easy mode stuff. There is no benefit in PVP at all. As players are smart enough to attack you and not your clown. The Label on the elite says only for Dumb Monsters and Bosses.

10

Monday, September 16th 2013, 3:38pm

Yes I got this elite for my R/S right after they came out thinking it might be super OP. I still recommend getting it as it is a massive O CRAP button in an instance. I recommend only using it after a tank dies as it will pull aggro even from the tank. Also this is a must have for R/S soloing easy mode stuff. There is no benefit in PVP at all. As players are smart enough to attack you and not your clown. The Label on the elite says only for Dumb Monsters and Bosses.


Hmmm. Interesting. Essentially this makes it a short duration tank - it lets whoever boss is focused on get some relief by having dummy take the aggro for a few hits. That does make it sound it quite valuable in tankless runs, such as us running Beth easy with a few less-than OP DPSes and a healer. Couple R/Ses can take off 10 boss hits, that should help quite a bit.

And, yeah, no PVP use. Probably not even warden pets. Sounds like R/M is back under consideration for R/S/M toons.

BTW, not sure why but clown is now showing in castle for me; and it didn't before.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


SaitoHajime

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11

Monday, September 16th 2013, 10:43pm

An example of extreme PVE use of this elite skill would be multiple Rogue/Scouts teamfarming e.g. Bethomia for the dagger, which has been done before.

So while in PvE it definitely has its uses, in PVP it is useless because Taunts are non-functional in there and the absorb is based on drawing aggro off from the user of the skill.

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12

Tuesday, September 17th 2013, 10:49am

I've used the skill to solo my way through just about everything... on easy anyway lol

There is some sort of bug with shadow figure that causes the clown to die in just a single hit and not explode or anything and I've been trying to figure out for a while what causes it. KBN first has this issue for me luckily that boss is a push over and in goblin games the knockdown earth elementals kill the sub with no explosion. Krolin is a little tricky with it some times he kills it instantly other times it'll be up for a clear 10+seconds to completely burn him.

To the same effect just because it explodes does not mean it dies either the sub has some sort of hp or something. I've had my sub absorb its 5 hits, explode, then still stick around for another 5 hits and exploded again with weakish mobs and some bosses.

I believe in pvp it is still functional but not in the sense of a constant taunt. It seems to pull target off me if cast within 50 range of the attacker when I first tested it which if they don't notice can mean the entire fight there or at least a gained second or 2 if your in that range anyway. If your lesser geared it could still be useful when dealing with tower guards or honor guard as well.

13

Tuesday, September 17th 2013, 5:54pm

I've always thought PVP taunting needs to be something that changes the target's focus for the duration of the taunt.

ie, You're sniping that awful P/S & a tank comes up and taunts you right before the cast bar is full on Snipe. Your focus shifts to the tank & you end up sniping the tank.

PVP tabbing under taunts change the tab queues to whomever has the most aggro while under the effects of a taunt... so you tab and just come back to the taunter.

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