There are certain class combination that are not viable for endgame. For the most part, every class has a few combinations that are viable in endgame and a few that doesn't. Be aware that combo's like K/M, W/M and Wd/D primarily do DPS based on auto-attack, which some players will not find exciting. Some combos are viable for PvP, but not for PvE.1. Are there are any class/subclass combinations that simply don't work, or can you basically pick any combination and not feel gimped or inferior to certain other combos? This is mainly in regards to PvE content, I don't plan on PvPing much.
2. If I'm feeling indecisive, can I just not pick a sub-class as soon as the option opens up or am I required to? If I'm not required to, is it viable to wait until later or will I miss something or feel weaker without picking a subclass ASAP?
This post has been edited 2 times, last edit by "ruisen2000" (Jan 30th 2014, 6:46pm)
...1. Are there are any class/subclass combinations that simply don't work, or can you basically pick any combination and not feel gimped or inferior to certain other combos? This is mainly in regards to PvE content, I don't plan on PvPing much.
2. If I'm feeling indecisive, can I just not pick a sub-class as soon as the option opens up or am I required to? If I'm not required to, is it viable to wait until later or will I miss something or feel weaker without picking a subclass ASAP?
For serious PvE DPS, I'd recommend staying away from Scouts or mages. Scouts have great debuffs, but are last in DPS. Mages are fun in PvP, but are only viable in 1 instance due to bosses having no Mdef in that instance. In other instances, mages are usually second last.
...
RPGGM
Location: North Central Indiana, USA
Occupation: IT & Management Consultant, Landscaper, Survivalist
You could always do what several others have suggested in other threads similar to this one:
Play a class combination that appeals to you, not one that other players "recommend".
If you're indecisive, allow me to make a suggestion. It costs you nothing but time to create and try out two or three different races/class combinations. Certainly consider what others have said here on the forums. But don't be misled by promises of being able to generate huge amounts of DPS (damage per second). For classes which have the POTENTIAL to generate huge amounts of DPS, it requires a lot of work and, in most cases, expending a fair amount of RL money (in the form of diamonds) to collect and modify your character's armor, weapon(s), and accessories (wings, necklace, rings, earrings).
Give a few class combinations a try. If you don't like what you've chosen, you can delete the character and roll up a new one. But do give the ones you try a fair chance.
And welcome to Runes of Magic!
d/w(meele build)
s/m (s/wd and s/k seem to do well solo but s/wd is higher dps)
