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1

Thursday, January 30th 2014, 9:58am

New to the game and I have two questions

1. Are there are any class/subclass combinations that simply don't work, or can you basically pick any combination and not feel gimped or inferior to certain other combos? This is mainly in regards to PvE content, I don't plan on PvPing much.

2. If I'm feeling indecisive, can I just not pick a sub-class as soon as the option opens up or am I required to? If I'm not required to, is it viable to wait until later or will I miss something or feel weaker without picking a subclass ASAP?

Thanks for reading.

Istalantar

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2

Thursday, January 30th 2014, 12:08pm

1. First of all you need to make sure that you take the right class, there are several combinations that will only work if you have the right one. e.g.
Elves cannot be Knights, Priests, Warlocks or Champions
Humans cannot be Druids, Warden, Warlocks or Champions
Dwarfs cannot be Scout, Knight, Druid or Warden

Beside that there are combinations that do not make that much damage, actually it is easier to mention the combinations that make a lot damage the so called OP (overpowered) classes, here some examples for classes which are op right now: Warrior/Mage, Rogue/Mage, some Warden combinations and more, can't really tell them all, but there are basically more useless combinations than usefull i guess.

2. As Elves can be Warrior, Mage, Rogue, Warden you might take Elves for you race. At the beginning you can neglect the sub-class (for leveling) but for later in instances the elite skills are what make a class op, so at some point you need to choose the sub-class and level it - depending on the combinations - up to 50, 60 or 70 in order to get the good skills.

3

Thursday, January 30th 2014, 1:58pm

You don't have to pick second or third class when they become available, no, but in the long run you should. A lot of classes are significantly dependent on the elite skills that are only available for combination. You play X and you have one play style and one type of gearing and then when you are X/Y, you have different style and gear.

Also, for some combos off class skill is used n preference to main class skill. For example, Warlock/Rogue main attack is a rogue skill. For those class combos, you have to have both classes leveled to be effective.

Finally, it is relatively hard to level off class - there is not enough XP to get it past 60ish without dailies. That means you have to manage your XP gain and questing. You can't sink all your XP into your main class AND then pick second - you have to figure out how you want to split quest and daily XP as you level.

Also a few quests are not available till you pick your second class, and there is area that is not till you unlock (although not necessarily pick) your third class.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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4

Thursday, January 30th 2014, 2:04pm

You can check here, these people dedicate a whole website of information and could help you decide :

http://rom.onlinewelten.com/

Have a nice day ^^

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

ruisen2000

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5

Thursday, January 30th 2014, 6:16pm

1. Are there are any class/subclass combinations that simply don't work, or can you basically pick any combination and not feel gimped or inferior to certain other combos? This is mainly in regards to PvE content, I don't plan on PvPing much.

2. If I'm feeling indecisive, can I just not pick a sub-class as soon as the option opens up or am I required to? If I'm not required to, is it viable to wait until later or will I miss something or feel weaker without picking a subclass ASAP?

There are certain class combination that are not viable for endgame. For the most part, every class has a few combinations that are viable in endgame and a few that doesn't. Be aware that combo's like K/M, W/M and Wd/D primarily do DPS based on auto-attack, which some players will not find exciting. Some combos are viable for PvP, but not for PvE.

For serious PvE DPS, I'd recommend staying away from Scouts or mages. Scouts have great debuffs, but are last in DPS. Mages are fun in PvP, but are only viable in 1 instance due to bosses having no Mdef in that instance. In other instances, mages are usually second last.

You get to pick 2 secondary classes. If you're not sure what class combo's are viable, ask your guild or ask on the forum before picking. You can also spend money to drop a class and pick up another after you've chosen a secondary class. You can choose not to pick a secondary class, and you'll miss out of a few elite skills, but overall, it won't gimp you too much until endgame.
Of course, I don't really see harm in picking a secondary class early, as long as you're not picking blind.
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This post has been edited 2 times, last edit by "ruisen2000" (Jan 30th 2014, 6:46pm)


Kalvan

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6

Thursday, January 30th 2014, 7:55pm

You could always do what several others have suggested in other threads similar to this one:

Play a class combination that appeals to you, not one that other players "recommend".

If you're indecisive, allow me to make a suggestion. It costs you nothing but time to create and try out two or three different races/class combinations. Certainly consider what others have said here on the forums. But don't be misled by promises of being able to generate huge amounts of DPS (damage per second). For classes which have the POTENTIAL to generate huge amounts of DPS, it requires a lot of work and, in most cases, expending a fair amount of RL money (in the form of diamonds) to collect and modify your character's armor, weapon(s), and accessories (wings, necklace, rings, earrings).

Give a few class combinations a try. If you don't like what you've chosen, you can delete the character and roll up a new one. But do give the ones you try a fair chance.

And welcome to Runes of Magic!
[ New Sig Coming. Watch This Space! ]


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7

Thursday, January 30th 2014, 8:59pm

+1 kalvan
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Thursday, January 30th 2014, 10:00pm

Pshaw. You guys don't get the whole indecisive gestalt. Those of us who are indecisive (such as ole Rusty on wide variety of subjects) don't have strong preferences or we don't trust our own ability to make good decisions. The last thing we want is to be told to try several things - because that involves decisions.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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9

Thursday, January 30th 2014, 11:20pm

Well i remember one night, me and Rustyx went out for drinks, well got drunk, woke up, i saw a pinkhat and i started saying: There is no place like home, there is no place like home!!!

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Jguy

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10

Friday, January 31st 2014, 7:28pm

1. Are there are any class/subclass combinations that simply don't work, or can you basically pick any combination and not feel gimped or inferior to certain other combos? This is mainly in regards to PvE content, I don't plan on PvPing much.

2. If I'm feeling indecisive, can I just not pick a sub-class as soon as the option opens up or am I required to? If I'm not required to, is it viable to wait until later or will I miss something or feel weaker without picking a subclass ASAP?

...

For serious PvE DPS, I'd recommend staying away from Scouts or mages. Scouts have great debuffs, but are last in DPS. Mages are fun in PvP, but are only viable in 1 instance due to bosses having no Mdef in that instance. In other instances, mages are usually second last.

...


Is that bad that when people think of "suck DPS", they think of Scouts as first? Yay, no one's picking the obvious choice of Knight anymore! Weeee.

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11

Friday, January 31st 2014, 10:19pm

Before you make any decisions determine how you want to play the game.

Do you want to rush in a melee everything then a warden or warrior may be the best to do damage and survive while knight will take the most damage but do less damage. Rogue will do the greatest amount of damage in a short time can dodge and get out of combat easily but if trapped does not fare well.

Do you want to heal the priest will give great healing instantly while the druid has slightly less heal for far longer time.

Do you want to play a ranged character and stay out of combat. A rogue can stay hidden and strike for huge damage at long distances then vanish to come back and hit again. A mage will do huge amounts of damage for a long time but both are squishy. Scouts just die they have been nerfed to oblivion.

Limit yourself to 2 classes the third is a luxury for people with great amounts of gold or real world money to spend.

ruisen2000

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12

Saturday, February 1st 2014, 1:20am


Is that bad that when people think of "suck DPS", they think of Scouts as first? Yay, no one's picking the obvious choice of Knight anymore! Weeee.
K/M is OP lol. Dat 600k crits on players
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13

Monday, February 3rd 2014, 9:29am

You could always do what several others have suggested in other threads similar to this one:

Play a class combination that appeals to you, not one that other players "recommend".

If you're indecisive, allow me to make a suggestion. It costs you nothing but time to create and try out two or three different races/class combinations. Certainly consider what others have said here on the forums. But don't be misled by promises of being able to generate huge amounts of DPS (damage per second). For classes which have the POTENTIAL to generate huge amounts of DPS, it requires a lot of work and, in most cases, expending a fair amount of RL money (in the form of diamonds) to collect and modify your character's armor, weapon(s), and accessories (wings, necklace, rings, earrings).

Give a few class combinations a try. If you don't like what you've chosen, you can delete the character and roll up a new one. But do give the ones you try a fair chance.

And welcome to Runes of Magic!



I agree with Kalvan. Play what feels comfortable for you. Everybody has a unique playstyle, please do us all a favor and make your own cookie cutter. I hate worlds where everybody is the same. It's already bad enough that the entirety of the Osha server population I can count on my fingers and toes.

14

Monday, February 3rd 2014, 10:17pm

From personal experience, there is no real broken classes/combos. Well except for poor w/d. All combos have str and weakness. For example, Battlemonk (p/w) is one of the worst classes to role early on. It is not until later when you have time and money to spend that it becomes powerful. It heals, has decent dps, can res self and others, instant full hp, buffs, armor, and the list goes on. BUT is he as good as the pure breads like r/s w/m.....Dps wise maybe not, but he brings diversity to the table.

What you as a new player need to decide is whether or not you like playing in a single role and being highest on the dps charts, or that guy that jumps between roles to better str the party? I can also say from personal experience, do not belive everything you read on these forums. There are several combos protrayed as being broken or under powered when in fact they are perfectly fine. Do not assume that a class combo is lesser than another based on the number of players playing it.

Some classes to stay away from as a beginner player: K/r, w/p(hard to balence hp and rage consumption later), p/w(hard to get good dps gear), d/w(meele build), s/m (s/wd and s/k seem to do well solo but s/wd is higher dps), w/d, ch/p or ch/lock (magic build), and p/r (they are a bit weak as of now). Other than these guys I can not think of anything else combo wise that is not beginner friendly.

Also, you do have 3 possible classes, so if you find your first combo is not to your liking just pick up a thrid class to replace one of the other two. Be sure to go head and get main side and secondary to 20/20 so you can go to Coast of Oppertunity where you will mission to lvl 50 in the same amount of time it would take to get to lvl 30 else where.

Hope that wall of text helps, you can find me on Artimis as either Soulmonk(p/w) or Soulchargar (k/m full magic build) I will be happy to help you, best to just send ingame mail with your question as a full time student I am not on often during the week.

Soul

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15

Monday, February 3rd 2014, 10:40pm

d/w(meele build)

while the melee build is not all that user-friendly, the healing build is amazing, but takes more skill to master than other druid combos...


s/m (s/wd and s/k seem to do well solo but s/wd is higher dps)

s/m got a couple nice buffs recently, so as a physical build, they are actually not bad at all as far as scouts go...s/wdn is ur cookie-cutter dps-scout, while s/k is more defense oriented, and really shines in pvp...

+1 though, soul...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.