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1

Wednesday, April 2nd 2014, 8:54pm

Weapon Leveling

Can anyone tell me in no uncertain terms what bow leveling does? A few other posts suggest terms like accuracy, miss rate, chance to hit, etc etc, but I have been leveling it and have witnessed no increase in any of the Ranged attack values (e.g. pdam, attack, critical hit, accuracy, physical accuracy). They do not budge no matter how many levels up I go.

So what actually changes when I level up my bow? Maybe there are other hidden attributes that improve with leveling?

Thanks

Auros

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2

Wednesday, April 2nd 2014, 9:04pm

your rate of misses will drop as your weapon skill increases. Rate of missing is not an attribute that is displayed as far as I know.
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Cike

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3

Wednesday, April 2nd 2014, 9:06pm

a question that has stumped the RoM community for years...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Wednesday, April 2nd 2014, 9:10pm

Just make clear:
Dodge and miss are two differnt things.

Dodge = you have low accuracy (or your enemy has high dex)

Miss = your character is inexperienced at handling its weapon.

there is also resistance, which is a weird other thing.

Cike

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5

Wednesday, April 2nd 2014, 9:15pm

iirc, resistance is the magical equivilant of BOTH dodge and miss.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mrpushpop

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6

Wednesday, April 2nd 2014, 9:34pm

iirc, resistance is the magical equivilant of BOTH dodge and miss.


Or Resistance bug for warlocks. Physical skill that have been changed to magical skills still are based on Physical resistance so they "resist" all the time. Really they are dodging but the game realizes it can't call it that. Which by the way Gameforge/Runewaker PLEASE fix. Its annoying and makes some classes very hard to play.

This has been a public service post for my Wl/R Wl/Champ brothers out there.

7

Wednesday, April 2nd 2014, 10:38pm

iirc, resistance is the magical equivilant of BOTH dodge and miss.


Or Resistance bug for warlocks. Physical skill that have been changed to magical skills still are based on Physical resistance so they "resist" all the time. Really they are dodging but the game realizes it can't call it that. Which by the way Gameforge/Runewaker PLEASE fix. Its annoying and makes some classes very hard to play.

This has been a public service post for my Wl/R Wl/Champ brothers out there.

That is a bit confusing, can u expain more?

As in it is based on physical accuracy, but deals magical damage?

8

Wednesday, April 2nd 2014, 11:31pm

He's most likely referring to skills like the wl/r shadowstab, which deals magic damage through an elite. Against geared rogues, the rogue "resists" almost all the time, but against priests, the resist rate is nearly 0. The conclusion here is that the resist rate for a skill that does magical damage, but originally was physical damage, is getting dodged by the rogue, and on screen it appears as a resist.

In a similar manner, the m/s shot can be dodged, resulting in no damage taken. However, I have never seen it resisted. To prevent m/s shot damage, you use rainbow candy. Not quite the same as above, but another variation.

9

Wednesday, April 2nd 2014, 11:36pm

iirc, resistance is the magical equivilant of BOTH dodge and miss.


Or Resistance bug for warlocks. Physical skill that have been changed to magical skills still are based on Physical resistance so they "resist" all the time. Really they are dodging but the game realizes it can't call it that. Which by the way Gameforge/Runewaker PLEASE fix. Its annoying and makes some classes very hard to play.

This has been a public service post for my Wl/R Wl/Champ brothers out there.

That is a bit confusing, can u expain more?

As in it is based on physical accuracy, but deals magical damage?

wl/r shadowstab, wl/w slash and wl/c electrocution and energy influx strike have been bugged for almost 2 years. They work like a range white hit, affected by weapon speed, weapon level and physical accuracy. They frequently miss on mobs, but on players is displayed "Resistance" instead.

Back when I played a wl/c as main, I always use electrocution + energy influx strike because is guaranteed a critical hit, although I had to wait 3 seconds between both hits because my staff had a weapon speed of 3. Using lute and strong stim reduced the time between both hits, and according to a friend that used to be a wl/r with said buffs he can spam shadowstab faster. That should not happen, insta cast should trigger gcd

10

Wednesday, April 2nd 2014, 11:51pm

He's most likely referring to skills like the wl/r shadowstab, which deals magic damage through an elite. Against geared rogues, the rogue "resists" almost all the time, but against priests, the resist rate is nearly 0. The conclusion here is that the resist rate for a skill that does magical damage, but originally was physical damage, is getting dodged by the rogue, and on screen it appears as a resist.

In a similar manner, the m/s shot can be dodged, resulting in no damage taken. However, I have never seen it resisted. To prevent m/s shot damage, you use rainbow candy. Not quite the same as above, but another variation.


I understand skills like m/s shot and w/m k/m white attacks. The way those work is that the skill does white damage FIRST. If that white damage hits, magical damage will also be applied. I rather enjoy this mechanic. If you cake a m/s, they can hit you with shot and still hit you with magical damage. IF you candy them, you risk being fireballed, but shot will be blocked.

What i am confused about is the warlock skills. It sounds like the warlock skill is supposed to do outright magical damage, but can be dodged because its based on physical accuracy? If that is the case, is it really a glitch? Is it magical damage w/ physical accuracy, because other skills have that kind of feature. Shadow prison is non damage dealing, but is based on magical accuracy on a physical dps class.

11

Thursday, April 3rd 2014, 1:43am

Yes you can liken these skills to shadow prison. They do pure/only magical damage, no "pre-requisites", but players whith higher physical dodge rate resist more often then those who have lower dodge rate.

However, w/m and k/m don't require the first hit to do damage. Only m/s requires this. If you candy vs a w/m you still die.

12

Thursday, April 3rd 2014, 2:13am

Yes you can liken these skills to shadow prison. They do pure/only magical damage, no "pre-requisites", but players whith higher physical dodge rate resist more often then those who have lower dodge rate.

However, w/m and k/m don't require the first hit to do damage. Only m/s requires this. If you candy vs a w/m you still die.

This is not true. I tested recently with w/m elites, lightning burn weapon. If you candy, you will not take damage. IT does absorbing skills like the warden heart of the oak skill though. Lava weapon, on the other hand, can be candied, and absorb skills block it.

13

Thursday, April 3rd 2014, 2:28am

Indeed, I was mistaken. Was this changed recently or do I remember it wrong? I was certain that candy didn't prevent the w/m hits...

14

Thursday, April 3rd 2014, 2:32am

Indeed, I was mistaken. Was this changed recently or do I remember it wrong? I was certain that candy didn't prevent the w/m hits...

i am not sure if it is a recent change or not, but they are based on physical acc and they can be candied.

Cike

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15

Thursday, April 3rd 2014, 2:36am

just to clear something up: if you magic candy against a m/s, does the shot hit, but the magic damage immune?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

16

Thursday, April 3rd 2014, 2:44am

You receive full damage. The "magic" damage is just saying its based on matk and mdmg, but you can't serenstum it....only candy works.

Although on m/s shot, any % hp absorb makes the m/s shot useless

17

Thursday, April 3rd 2014, 2:52am

You receive full damage. The "magic" damage is just saying its based on matk and mdmg, but you can't serenstum it....only candy works.

Although on m/s shot, any % hp absorb makes the m/s shot useless


correct. i belive that the same happens to every other such skill except lighting burn weapon (the w/m 70 elite). so the k/m skill, the wd/d skil, and the lower lvl w/m elites can all be candied, dodged, or absorbed. the w/m 70 can ONLY candied or dodged.

It seems warlocks have similar mechanics where they will deal magical damage but can be dodged. the question is, are they candy or cake? it seems like it should be cake, which makes it subtly different from the other skills.

18

Thursday, April 3rd 2014, 2:56am

They are cake. As are the r/wl "magic damage main hand dps" elites.

camagic

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19

Thursday, April 3rd 2014, 4:38am

to make it absolutely clear:
miss rate
weapon skill vs pdef skill+level difference
this is for both physical attacks, magical attacks, and yes, even heals can miss.

dodge/resist
acc vs dodge+level diference
m acc vs m resist+level difference

parry for reduced damage. not known what/if rolled vs.

crit
crit rate vs crit resistance+level difference
95wd/95s/65d
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20

Thursday, April 3rd 2014, 9:48am

parry for reduced damage. not known what/if rolled vs.

parry = guaranteed non crit & dmg reduction

it does not have a counter-part. meaning that if u have 90%, u just parry 90% of the attacks (assuming same lvl ofc), no matter who ur enemy is.