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kibacana

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1

Saturday, June 14th 2014, 3:20am

«Mage/Scout TP distribution

Hi,

I've started to play Mage/Scout recently and was wondering about TP distribution point. Like what skill should I put TP in re: elites for this combo? I've heard that if Shot is increase on scout it will increase the damage on M/S for the 70 elite. Is this true? Also, should I put TP point in the fire arrow and power of the wind to increase the damage done by the 70 elite combo (wind fire cultivation) or is it irrelevant? I understand putting points in the "Fire Rose" to increase magical dmg as a whole even if it last only 15 sec.

Ty for your help.

Elleaves

kibacana

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2

Tuesday, June 24th 2014, 10:32pm

TP distribution for M/S

Wow :miffy: I didn't think that my questions would be so hard to answer. 86 views and no response to them. So I'm thinking that no one actually knows. This is sad and I guess Gameforge either since no board moderators came and tried answering on here... Tho it would be nice to know that they actually don't know so I won't wait for an answer... :confused:

3

Tuesday, June 24th 2014, 10:34pm

ok most mage burns.... flame, energy influx, wisdom maxxed. The pet speed up buff max.

For after burn you don't need the two arrow skills maxxed. Past that it is user preference.

Rougetopriest

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Wednesday, June 25th 2014, 12:02am

Hey Elle, I would have posted on my previous visit to this thread, however I never played around on my m/s that much. But from mage based experience and also having played a bit of m/s, you basically require anything that any other mage would, as DK said. All the burn buffs he listed, also intensification and magic crossflow which he did not mentioned, should be maxed if possible. As for the arrow skills, wind/fire, I'm pretty sure plussing them doesn't increase the dmg your shot will deal, however you may want to test that for yourself getting fire arrow from 0 to at least 50, because that small amount of TP is an extra 100 crit which is pretty nice. So that covers your 2 skills you use during PvE fights, Flame and Shot, as for PvP aspect, fireball and some may disagree with me here, however fire rose/rise rose explosion. Three reasons why I say these are important; one, fire rose gives a small boost to mdmg, making you hit harder in a pvp match where its much harder to stand and get a flame off instead. Two, fire rose is a dot, dots are unaffected by honor gear, so if you stack your fire rose high, it will be doing pretty good constant dmg to someone who is very tanky in honor gear, also dot's keep rogues out of hide unless escape is used, which even then you can still follow there movement when dmg procs. Lastly, and I think the most important part to fire rose and fire rose explosion, is that m/s' dont have instants past fireball and shot. Now if the person you are fighting is a mage, or a rogue, or a ch/m or ch/w... any class with a hp % absorb bubble, will cause shot to be usless, untill the bubble is removed through time/dmg. Now to take the bubble off a tanky player, will require more then a fireball, which carries a 6second cd. So fire rose and fire rose explosion can be used as a filler between fireball if a player you are fighting is 'bubbled' or evasioned, dodging all your shots. From what i've played around with, fire rose explosion does a pretty decent amount of dmg on top of the hard hitting fire rose dots themselves once stacked.

So to recap, for burns you will need: Flame, Energy Influx, Intensification, Magic Crossflow, Fire knowledge, Wind knowledge, Wisdom all near max if not able to max, with Fire Arrow at around 50-60 for a cheap extra 100+ crit.

For PvP, I'm sure you know most of these however, important mage skills to plus are: Lightening, Silence, Fireball, Electrostatic Charge, Discharge (Not a must however I use often so plussing to 50 does give you a nice little extra amount of dmg at little cost.), Fire Rose, Fire Rose Explosion, Purgatory Fire (however I prefer using T-storm 99% of the time), Thunderstorm.

There are ofc Item-Set skills that are usful in PvP/PvE but I won't get into that as they require no TP. Hope this helps! :)
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kibacana

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5

Wednesday, June 25th 2014, 2:20am

Tp distibution

Thank you for the info it will help on some level but what I was really wondering if the seperate wind and fire buff actually affect the 70 elite wind fire cultivation as far as dmg. What I understand is that elite gives both buffs in one..so thinking that putting TP and increasing the level might increase the critical dmg of the fire and dmg for the shot with the wind in that "Wind fire Cultivation" elite?! Not sure if that is clear or not ..lol

Problem is my fire and wind are at 55 at the moment so its hard to see if increasing them will have any affect at all. Also, what about the actual "Shot" skill itself? Does it do anything about magic dmg or not or is it only the mage skills and elites that affects it (on m/s that is)??


And I will try putting more point in fire rose and fire rose explosion, didn't know that honor gear were not affected by dots.... As far as Flame..its not spammable on m/s not like M/Wd so will die before its cast most of the time.. Anyway, tks again for the answers..

Elle

6

Wednesday, June 25th 2014, 9:29pm

Max shot, the level of shot affects the damage of your magic part of the skill. Maxing fire arrow/wind arrow does absolutely nothing to the damage you'll do with shot, the only reason to level them is for the accuracy or the crit.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


7

Wednesday, June 25th 2014, 10:37pm

Thats interesting Borella, I never actually knew how the magical damage of shot was calculated since the game gives no indication. Hmm, i guess i should get more tp on my sout...

So when you have both shot and fireball maxed, how hard does your individual magical shots hit compared to fireball?
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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KilledbyBorella February 15, 2012

8

Wednesday, June 25th 2014, 11:10pm

Just dumped most of my TP to max M/W skills so I don't have fireball maxxed anymore. :/
Thats interesting Borella, I never actually knew how the magical damage of shot was calculated since the game gives no indication. Hmm, i guess i should get more tp on my sout...

So when you have both shot and fireball maxed, how hard does your individual magical shots hit compared to fireball?
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


9

Thursday, June 26th 2014, 6:19am

There are never enough TPs for mages :(

10

Thursday, June 26th 2014, 6:25am

Eesh tell me about it. I only have 230M and it's 100% into M/W and it's barely enough to max burn skills. Leaving fireball/lightning/ts/etc. at 50 x.x
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


11

Thursday, June 26th 2014, 9:45am

Eesh tell me about it. I only have 230M and it's 100% into M/W and it's barely enough to max burn skills. Leaving fireball/lightning/ts/etc. at 50 x.x

Should have been Mage back when ToSH TP farming worked :D
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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12

Thursday, June 26th 2014, 5:52pm

Wait what? you mages have it easy. Try being a Warlock.

13

Friday, June 27th 2014, 4:57am

*Shoulda been mage back when I could spam Taz all day long for free.
Eesh tell me about it. I only have 230M and it's 100% into M/W and it's barely enough to max burn skills. Leaving fireball/lightning/ts/etc. at 50 x.x

Should have been Mage back when ToSH TP farming worked :D
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


14

Friday, June 27th 2014, 2:54pm

There are never enough TPs for mages :(

This comment is so true :( 200kk tp on mage is just far from enough. Wish I could swap with my rogue which has 500kk tp, barely needs 300kk of that :D
99/99/99/99/99/99 W/WD/S/D/R/M

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