Knight/Priest is has great elite skills.
Holy Smite at 20/20 allows you to heal a percentage of your health based
on how many holy seals you have on the target, speaking of that the
first elite you get (15/15) with this class increases the amount of
damage the skill "holy seal" deals and decreases the skills CD from 10
to 7 allowing you to pretty much use the two one right after the other
to heal yourself.
Holy Protection (25/25) is a good skill early mid and late considering
it increases the amount of aggro you can gather, increases your
mdef/pdef by that much more on top of your priests magic barrier works
wonders, has a cap at 50 but you'll always want to use it, and to top it
off it'll allow you to cast it on other people reducing the amount of
aggro they'll generate, even if you're just there with your guildies to
get more stuff you will want to cast it on them regardless on if you are
going to be able to tank or not.
Free Will (30/30) is more of a use before you get hit with a slow or root.
Love the truth sheild bash? Then you'll love this just as much as holy smite, the 35/35 elite skill
Firm Courage reduces the cooldown by 30 seconds, that wasn't enough? It
also has a chance of not using the holy seals you stacked on top of the
target to allow you to follow up with something that does, you need to
stack your holy seals all the way to what you want out of it still, the
seals aren't taken away but you need the amount of seals to get the
maximum effect out of Truth Sheild bash still.
Concentration Practice (40/40) is good for when you have a dodgy enemy
or need more crit chance, at cap it gives you 10% accuracy and 300 crit
for both magical and physical attacks
Great Inspiration (45/45) makes you get more HP out of Resolution and
allows for you and party members within 60 (nearly melee range) get a
immune to one hit (regardless on how much damage it deals) so make it
count
Holy S---! I mean Holy Illumination
(50/50) range of only 60 but it's worth it for you and your party,
increases healing capability by 20% (does not work with holy smite), and
magic/pysical damage by 10% for 30 seconds and has a cooldown of 1
minute 30 seconds.
Holy Salvation (60/60) resurrect someone else WHILE in combat, has a 4
second channel time but also has a cooldown of 10 minutes (again make
sure it's worth it to do so)
Divine Protection (70/70) (and not to be confused with Holy Protection)
when holy aura is cast you regenerate some HP and allies get a damage
reduction (by a percentage) unsure about range though (but it helps but I
only have up to 53 and let other people die most of the time)
If you're looking for defense and survivability this is pretty much your
answer, just don't expect that much damage though, might want to stack
some stam mixed with either pdef/pattk/HP for statting rather you're
leveling up or in siege, little bit of str (preferably str/pattk)
doesn't hurt but don't make it a primary stat (this is from what I heard
from a friend who plays but haven't tried it myself)
EDIT: eh ignore the stuff above (didn't read much of the post my bad) instead, Holy Smite and probably Holy Strike are your biggest skills followed by Punishment as well, Disarmerment works too but eh I don't have much points into it as I should just keep Punishment up there as well when you can spare some TP, but I'm pretty sure you'll want to cap out the the "caps at 50" skills at there too (works wonders for most of them as well).
This post has been edited 1 times, last edit by "aceofsleep" (May 15th 2015, 10:13pm)