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1

Tuesday, May 3rd 2016, 10:10pm

Resistances?

I found an old post that made it sound like the elemental resistances were a % resist number. However this is obviously not true as you can obtain more than 100 points in all resistances buy using a Fearless rune.

my question is. how are these numbers applied? I applied a fearless x to my ring and have 168 resistance to earth. however when i dueled a guild member the resistances did not seem to help any thing. just to be sure i un-equiped the item and triedd again.. there was no difference.

what are these numbers for then?

2

Wednesday, May 4th 2016, 12:57am

Using your example of 168 earth resist... if you are attacked by an earth spell, it will do exactly 168 less damage. In other words, completely useless.

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3

Wednesday, May 4th 2016, 12:57am

Try to put 5 Fearless X runes to really see a difference maybe? i know i saw a difference when i had 2 VII and 3 VI fearless runes.

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Wednesday, May 4th 2016, 6:20am

purre hit it right on the nose. elemental resistance at this point is so useless it's laughable.

heck, at higher damages, the resistance reduction will most likely get lost in the natural damage variation (+-2%).

one of the many game mechanics that the devs need to sit down and take a good hard look at.
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Wednesday, May 4th 2016, 9:35pm

maybe they could change the Fearless runes to be % base instead??

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6

Thursday, May 5th 2016, 12:11am

discussing this with a couple people, the best idea we came up with was to make elemental resistance sort of like parry. your flat # value is converted to % damage reduction based on level (either by negating damage of certain % of hits, or by reducing all damage received by a certain %). the only issue with this is lack of ways to increase elemental resistance that scale with level aside from certain skills like fire ward.

the other issue I have is it would then fire ward alts would pop up, as its a cheap buff w/o CD. this game does not need another buff alt.
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Thursday, May 5th 2016, 12:24am

This game is about buff alts anyway. I have lots of worthless skills because they do not scale. I don't know who was the short sighted person who decided to make resistances etc. with fixed numbers, but they probably were hoping the game would fail before their mistakes were found. We can only hope they are no longer employed in game design and no longer inflict this kind of pain on players. There is no way that getting 168 points resistance (using the earlier example) is anything more than a deliberate sick joke. When you consider that damages are now in the multi millions of points. This has been brought up many times and there has been many threads on it. However they have always been ignored. We can only hope this one has better luck.

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Friday, May 6th 2016, 6:33pm

Cike's suggestion seems good. A 50% mdam reduction(resist perhaps?) based on the elemental resistance giving a percent chance to trigger, similar to physical parry.
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