discussing this with a couple people, the best idea we came up with was to make elemental resistance sort of like parry. your flat # value is converted to % damage reduction based on level (either by negating damage of certain % of hits, or by reducing all damage received by a certain %). the only issue with this is lack of ways to increase elemental resistance that scale with level aside from certain skills like fire ward.
the other issue I have is it would then fire ward alts would pop up, as its a cheap buff w/o CD. this game does not need another buff alt.