Quoted from "GnatB;355806"
I disagree that mDam and pDam should be removed. I will however agree that mAttk and pAttk should be combined into just Attack.
and I'd argue that pDef and mDef should remain as well, though I'll agree that *could* be done using a sliding scale on stamina. (or simply based on equipment) Having mobs/players weaker to one or the other adds an element of strategy.
I definitely think equipment shouldn't have equivelent mDam/pDam (or mDef/pDef) numbers. Wands should be better at nuking the heck out of mobs than they are at whacking them over the head with. Maybe cloth should be better at repelling magic attacks than chain.
(which would probably further help hybrids. If they come up against something resistant to their magical attacks, they can switch over to their physical ones, and vice versa).
Quoted
Druid = %dam earth + healing (change?) - could be same as priest, but personally I'd like a distinction. Perhaps some benefit while wielding a tailisman (no 1 uses these anyways) as well as 1h wand would be worth while.
Quoted
Wisdom - I've taken a stat that is generally useless for anyone lacking a mana pool and added a function that makes it useful for everyone. I've also modified the CP protion to benefit primary healers over off healers, a M/P should not be able to heal simply by using +healing gear and a healing staff, Wisdom should determine a greater amount of heals generated.

Quoted from "remilafo;355971"
Wonderful post Nem! Your legacy continues undiluted!
Quoted
Wasn't sure on that 1. Only played druid briefly myself, but it makes no sense that they can use a shield and not a talisman ... either those need to be reomoved from the game or given a real purpose
Quoted
does that make me a "Legendary" poster?


[LIST][LIST]
Quoted from "nemecis;355439"
Strength = Offensive stat.
- +Attack sliding scale (2 for W, Wd | 1.5 for K | 1 for S, R | 0.5 for M, P, D)
- +Parry (W, K, Wd) -50% cap
- +Hit (W, K, Wd)
)
Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.
Quoted from "FencerSuzuki;375774"
I don't think it makes sense for Scout and Mage to get 1.5 pdef per Sta where Druids and Priests get 1 pdef. It seems against the glass cannon(s) archetype of Scouts and Magi. And healers need generally better defense as a trade off for their lack of offense.
Just saying the super-duper awesome Scout cranking out mad DEEPS getting more PDef then a Priest waiting for the Scout to run out of arrows is kinda frustrating.
Maybe if Wave Armor was useful, I'd feel differently. But I know that even when I was at 65k Pdef as a P, 1 combo shot would kill me.
Quoted from "Rashira34;375771"
The only thing I disagree with is the part about strength adding parry. Strength should add physical accuracy, IMO. (Or both, that would be fine.)
However, this would be somewhat addressed by having dex add physical attack for Warriors, which I believe you added in as well.
If both those changes were made, (str adding parry and dex adding patk), then I could agree with it.
Great post, not quite sure how I missed it, lol.
Quoted from "FencerSuzuki;375774"
I don't think it makes sense for Scout and Mage to get 1.5 pdef per Sta where Druids and Priests get 1 pdef. It seems against the glass cannon(s) archetype of Scouts and Magi. And healers need generally better defense as a trade off for their lack of offense.
Just saying the super-duper awesome Scout cranking out mad DEEPS getting more PDef then a Priest waiting for the Scout to run out of arrows is kinda frustrating.
Maybe if Wave Armor was useful, I'd feel differently. But I know that even when I was at 65k Pdef as a P, 1 combo shot would kill me.
Quoted
The insane gear-modding feature has that one-percent spending oodles of cash regardless of whether they can do the content without it. Why? Because RoM created an awesome system that lets players become as super-powered as they see fit. There are already groups of players that can down Manticos in as fast as five seconds. That's far above what's needed to be able to experience that level of content.