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81

Monday, July 18th 2011, 3:45am

Nemecis is amazing :O although i think that even with your change to damage casters will still suffer simply becuase they are a caster.. anyone with melee will hit faster than a caster, and runewaker did try to fix this by attempting to make magic do more damage per hit... but if you cant get a spell off does it really matter how much damage you could do to the other?

nemecis

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82

Tuesday, July 19th 2011, 5:12pm

interesting this lost it's sticky - never thought it should have been in the first place, but interesting none the less.

TBH "class balancing" is under way. It's clear the changes are skin deep, and actual game mechanics are to be left basically unaltered. It's the path of least resistance from a developer's stand point I suspect, so I'm not overly surprised. Too bad though, anyone who cares/cared about this game and took the time to understand what is/was great about it and where it should/could improve knows changes are necessary much deeper in the coding.

Cheers and thanks for reading/supporthing this thread so long.

ghostwolf82

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83

Tuesday, July 19th 2011, 5:46pm

Quoted from "nemecis;444718"

interesting this lost it's sticky - never thought it should have been in the first place, but interesting none the less.

TBH "class balancing" is under way. It's clear the changes are skin deep, and actual game mechanics are to be left basically unaltered. It's the path of least resistance from a developer's stand point I suspect, so I'm not overly surprised. Too bad though, anyone who cares/cared about this game and took the time to understand what is/was great about it and where it should/could improve knows changes are necessary much deeper in the coding.

Cheers and thanks for reading/supporthing this thread so long.

Those that cared the most and became well known around here have moved on for the most part. We still lurk the forums though ;)

nemecis

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84

Tuesday, July 19th 2011, 6:20pm

Quoted from "ghostwolf82;444733"

Those that cared the most and became well known around here have moved on for the most part. We still lurk the forums though ;)


dont i know it

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85

Monday, October 17th 2011, 7:36am

So, I've been reading this for some time. I mean many times over and over again. Here is the one thing I don't get, How are you guys understanding the % of what each skill does. I mean I look and oh this moves does 20% aggro okay so why does it do 20% and how do you know what that 20% is opposed to 100%?