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1

Saturday, May 14th 2011, 1:26pm

Rogue/Scout Suggestion

Probably been suggested but since it's still not fixed:

Rogue/Scout "Combat Master" elite skill has a decimal point error. Should be 6% max added crit chance/dmg for a lvl 30 elite skill instead of 60% boost to physical critical chance AND crit damage. Or, make it a level 50 elite skill like it should anyways. Maybe as a lvl 50 elite it could be between 6-20% crit chance/dmg boost. There's really WAY too much reward for not very much effort for this "elite" skill.


Wraith attack should probably be moved to lvl 15. And deadly shot could be moved from lvl 15 to some higher level like 35 or 40. I like the skill ideas but the way they progress doesn't make sense to me.

Iz :cool:

2

Saturday, May 14th 2011, 2:52pm

no the rogues combat mastery skill is not broke or incorrect if combat mastery was taken down to 6% it would especially kill the class combo r/s and even rogue just in general is all about stacking crit and crit dmg i have an end game rogue and im doing about the dps of a ok scout and a end game warrior there is a class balance needed but not in rogues, mages need a dmg % boost every class has one almost from what i see starting out the scout nerf mage buff to the skills they are starting is going in a good direction so far the rsn scouts hit so hard is they stack all dmg so no other class can match it atm my scout side has over 10k dmg not even rly buffed all the way rogue side can only get around 5k ish war classes with a tyda are not sure on axe mastery bonus but i would say around least 6k mages and healers at the moment have no way to stack dmg healers wont need to but mages all the skills do is wind or fire dmg points not % base dmg or even have like a fire or wind mastery skill that increases dmg of those spells by a % right there it would even out mages with war rogue as of current state of the game i remember way back in the hoto days when r/s was op but then again that was because it was the only class that was able to stack so much crit now everyone can stack crit easy but in the end nerfing r/s combo would essentially kill the class and im sure all servers would take a big hit in player base rogues are a glass cannon but depending on class combo with rogue and how you play it its all how you know the class like r.s for instance people think buff all the way up an just burst dmg bosses down when no in fact you want to hit your peak dps around 30% hp r/s coerce skill kicks in and bumps your dmg higher thats when you should unload with that class combination all other combos burst dps off the bat is pry the best way

3

Saturday, May 14th 2011, 5:40pm

You are talking about make a huge nerf to a class that
a) compared to scouts isnt even that powerful
b) is the only class most everyone considers to work they way it is supposed to.

Rogue/scout is supposed to be a moderatly high damage out put class, and it does that.
Wraith attack shouldent even be an elite, its horrible and no rogue/scout uses it.
the order the skills are given to us is fine. This class dosent need much changing, you are looking to fix something that isn't broken.

Runemauler1

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4

Saturday, May 14th 2011, 6:58pm

Seems like, from what I've read in various threads, S\Rs think their class combo is working fine, and it's all other class combos that need a buff. Whereas; all other class combos want to see S, in general, get nerfed down to their level. :p

I personally suspect that most playing S\R are not the type of players that have an attraction to any particular play-style, apart from: "what's the most powerful? Ok; I'll play that!" Generally speaking, of course. I'm sure there are some that just think 'Robinhood's cool'. :D

5

Saturday, May 14th 2011, 8:44pm

It is broke, my bad for posting in the wrong forum. I'll move it over to the Bugs where it belongs.

6

Saturday, May 14th 2011, 9:10pm

Quoted from "Runemauler1;418440"

Seems like, from what I've read in various threads, S\Rs think their class combo is working fine, and it's all other class combos that need a buff. Whereas; all other class combos want to see S, in general, get nerfed down to their level. :p

I personally suspect that most playing S\R are not the type of players that have an attraction to any particular play-style, apart from: "what's the most powerful? Ok; I'll play that!" Generally speaking, of course. I'm sure there are some that just think 'Robinhood's cool'. :D


Hes not talking about s/r, hes talking about r/s get your class combos straight. Unlike s/r, r/s isnt broken, and dosent actually need a nerf. If you ran into an instance with 4 at gear level rogue/scouts a knight, and a priest, your not going to do scout style burns. the rogue/scout combo works as it should, and its one of the only ones that does.

there are pleanty of things wrong with s/r but this isnt the thread for that. if you have a problem with s/r go take it up in the appropriate threads all over the forums. this is about rogues, probably the only class in this game that is balanced and working right. Stop trying to mess with it.

mrmisterwaa

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7

Saturday, May 14th 2011, 9:39pm

Combat Master is awesome.

Rogue's are pretty well balanced at this very moment. Some elites need to be fixed due to bugs or just being plain useless.

R/S definitely do not need any kind of nerf, most of their spells are related to the class and are very helpful for DPS/Survival.

regentego

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8

Saturday, May 14th 2011, 10:36pm

Who said wraith attack is useless? Turning your shadow stab into an aoe, when your in dl and hitting one mob for 80k and the one beside it for 40k I would argue that it is indeed not useless. That is also helpful on the scrut.

One that is useless though is tongue poison, it really does not fit in with the other elites, and 5 seconds in pvp is a bit silly.

9

Saturday, May 14th 2011, 11:26pm

Quoted from "regentego;418484"

Who said wraith attack is useless? Turning your shadow stab into an aoe, when your in dl and hitting one mob for 80k and the one beside it for 40k I would argue that it is indeed not useless. That is also helpful on the scrut.

One that is useless though is tongue poison, it really does not fit in with the other elites, and 5 seconds in pvp is a bit silly.


there are plenty of situations where you dont want your shadow stab doing an AOE. If im trying to hit just one mob, I'd rather not hit two.

purple

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10

Sunday, May 15th 2011, 1:14am

Quoted from "ventril;418412"

no the rogues combat mastery skill is not broke or incorrect if combat mastery was taken down to 6% it would especially kill the class combo r/s and even rogue just in general is all about stacking crit and crit dmg i have an end game rogue and im doing about the dps of a ok scout and a end game warrior there is a class balance needed but not in rogues, mages need a dmg % boost every class has one almost from what i see starting out the scout nerf mage buff to the skills they are starting is going in a good direction so far the rsn scouts hit so hard is they stack all dmg so no other class can match it atm my scout side has over 10k dmg not even rly buffed all the way rogue side can only get around 5k ish war classes with a tyda are not sure on axe mastery bonus but i would say around least 6k mages and healers at the moment have no way to stack dmg healers wont need to but mages all the skills do is wind or fire dmg points not % base dmg or even have like a fire or wind mastery skill that increases dmg of those spells by a % right there it would even out mages with war rogue as of current state of the game i remember way back in the hoto days when r/s was op but then again that was because it was the only class that was able to stack so much crit now everyone can stack crit easy but in the end nerfing r/s combo would essentially kill the class and im sure all servers would take a big hit in player base rogues are a glass cannon but depending on class combo with rogue and how you play it its all how you know the class like r.s for instance people think buff all the way up an just burst dmg bosses down when no in fact you want to hit your peak dps around 30% hp r/s coerce skill kicks in and bumps your dmg higher thats when you should unload with that class combination all other combos burst dps off the bat is pry the best way


This has got to be the longest sentence ever on these forums.

Also, to the OP, how do you figure 60% is suppose to be 6%?
purple - P/K

I'ma Bunny! Meow!

11

Tuesday, October 25th 2011, 4:58am

R/S's in a nutshell

Rouge is the point blank pdmg class, Scout is the ranged pdmg class they run off of the exact same stats and similar gear what should happen when these classes combine?. Combat Master is this class combo only way to keep up with all the t10 2-handed weapons in endgame in my guild we have a mage that does twice my dmg in an instance run any day of the week. when in hide even maxed out your still moving 25% more slowly, you cannot ride mounts while in hide and we have no defense from any aoes that go off nearby.A scout will see us in hide coming a mile away and turn us into a pin cusion for his arrows before we could get anywhere near him. Energy Thief gives 30 seconds burst dps every 2 minutes if the tank cant keep up with a 30 second burst then they're not playing their class right. Wraith Attack is quite possibly one of the worst elites skills i have ever seen because in an endgame instance pulling more than one of an elite mob can (and has) caused the party to wipe. Substitute adsorbs ONE just ONE attack while still bringing us into combat and making us lose our chance to stun. No two class combos are completely alike each one has its advantages and disadvantages

LonerMan

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12

Tuesday, October 25th 2011, 4:05pm

R/K is broken

Combat Master should be for 30 seconds with a 5 minute cooldown, like most other over powered skills.

13

Wednesday, October 26th 2011, 7:41am

.A scout will see us in hide coming a mile away and turn us into a pin cusion for his arrows before we could get anywhere near him.
??????
what are you talking about u must be a bad rouge every rouge that is at the same level as I 67 can shadow prison me before my detection can see them (note detection only increase our ability to see you by 100) and shadow prison range 150
also if i have any lag at all i cant see as rouge tell there within melee range and even with 80k buff defense they still 1 or 2 hit me

also every other crit damge eitle only does 10% r/wrd w/wrd unlike the r/s who get 210 crit rate and 60% crit damage

and
Combat Master should be for 30 seconds with a 5 minute cooldown, like most other over powered skills.

sounds about right to me though 5 cd is a long time