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1

Sunday, August 7th 2011, 4:25am

attacks bypassing all defenses

something needs to be done about attacks fully bypassing defenses

Standing with 70k pdef no melee hit should be for over 60k damage
damage mitagation is non exsistant, they made it so scouts can no longer bypass defenses it is time to make this across the board fair is fair

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2

Sunday, August 7th 2011, 7:26am

I have 75k PA. >.>

70k Pdef isn't that much.

kingzamorak

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3

Sunday, August 7th 2011, 8:13am

mages can get 70k phy def easy.

suprra

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4

Sunday, August 7th 2011, 3:32pm

I have to agree with the op.

No one I know has over 60k patk on my server in the sieges we've faced.

The news in the patch notes that pdef would be applied correctly to scouts was obviously incorrect.
Scouts still pew pew me and now rogues do too. Yay ty agi modifier thanks alot :/

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5

Sunday, August 7th 2011, 6:34pm

Suprra, I would have to disagree with you.

Having fought tanks with 400k+ Pdef. I can tell you that there is no "bypassin defence".

If you think 60k Pdef is a lot then you are missing out. I am a R/S with 72k Pdef with like 1 Pdef stat on my gear. (Stam's excluded)

Players such as myself already have 75k PA. Even if I am fighting a tank, I am doing 10k - 20k damage on a very hard crit.

6

Sunday, August 7th 2011, 10:21pm

let me clarify

Just saying if i have 70k pdef an you have 75k fine you hit me but shouldnt be for full ammount of attack there should be some kind of reduction in damage.
The Ability to complety bypass defense is not balanced, some sort of reduction needs to be implimited or you can never balance combat. It shouldnt negate the defenses completly increased damage but completly bypass no way. There is no way to balance combat if there is a point that attack becomes unstoppable.
They need to remove the I win button, no class with equal level with another should be able to one shot or even 2 shot.
The gap between endgame players and casual player is greater than it has ever been before.
where is this so called balancing :confused::confused::confused::confused::confused::confused::confused::confused::confused::confused:

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7

Sunday, August 7th 2011, 10:25pm

The problem isn't that they are bypassing your defence, the problem is that damage is PVP doesn't scale well.

They need to add some sort of resilience-type of gear.

suprra

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8

Monday, August 8th 2011, 3:26am

Yep, when I hit tanks their pdef applies and these tanks will have about 80k and my damage is reduced heavily. I can see it applying here however my monk is getting 35k crits from rogues, tbh with 60k pdef 35k crit shouldn't even happen :/

So if it isn't defenses just being bypassed and it's pvp scaling that needs work I hope they get on to it fast. Its not as fun imo if it's a who hit first competition, a lil challenge would be nice :)
One on one I give most a real hard time, but they tend to group for me :(

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9

Monday, August 8th 2011, 5:11am

I think they need to look at Accuracy>Dodge......I think some classes can't stack or even get enough Dodge from gear to compete with the accuracy of other classes. Some classes can't stack Dex like say Rogue or Scout nor do they get the high Accuracy boosts on gear.
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10

Tuesday, September 20th 2011, 7:12pm

to avoid obsurity

This is a true issue I am sure the op people would like ignored and still want the I win button, I am sure everyone would like one.
There is still the fact that if someones p/m/att is higher than your defense you get hit for full ammount so your defense is not doing anything there should be a reduction in the damage if you have 70 p/att and i have 65 p/def, then there should be quite a reduction in damage.
An arrow would be slowed just as a sword would, the damage would be reduced, that is that, they should be ruduced yet they are not......

11

Tuesday, September 20th 2011, 8:27pm

Errr just my thoughts.

Damage is worked out like this I think. There are two stats P atk and P damage. Most of the dmg comes from weapon and skills. Most of the skills do xxx% of dps as damage. Now here comes the reduction. P Def - P Atk = % Reduced. If there P Def is higher than your Atk then you are reduced in dmg by a % of how much they have over you. If you atk is higher then you do full damage.

I am not certain if this is how the system works and I defiantly do not know the % reduced but based of playing this is how it seems to function.

12

Tuesday, September 20th 2011, 8:50pm

Midknight pretty much worked out the damage formula a while ago... I'd recommend doing a search for his name and reading his amazing math. :D

Deltaninethc

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13

Tuesday, September 20th 2011, 9:02pm

Quoted from "suprra;452153"

So if it isn't defenses just being bypassed and it's pvp scaling that needs work I hope they get on to it fast.(


I see you are new. Welcome to RoM. Customer service and bug fixes are major shortfalls in this game.

However, to be honest, once you begin approaching the best gear available to your class, things start to level out. Arguments could be made for fights to last longer but that takes out much of the tactical benefit of surprise and just opens new issues for complaint. More than anything, better matching of opponents for siege would go much further than any changes to the current pvp combat system. The lower end guilds are the ones who suffer since they often get paired up against mercs or aberrations that pose no problem beyond numbers for a high end guild.
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14

Tuesday, September 20th 2011, 11:38pm

Quoted from "mrmisterwaa;452113"

The problem isn't that they are bypassing your defence, the problem is that damage is PVP doesn't scale well.

They need to add some sort of resilience-type of gear.



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15

Wednesday, September 21st 2011, 9:50am

70k pdef is shit. im guessing you are probably a k or /k if you are dying in siege with 70k pdef. as if u were like a r/s with 70k you could easily kill other people.

70k is nothing with EA..... literally NOTHING.... people who tank gc hard have 300k+

you must be like dirty statted with dod stats, and vsing people who run GC hard mode.... yes you are right, your low ass stats should be able to rape those gc hard mode players....

Pdef works just fine.... i can get like 80k patk buffed as a r/s. (i know wars who get well over 100k)

The problem is that people dont have the hp to stand up against attacks that are 100% damage. they need to lower/remove critting and lower damage of all attacks in pvp (and heals to match).


but even if things are changed, u will still never beat someone who is 10x better geared then you so....

suprra

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16

Wednesday, September 21st 2011, 1:23pm

No I am not new, you presume this how Deltaninethc?

Who is dirty statted with dod stats Flashboom? I am unsure who you are referring to?

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17

Wednesday, September 21st 2011, 2:27pm

Quoted from "Flashboom;465851"

70k pdef is shit. im guessing you are probably a k or /k if you are dying in siege with 70k pdef. as if u were like a r/s with 70k you could easily kill other people.

70k is nothing with EA..... literally NOTHING.... people who tank gc hard have 300k+


So every tank in siege war should fully buff as if their going into GC hardmode so they don't get one shotted?

Gotcha.

Quoted

Pdef works just fine.... i can get like 80k patk buffed as a r/s. (i know wars who get well over 100k)


Let me fix this:

Quoted

Pdef works just fine....against warriors


Quoted

The problem is that people dont have the hp to stand up against attacks that are 100% damage. they need to lower/remove critting and lower damage of all attacks in pvp (and heals to match).


The problem is RW/FA don't care. The one's doing the one-shotting spend more money and they know it so they don't get a rats ass.

Quoted

but even if things are changed, u will still never beat someone who is 10x better geared then you so....


I think all of us are intelligent enough to not shout "WTF" at somebody who is 10x better geared than us.
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18

Wednesday, September 21st 2011, 6:37pm

Quoted from "suprra;465868"

No I am not new, you presume this how Deltaninethc?

Who is dirty statted with dod stats Flashboom? I am unsure who you are referring to?


the only one who mention pdef maybe? the op...

Quoted from "Mamn00n;465873"

So every tank in siege war should fully buff as if their going into GC hardmode so they don't get one shotted?


you dont need 300k pdef for siege, shit an unbuffed tank takes like 4 shots to kill because of parry.... parry is OP. it makes an attack an automatic non crit, and lowers that non crit damage by 1/2.

but id say as long as you can get probably about 120-150k pdef, you should be fine in siege. which should be easy for /k... (hero pot, pet, eggs)

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19

Wednesday, September 21st 2011, 7:18pm

Quoted from "Mamn00n;465717"



You don't know what grieving is.

Trust me.

If you haven't played on a PVP-server, then you will never know what it is like to be killed by someone for hours and hours and hours and hours.

I have done it to people who have done it to other people and I have seen many people suck it up and became friends afterwards.

It's a game, don't ever take it seriously because if it starts hurting your feelings, you press the X button.

squirrlee

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20

Wednesday, September 21st 2011, 7:54pm

As I said earlier it isn't just Patk V.S. Pdef you have to look at Accuracy v.s. Dodge also. From what I can see the game favors the attacker or DPS classes. Classes like Scout and Rogue get massive Accuracy and Patk boosts and I can say that a lower Patk can overcome higher Def just due to Accuracy over Dodge. Knights get crap dodge because most plate gear is about Perry.

Then you look at the Crit rates the DPS classes can have and you see where the damage is killing knights fast. Then many knights don't have the damage out put to kill a DPS class fast enough. Immunes that knights have will be brought up. Yes we have them the issue is they are lowered in time against players. Again many knights don't have the damage or Patk to get a kill in 3 to 5 secs much less the crit rates. Knights for the most part are seeking Stam and Pdef to do their job in instances and just enough Patk/Accuracy to keep aggro. Aggro means nothing in PVP because a player can target whome ever they want or run away.

If knights got a damage boost from aggro in PVP they would be stone cold killers and DPS classed would run for their lives :eek:. There is another issue Rogue and Scout move faster and can cause the "Must face target" message or "target is to far away" and we know how lag works in Siege. Most knights can't even get close to a Scout before they are dead or so close to it they can't kill them if they get in range.:rolleyes:
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