read what you quote? i said "UNBUFFED" noob...
unbuffed means 0 buffs... ea = a buff, food/pots = buffs, pet = a buff
and yes when most everyone that isnt a K or /K gets 1 shotted, so 4 is alot...
If your calling me ignorant your sorrowfully mistaken.
However, I consider EA unbuffed. It's not like it has a CD or costs an arm and a leg to use.
Consider, however, at endgame most tanks have 5-7x as much pdef as dps, especially mages, 4 hits unbuffed is not balanced.
The only class that even follows patk vs pdef is, and indefinitely is, a warrior.
Now, wereas a warrior can generwlly get more patk than rogues or scouts, it comes at its own hefty cost. An equal % of pdef loss. Abd if your a W/R, forget about it.
My Warrior/wd (unbuffed) vs knight (just EA)= 12K normal with savage whirlwind and 26K crit.
My Rogue/s (just CB - same exact gear and tiered weapon from same instance and difficulty) vs same knight (just EA) = LB normal 24K and LB crit 61K.
Pdef vs rogues = gimped
Pdef vs warriors = dead on cowboy.
My arguement: Either give warriors a mod to bypass pdef or remove it from rogues.
I'd prefer option 2.
Oh right, getting side tracked,
4 hits from almos any class is as good as 1.
Rogue: 3s stun after first hit.
At 1 hit/s = 4 hits.
Mage: 5s AoE stun and 10.8s root (knight is useless rooted)
Scout: some combos have a series of stuns (s/k, s/m etc.), and can kite.
Warrior: 1 knockdown for .5s and a 5s stun that isn't guaranteed and takes a while to gather rage for. (unless w/k)
Resilience needs to be added. And I think even my numbers should be increased on % damage reduced/resilience from .075% to .095%.
On a final note, callin somebody a "noob" is against forum rule #6. Threats, and personal attacks.