Quoted from "Jekk;468219"
Flawless suggestions are our goal. Its the flawed suggestions that need to be hashed out. My suggestion was flawed it had too many holes and when you try to plug those holes the idea becomes too complicated.
Somewhere out there, theres an idea that will fix the horrible match making of siege. That is also simple enough RW would considering implementing. Something revolving around a gear score like your original suggestion might be the way to go. The good thing about gear score is once implemented it can be used for all forms of organized pvp not just SW.
Quoted from "Jekk;468219"
Flawless suggestions are our goal. Its the flawed suggestions that need to be hashed out. My suggestion was flawed it had too many holes and when you try to plug those holes the idea becomes too complicated.
Somewhere out there, theres an idea that will fix the horrible match making of siege. That is also simple enough RW would considering implementing. Something revolving around a gear score like your original suggestion might be the way to go. The good thing about gear score is once implemented it can be used for all forms of organized pvp not just SW.
Quoted from "MorgothAzreal;467630"
Put a 1 day cooldown on Recent Guild inductees for witch they can't join Siege, let people join guild when ever they want but put that cool down in and you will see a lot less Mercenaries also
as a side note perhapes they should implement a system that stops siege grabbing alt guilds
if a guild drops siege 5 times in a row and there guild is only 5 members or less perhaps it needs cleaning out
Quoted from "brogue;467584"
There is no honor, no sense of community on Artemis at end game.
Quoted from "0ct0ber;470121"
I take offense to this statement! Due to I am a guild leader of an endgame guild on Artemis. I did read your entire post, as I have read the entire thread, I have also commented on this same topic a few times. I do not post much, but when I do, it is because of topics like this.
Honestly, if ALL guild leaders would step up and NOT accept mercs or allowing mercing this would NOT be an issue. I do NOT allow it at all in my guild.
My guild not only has honor, but has some of the best people in it.
So maybe this is a dare for all other guild leaders to do the same, and this will not be an issue. Siege is not going to be fixed by the makers, but the players can fix it very easily.
~Persmickety~
Guild Leader of Legionnaires
Quoted from "Abazor;469888"
I think one way of making guild siege better balanced is by making guild membership more important. Make it so people do not want to leave a guild and rejoin daily.
This can be done by a guild relationship buff. The longer you are in the guild, the stronger the buff or perhaps even in time add more buffs.
If you leave the guild you loose the buff. If you rejoin a guild you start all over from the beginning.
Quoted from "TheMann64;468396"
That being said, I've got a couple friends from other guilds; those other guilds, for one reason or another, don't siege every night, so we let them come siege with us whenever they want to. They're not "siege breaking" mercs (siege breaking merc = 150k HP DPS toon in a battlefield full of 30 - 50k HP toons), so I don't see a problem with them jumping in just for fun. However, limiting their siege rewards would just be unpleasant, and then they'd get limited again when they go back.
Bottom line is there are no easy fixes. Without trying to stop guild-hopping, I think the gear-rating matchup, as long as it isn't exploitable, is probably the fairest idea I've seen on the forums.
Quoted from "LonerMan;470506"
Does not matter about the rewards. Unless it is something that can not be bought or something special than the OP will not care. Some OP people may spend a million or more gold in potions every siege. I have spent up to 2-3 million playing siege.
Quoted from "Jekk;470532"
Are you a guild hopper? If the motivation of a guild hopper is to just make newbs cry than rewards probably wont fix anything unless like you said the rewards are really good, but Im sure a majority of guild hoppers do it for the rewards/gold.
Quoted from "GarySandstorm;471956"
Personally, i would say if anyone enters a guild they should get a buff that stops them from entering siege for atleast 2 days.
if that is too much for you, then if someone leaves a guild only let them join a new guild 24hours later. that way they miss any siege for the same day.
even better use both those ideas.
For any decently serious player, being out of a guild and not taking part of siege for a few days should be no problem. Heck alot of the time most guild dont even get into siege registration.
and why should you be guild hoping? its frowned upon!
/signed, sealed, deliver to runewaker.
Quoted from "AngelIsrafel;472195"
People mercing was a problem before, i never saw why.
People creating lower level guilds to farm siege rewards... Well i also don't really see much of a problem with this.
Both of these on the sole purpose that EVERYONE can do it.