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61

Saturday, October 15th 2011, 10:09pm

Quoted from "superman555;474920"

so much hate on mercs >.<


They don't hate merc's, they hate losing to merc's. If they win, they just boost about how they beat other guild with merc's, if they lose...qq on forum for stopping merc's. If all the merc's are just level 55 ungear toons, I'm sure they beg those merc's to stay because they will get more kill in the spread sheet.
=.=

62

Sunday, October 16th 2011, 2:04am

Quoted from "Sadz202;474973"

They don't hate merc's, they hate losing to merc's. If they win, they just boost about how they beat other guild with merc's, if they lose...qq on forum for stopping merc's. If all the merc's are just level 55 ungear toons, I'm sure they beg those merc's to stay because they will get more kill in the spread sheet.


Well that makes about as much sense as a football bat. A merc is a siege breaker character, overpowered to the point where any regular player(s) would not be able to compete against. Adding people to siege that are at the current level of the rest of the guild, is not merc'ing... it's simply playing the game as intended, without exploiting the flaws in the mechanics. That's why the gear score would be so helpful, because it pits like characters against each other, rather than a lowbie killfest.

And the gear score doesn't have to end there, it can be a front runner for organization of almost all PvP aspects, from arena selection to daily PK situations as pertains to honor point gain. Would also serve as a marker for a player's game progression and a helpful tool for new leveling players to help determine the quality of their gear. Would help in recruiting players for guilds that wish to progress in endgame, by seeking out members of a certain caliber. Siege would just be one area of the game that would be enhanced due to the implementation of gear scores... the possibilities are endless.

63

Sunday, October 16th 2011, 2:26am

I've said it before, i'll say it again. Anyone can Merc, if you chose not to you're choosing not to have an advantage. Don't get pissed that you lose to guilds that DO merc, just adapt untill Frogster and Runewalker create a decent balance.

If the Q.Qing keeps up, they may just shut SW down all together, something i am all for if it means they will focus more on fixing it faster.

64

Sunday, October 16th 2011, 2:53am

Quoted from "AngelIsrafel;475030"

I've said it before, i'll say it again. Anyone can Merc, if you chose not to you're choosing not to have an advantage. Don't get pissed that you lose to guilds that DO merc, just adapt untill Frogster and Runewalker create a decent balance.


So in essence, you're suggesting that since anyone can walk through people's castle walls due to terrain distance lag, you should do it till they fix it? And the same with the heart of the oak disconnect glitch... if you're a warden, do it, right? Same with shooting factories through people's walls... I mean hey, if you can do it, might as well right?

65

Sunday, October 16th 2011, 5:02am

Quoted from "Silenteye7;475034"

So in essence, you're suggesting that since anyone can walk through people's castle walls due to terrain distance lag, you should do it till they fix it? And the same with the heart of the oak disconnect glitch... if you're a warden, do it, right? Same with shooting factories through people's walls... I mean hey, if you can do it, might as well right?


All those things you mentioned are classified as Exploits and are against game rules. Mercing isn't.

66

Sunday, October 16th 2011, 6:28am

Quoted from "AngelIsrafel;475053"

All those things you mentioned are classified as Exploits and are against game rules. Mercing isn't.


Did you even read vfwiffo's post about the definition of an exploit and how it pertains to this situation? It's a good post, you should check it out:

Quoted from "vfwiffo;473689"

I would look at it as a form of exploit. Here is Wiki page defining practice as "An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game designers".

For example, the definition is fairly clearly applicable to castle breaches. Castle is designed to be a sovereign territory of one guild until gates are down, but due to design flaws, can be entered in a variety of ways, none of them intended. Thus any attempt to do so is an exploit.

By the same token, game's intended behavior is not to let people switch guilds for the siege, by prohibiting the practice around siege time. Due to design flaw of not having long enough period of prohibition, that behavior can be bypassed, and bypassing it is an exploit.

I'd also make a point that the game intends guilds to be evenly matched, and since alt guilds deliberately alter their score to circumvent the matching system, that is also an exploit. This method pretty cleanly matches the exploit mentioned on Wiki page: "[Game X] had an exploit in player versus player ... whereby a player would intentionally lose level by dying in order to compete against lower-level players while wielding higher-level items and skills". The same technique is used by alt guilds on regular basis, except on team level instead of individual one.


Besides, there was a time when all those currently bannable exploits were only considered glitching and/or simply "frowned upon" if you were caught using them to your advantage. It wasn't until the community spoke up against their abuse that FA/RW declared them to be a bannable offense. Either way, I'm not suggesting that it should be considered worthy of a ban, because it's not against the rules to switch guilds. However, guild hopping for the sole purpose of taking advantage of a flawed system is exploiting anyway you slice it, and there should be measures taken to remove the opportunity to do so.

67

Sunday, October 16th 2011, 1:13pm

Quoted from "Silenteye7;475069"

Did you even read vfwiffo's post about the definition of an exploit and how it pertains to this situation? It's a good post, you should check it out:



Besides, there was a time when all those currently bannable exploits were only considered glitching and/or simply "frowned upon" if you were caught using them to your advantage. It wasn't until the community spoke up against their abuse that FA/RW declared them to be a bannable offense. Either way, I'm not suggesting that it should be considered worthy of a ban, because it's not against the rules to switch guilds. However, guild hopping for the sole purpose of taking advantage of a flawed system is exploiting anyway you slice it, and there should be measures taken to remove the opportunity to do so.


Personally i think it'd just make sense for RW to stop adding new content to the game and fix all the broken old content, but to many endgamers Q.Q and wet their pants over that idea.

68

Sunday, October 16th 2011, 3:54pm

Quoted from "AngelIsrafel;475053"

All those things you mentioned are classified as Exploits and are against game rules. Mercing isn't.

"Mercing" as you are now calling it, into more and more Shadow Guilds *IS* "classified as an Exploits and is against game rules." Reread the "rules" that you are referencing.

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69

Sunday, October 16th 2011, 10:19pm

Quoted from "Whippingboy;475124"

"Mercing" as you are now calling it, into more and more Shadow Guilds *IS* "classified as an Exploits and is against game rules." Reread the "rules" that you are referencing.


Perhaps your memory is better than mine, but I cannot recall seeing anything released by a Frogster staff member stating that moving between guilds ("merc'ing") is an exploit.

If you'd care to provide a cite or other link that shows otherwise, I'd appreciate it.

BTW, my guild doesn't recruit mercs or allow our members to merc with other guilds.

70

Monday, October 17th 2011, 12:12am

Quoted from "Malignatus;475213"

Perhaps your memory is better than mine, but I cannot recall seeing anything released by a Frogster staff member stating that moving between guilds ("merc'ing") is an exploit.

If you'd care to provide a cite or other link that shows otherwise, I'd appreciate it.

BTW, my guild doesn't recruit mercs or allow our members to merc with other guilds.


What he said.

71

Monday, October 17th 2011, 10:33am

Quoted from "Malignatus;475213"

Perhaps your memory is better than mine, but I cannot recall seeing anything released by a Frogster staff member stating that moving between guilds ("merc'ing") is an exploit.

If you'd care to provide a cite or other link that shows otherwise, I'd appreciate it.

BTW, my guild doesn't recruit mercs or allow our members to merc with other guilds.

We are not talking about mercing, but about Shadow Guild'ing. Interesting how the shadow guilders seems to always defend their exploits as simple 'merc'ing.

Here is your cite from an OFFICIAL Frogster employee, not just a FM. It is from Frogster America's owner (i.e. boss) but there is probably a dead thread on the US forum saying the same thing in 'Merican:

Exploitation & Consequences


Sometimes in an MMORPG, players come across unintentional functions which give them an unfair advantage. The use of such a function is called an &#8216;exploit&#8217; because it is an exploitation of the game mechanics or a programming flaw.

A player who comes across such an exploit by accident and uses it once unintentionally has nothing to worry about, as long as he or she immediately reports the exploit to the Game Masters. They can be reached either by sending an e-mail to support@frogster.de or through our Support Site.

The intentional use of an exploit will result in the blocking of the player&#8217;s account.

edit: also, if you cared to actually read the ToS, you would have found several more cites.

72

Monday, October 17th 2011, 12:53pm

Shadow Guilds are basically the same thing as merc'ing, just on a larger & more organized scale. The difference really only lay in the numbers of merc's participating.

A Merc, is an overpowered player, who leaves one guild to join another that is queued for siege and is significantly low on the PvP rank structure. This ensures that the OP player is placed against weaker geared opponents with lower levels, to optimize the probability of a win. Because of the significant difference in quality of gear, levels & organization, there is also a substantial likelihood that the merc will also achieve the highest rated player marks in the event, to further gained rewards at it's conclusion.

A Shadow Guild, is a group of overpowered players, who, in the essence of achieving victory through the simplest means possible, have created multiple alternate guilds, which they use to queue up several slots in the siege window. Once the entry window is closed, and the PvP ranks are displayed, the group of players select the guild with the lowest ranking that was able to queue into the window and they all transfer to it. This does two things... one, like the individual merc, it provides a situation where the possibility of a loss becomes near to non-existent by eliminating the possibility of opponents that could offer a challenge. And 2, allows the other alternate guilds that were queued in the window but not used, to suffer losses, resulting in lower PvP rank status for the following day; thus providing another opportunity for the shadow guild to continue their collaboration unabated.

So in essence... the problem is that merc'ing has gone unchecked for so long, that these people have actually developed a system to organize the mass manipulation of the exploit. Comparatively similar to a guild comprised of wardens who use heart of the oak to d/c the opponents in mass, while their scouts take out factories through their walls, and their rogues shadow step into their castle. Only difference between them, is that the latter has been deemed bannable, while the preceding is currently only "frowned upon." And as it's been pointed out by another person... should be "taken advantage of" while it's still not considered an official offense. :confused:

Ok... siege is so broke right now, it's not even funny. Exploits run rampant, hacks are constantly in use by many players as well as guilds, glitches, lag, disconnects, there's even entire websites dedicated to programs & guides designed specifically for helping people to easily manipulate the flaws in the system. I can see where some people would see the lack of activity to fix these problems as a reason to join the crowd and just partake in the party favors since everyone else is already getting away with it. I mean, it makes sense to think that if everyone just started hacking & exploiting away, it would finally make things evenly balanced, cause no one would have the advantage anymore. But giving in and eventually defending technicalities for those who do these things, regardless of your own participation, doesn't change the fact that it's morally corrupt & in practical essence philosophically wrong. I mean seriously... just how many straws jumping onto the camel's back do you think it'll take before it eventually breaks?

73

Monday, October 17th 2011, 1:01pm

Quoted from "Whippingboy;475326"

unintentional functions which give them an unfair advantage.


I was unaware of the fact that creating your own guild and inviting friends to it (as OP as they may be) wasn't intended.


Ohh wait...

74

Monday, October 17th 2011, 3:03pm

Quoted from "AngelIsrafel;475343"

I was unaware of the fact that creating your own guild and inviting friends to it (as OP as they may be) wasn't intended.


Ohh wait...


It's one thing to create a guild and invite your OP friends to it... it's something else to create a guild, invite your OP friends, create another guild, invite your OP friends, create another guild, invite your OP friends, create another guild, invite your OP friends, return to your first guild, invite your OP friends, return to your second guild, invite your OP friends, etc, etc... on a daily basis... for the soul purpose of ensuring wins & rewards without adequate effort.

Your argument isn't even about making an established guild with friends, it's about trying to find a technicality in the wording of the debate and hope that no one notices the fallacy in your defensive dispute.

Though simultaneously, I don't agree with Whippingboy that it needs to be defined as a bannable offense either. While I do recognize it as an exploit, I also see it as the prerogative of the player to decide what guild he/she wants to be in at any time they so choose. Whether that's a daily change, is on them. Besides, just officially declaring something to be worthy of a ban, doesn't stop everyone from committing it. Same concept of a car alarm... it's meant to keep good people from doing the wrong thing, whereas if a car thief really wants to steal your car, they're gonna do it.

Just like any other declared "bannable offense" in siege, it simply reduces the number of people who openly engage in the exploit, but doesn't solve the problem. I'm not looking to get another band-aid on a broken leg here, which is why the ability to partake in the exploit should be barricaded.

75

Monday, October 17th 2011, 6:02pm

Quoted from "AngelIsrafel;475343"

I was unaware of the fact that creating your own guild and inviting friends to it (as OP as they may be) wasn't intended.


Ohh wait...

Troll on, dude. This has nothing to do with standard guild operations. You darn well know it, but keep trolling this thread, hoping to deflect attention from the exploited use of "unintentional functions which give you an unfair advantage". Those that want to cheat, will keep on using the Shadow Guild Exploit and maybe someday the GMs will wake up and ban them all, too.

edit: why are you trying to defend the exploiters, anyway?

76

Thursday, October 20th 2011, 10:39pm

its simple

Mercs and Shadow Guilds
Have fully taken away the fun in siege wars
It has broken what should conflict between simularly rated guilds.
Just like in cards when you stack a deck to your advantage, not matter how you look at it, it is cheating
:mad::mad::mad::mad::mad::mad:

77

Thursday, October 20th 2011, 11:36pm

The problem here is that exploiting is based on "unintended functions". We, the players, see the system as it is, and we see inconsistency between the matching system's attempt to keep fights balanced and alternate "shadow" guilds' attempts to keep them unbalanced. But, intention is subject to interpretation.

I assume that one of those things was not intended, and to me, a reasonable interpretation of the intentions of the developers is that matching is good and bypassing matching is bad. But, it is "reverse engineered" interpretation, which leads to ambiguity and problems. I say "hey, this is bypassing the design, so an exploit", whereas other person says "game allows it, and since they have not shut it down, it is not".
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


78

Friday, October 21st 2011, 12:33am

a little insight: the term gear score, is a dirty, dirty phrase. it created schisms in WoW, and made an entire expansion a time for people leaving the game. do not do it, you'll have a mass exodus out of this game.

if you want to balance participation in siege war, there needs to be a HIDDEN player based pvp score for siege war that puts you in certain brackets. if you are in a guild whose score is below your bracket, you cannot participate in SW. that lowers your personal score by a % for each SW the guild does that you miss. eventually, you'll be able to go back in.

you can always screw a gear score system. my priest gear could put me in the 2500 GS bracket, and i could screw it over by swapping to my unstatted mage side gear and suddenly be in the three digit section, pop in, swap gear, and eat face.

GS (gear score) is a horrible option that sees nothing but pain and misery for anyone who isn't in the top tier of gear, because there's always a way around it.

79

Friday, October 21st 2011, 12:55am

This is not my First Frr to Play game, one of them i used to play for a cpl years had a cool down for joining a guild war, i think htat is needed here, in that game you joined a guild, but you could not goto war with them for 72 hours. meening you can not join siege for 72 hours after you joined that guild,, that for one would stop merc's dead in there tracks.

lately the guild i am in has had some serriously off set sieges we have lost in less then 10 minutes, a guild with a score of 2000-2250 comes in an there all grafu hard mode geared, t8 +16 gear/weapon an one hits everything in sight, let alone takes down the gate in the time it took for me to rez up an jump down off the top of the castle. yes something serriously needs to be done to make siege war fun again,, becouse well it's not fun anymore. some how they need to rebalance it so that guilds/persons that so out gear a oposing guild eather lose there advantage, or can not enter siege. 3 of my charaters that are in differant guilds they dont even bother to siege anymore becouse of being wiped out from a team of 4 ppl vs our 30 that we have had in siege. yah you got that right,, they had 4, we had 30 an they smoked us like we were level one nubs...

80

Monday, October 24th 2011, 10:00pm

Quoted from "deus69xxx;476511"

a little insight: the term gear score, is a dirty, dirty phrase. it created schisms in WoW, and made an entire expansion a time for people leaving the game. do not do it, you'll have a mass exodus out of this game.

if you want to balance participation in siege war, there needs to be a HIDDEN player based pvp score for siege war that puts you in certain brackets. if you are in a guild whose score is below your bracket, you cannot participate in SW. that lowers your personal score by a % for each SW the guild does that you miss. eventually, you'll be able to go back in.

you can always screw a gear score system. my priest gear could put me in the 2500 GS bracket, and i could screw it over by swapping to my unstatted mage side gear and suddenly be in the three digit section, pop in, swap gear, and eat face.

GS (gear score) is a horrible option that sees nothing but pain and misery for anyone who isn't in the top tier of gear, because there's always a way around it.


This is like the 4th time someone has suggested swapping gear as a method for bypassing the suggestion, and I really don't feel like explaining it, yet again, as to how PERMANENT BRANDING OF GEAR POTENTIAL determines your score; making it so swapping class/gear has no effect.

As to the comment on schisms, and how it affected WoW; that argument may hold water. But the difference between this game and that one, is that schisms already exist. The powerful guilds have those powerful people, just defining it more can't extend that further, simply because the player base is not as extensive as WoW. There's just not enough people playing this game anymore, to merit further seperation. Also, the necessity for having low-level players in your guild for siege would still be a requirement, simply because there will always be a need to have low-level players to farm merits & crystals from towers, while the big-boys go out to play. The thing that WoW did wrong, is when they made the scores, they didn't give people a reason to have lower-level/geared players in their guilds... while this game does. I believe the impact you suggest would be a minimal one at best.

Though it still may be something not worth overlooking. I guess all in all, in the essence of the topic, I believe it would be up to the majority if they would rather suffer at the hands of merc's & shadow guilds eating at the core of their only real organized pvp event, or be more-so identified as someone who is or is not in one the most powerful guilds on the server.