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1

Wednesday, September 28th 2011, 5:54pm

feedback/criticism/rants/changes/etc...

TLDR: Wall of text of my thoughts, game ideas, rants, and other stuff. I just wrote them down as they popped into my head. This is meant not to be flamed, but used criticism/feedback and entice game discussion. I am a casual player at nowhere near end-game, but feel that everyone should deserve an opinion...

These are my rants and things that have caught my attention according to things posted on forums and things in game...
1) Mounts - why make ALL perma-mounts cash shop only. I think that cash shop mounts should have no restriction on levels, provide tons of different skins, and different price levels (cheaper ones go slower). However, there also should be at least one or two mounts available in game. These mounts in game should have a REALLY LOW % drop chance or a LONG ANNOYING quest line that takes tons of quests over a span of weeks. This will alleviate a f2p person from not having a mount but allowing them a chance at getting one still, while the cash players won't waste their time and purchase one regardless. To help interact with the cash shop, anyone who has an in-game mount (non cash shop) gets discounts on various skins at the same level speed in the cash shop. I for one would work towards that in-game mount, then I wouldn't be 'forced' to purchase a mount, but would have no problem purchasing mounts at an acceptable rate.

2) Gear upgrades - Never should have been in the cash shop at any time, ever!!! However, stat modifying would be appropriate as cash shop items. Items that can change from one stat to another (say from +wisdom to +stamina, etc) should be useful to those who can afford to max their stats in any way possible. The stat re-arranges also wouldn't cause huge gear inflation and content inflation as I see exists today. At this point they should just sell gear fully upped. Heck, why not start selling accounts with max level chars with max level gear?

3) Time vs money. Everyone argues that some people have the money to spend, others the time. Does that still make it ok to force the purchases in the first place. A f2p player cannot go past a certain point without obtaining gear/items. That gear/item was obtained with in-game gold by player trade, but the original player still shelled out RL money for it. In effect, it's a watered down 'forced' purchase still.

4) Economy. I read about the terrible economy that the cash shop has generated because of diamonds. Gold farmers/sellers are a problem too, but with game changing real money items as well I think the players are just dooming themselves expecting too much return on their wasted real life cash.

5) Stats. I don't know how endgame stats are, but if reading the forums indicate how it still is in game, aren't there too many stats? I've seen things like pdef,mdef,pattack,mattack,stam,wis,strength,etc... Can't strength and pattack be combined, wis or int raise mattack, stam and max hp be combined, etc...

6) Classes/Roles. These are pretty well done actually considering that dual classes probably took a while to get right in the beginning. However, I would like to see different styles of roles come into play. Maybe different P/x or D/x classes can heal a little different, maybe different W/x classes (the melees) can help tank without a knight (but at a more dangerous, NON useless level), etc...

Things I would change:
1) Remove every single game-play defining object from the cash shop. Any novelty item, house item, exp/tp boost, skins, COSMETIC gear, etc can stay. I would support the cash shop if it was this way! What's better, cater to the few people spending tons every couple months, or cater to the few thousand spending a little less but more often? I bet even some of the f2p players wouldn't mind supporting the game if we weren't forced to buy game-changing stuff in the first place.
2) Re-haul progression (I don't have first hand experience, but I do read the forums daily). Catering to the few that spend the tons every couple months is BAD design. It's fine making content that's challenging, but what's the fun in making content you can get through only if you spend more than you make a month just to maybe have a chance at seeing it or wiping on it?

To me (IMHO), I don't like being forced to purchase stuff. This game is marked as f2p, but alas it's p2w. If I wanted to be forced to pay, I would re-up subs at different games. I wanted something a little different, with unique situations and options of supporting dev's but not in a forceful way! I was tired of the same old mundane log-in cause I'm paying. If I could log-in and spend $10 or so a month on different looking items/mounts/etc (not gear) and still accept that the game is a fair f2p for everyone, that would be ideal to me!

/rant over, flame shield on (don't be mean please)...

EDIT: My opinion on mounts was a bad example. I think after other games and such we've been spoiled. I realize now that extra speeds and the like aren't game changing mechanics. Please ignore my rattling on about mounts, but the purchasing aspect of them imo still exists.

2

Wednesday, September 28th 2011, 6:38pm

I think we all agree w/ you about how necessities should not be exclusively in the cs. no flame, just +1. :)

3

Wednesday, September 28th 2011, 7:05pm

Quoted

Remove every single game-play defining object from the cash shop. Any novelty item, house item, exp/tp boost, skins, COSMETIC gear, etc can stay. I would support the cash shop if it was this way! What's better, cater to the few people spending tons every couple months, or cater to the few thousand spending a little less but more often? I bet even some of the f2p players wouldn't mind supporting the game if we weren't forced to buy game-changing stuff in the first place.


During my time in ROM, I spent well over 10k dias. On that list, I bought 1 cosmetic pet (1 diamond Little Death) and 1 piece of costume gear (8 diamond sombrero). Maybe I can add 8 dias more for an agg, although I got it for functional reason, to remove gender restriction.

As much as I would personally like to not have to pay RL money for game changing items, there is no way, no how, not a chance that doing that would not cripple the item shop purchases to the point of making the game shut down in no time flat. Yeah, I know, there are other games trying to do that. I say it is folly.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


4

Wednesday, September 28th 2011, 7:36pm

lol. I actually, used to buy a boatload of adv. agg's. :) that's where most of my money went to. :)) After it became obvious that clean statting was the only way to progress, I stopped w/ the cosmetics.

5

Wednesday, September 28th 2011, 7:48pm

Quoted from "vfwiffo;467973"



As much as I would personally like to not have to pay RL money for game changing items, there is no way, no how, not a chance that doing that would not cripple the item shop purchases to the point of making the game shut down in no time flat. Yeah, I know, there are other games trying to do that. I say it is folly.


This. To be honest, when I first started playing, gearing up as f2p was perfectly doable, and the fact that the CS is absolutely needed for gameplay wasn't such a big deal since diamond prices weren't insane. To change the Cash Shop completely would ruin the game, at this point. I wouldn't keep buying diamonds just for cosmetics.

And lol @ changing stats. Reworking the stat system right now would be a very, very bad idea. OP, you said yourself that the Cash Shop is necessary for gameplay and gear upgrades. How would you feel if the hundreds of dollars you put into gear suddenly became wasted because they reworked stats, and now your gear isn't optimal anymore? Yeah...no thanks. I like the stat system the way it is.

Formerly Catorii, D/S/M of Faction.


6

Wednesday, September 28th 2011, 7:58pm

Quoted from "ycavan;467995"

lol. I actually, used to buy a boatload of adv. agg's. :) that's where most of my money went to. :)) After it became obvious that clean statting was the only way to progress, I stopped w/ the cosmetics.


Why? Aggs are silly, and the worst part about them is that there is no swap option. I agged my strange bug helm to something I like? OK for a short time... but now I want to wear atrocity, which means either I lose the agg or I have to destroy the bug helm. And if tomorrow I get the barkud helm, the chances of me taking tomb statted T6 atrocity helm and destroying it just to get my agg are slim and none.

Meh... I disagree with many things in OP, but not too strongly - I think OP stated his case fairly well. But, the whole "no game changing items in item shop" is a quick road to ruin.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


7

Wednesday, September 28th 2011, 8:08pm

If you didn't have to buy stuff just to gear up, would you spend money on other stuff that you used to: cosmetics, novelty items, house items, pets, etc?

If diamonds never existed and caused this absurd economy, would the cash shop still be able to exist?

I just got done reading a long thread about how long it takes to gear up as a f2p player, and some stats got thrown out about the operations. Thread was from middle of august 2011.

Quoted


Frogster interactive posted 2010 earnings at 22.4 mil.

Their cost of product (paid to devs) 14mil. Yes roughly 60% of their income to devs.

Now subtract operating expenses and net profit, ready for this... 1.5 Mil.

Something about netting 22 million and paying out 14m to devs? Really, how many dev's do you think they have and how much do they get paid? 14,000,000 / 100 dev's = 140,000 p/dev/year / 365days = 383 p/day? If they have less than 100 devs, they get more.

I mean, I work for 2 national websites, and I only get about 100 / day and I can survive with a wife and son (who's in private school). I don't see how the current state of affairs deems it neccessary to rake in so much? Are the dev's that greedy that they have to make absurd amounts? You don't think that the game could survive without THAT much cash flow? What's gonna happen in another year when the dev's are now raking in 17m and the game costs 3k per endgame content upgrade multiple times a year?

Ehh, getting off a tangent here, apologies... To above, I know I didn't explain the stats thing well, but if game mechanics weren't bought the issue would be moot I think...

8

Wednesday, September 28th 2011, 8:14pm

aggs ARE silly! :D that's the point. :) being able to customize your toon to look how you want it to look was one of the big draws for me. The mmo's I played prior to rom all had the same skins, so you knew pretty much right away what someone was packing.

ie, my old m/wd... didn't like the look of any of the cloth gear he had ( well, except regin's coat.. that's just badass :D ), so I re-agged most of it to stuff that I felt looked better. doom lord circlet for the head piece, 2-h mercenary sword for al-lanja's staff, etc... kinda made him look like cloud and squall from ff 7 & 8.

It's fun seeing different animations for the same spells depending on the gear you used as your skins. & that's the most important thing, is having fun. :)

9

Wednesday, September 28th 2011, 8:24pm

AOE looting.

Ability to link your crafting so people can click on it and see what you're capable of making so they can hire you to make items for them.
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S/Wd/R 67/56/55 - Retired
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Castle777

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10

Wednesday, September 28th 2011, 9:15pm

Quoted from "sewerpipe;468019"


Ability to link your crafting so people can click on it and see what you're capable of making so they can hire you to make items for them.



I like this idea, but I suppose asking them their levels wouldn't hurt either. :)
[img][/img]
Server : Reni
Guild : Heretic