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1

Sunday, October 2nd 2011, 6:13pm

Few small suggestions

Here are some small suggestions I have towards the game:

1) Make it so you can place 15 simple repair hammers in the arcane transmuter to get 1 master only consuming 1 charge. (I say 15 because although there are a total of 17 pieces of gear you can potentially wear, 15 is a much nicer number)

2)Make it so you can transmute phirius potions to get better ones. So for every 1% increase in HP/MP regen you would need 1 more potion. For example:
To go from a type A potion to a Type B (20% to 30%) You would need 10 Type A's. This would consume 1 charge.
Or to go from Type A to Type E (20% to 60%) you would need 40 Type A's for 1 Type E. This would consume 4 charges. So basically 1 charge for every upgrade (Type A => B > C > D > E is 4 upgrades)

3) Turn off auto attack for casters. Especially mages because it makes no sense for your character to delay casting a spell because it wants to hit the mob with his staff. (And yes I know a simple solution would be to stand back but it's hard to keep moving back when most of your casts require you to stand still and the mobs really like to get upclose and personal with your toon)

4) Make the chests in Tempest Heights only show up to the person who did the most damage to the mobs. (Not the person who pulled aggro but the person who actually contributed the most). Or if you're in a group then the chests show to your whole party.

2

Monday, October 3rd 2011, 1:50am

i like the idea of potion and hammer transmutation... I was talking to a friend and we seemed to agree that combining 25 master repair hammers to make a golden repair hammer would be nice... but not a likely possibility what with them only available in the diamond shop. The potion idea is nice, as I hate having all these type A potions, and rarely use them because there's better.

Auto attack for casters I've never had too much of a problem with, as the auto swinging is only a split second if you happen to pause between casting, which you shouldn't do if you're doing it properly. Though I did have an issue with using wands as blunt melee instruments... really, those should be casting ranged magic bolts like a bow or xbow.

As for tempest heights, if someone is being a treasure chest hog, and not doing their part, I simply stand back and let them get killed.