You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Wednesday, October 5th 2011, 8:08pm

Best way to nerf gear.

I understand that gear needs to be changed for what ever reasons, but here is a idea to avoid the displeasure of the player base. Make the change only to new sets of the gear and leave the gear that is currently out with the orginial stats. Players spend real money to plus, stone, and drill there gear mainly becuase of the stats the gear has on them; so don't change thier payed for gear. Instead just change the new gear that is going to drop or be bought. I'm sure this will take extra work for the developers, but doing the right thing sometimes does that. FA, you want the players to spend money on diamonds to upgrade gear, and when we do, u may change that gear. That just is not right. Now changing new gear that no one has yet after patch seems the more fair route to go.

Players let me know what you guys think if FA/Rune would have went this route instead of the one they took.

2

Wednesday, October 5th 2011, 8:24pm

I can assure you that my former guild leader's disappointment when his prized Fatal V rune that he spent a long time hunting became obsolete due to Fatal VII coming out in the item shop for mere 59 diamonds was just as real as if there was no new Fatal runes but the one he had got scaled back. He just had enough sense and stoicism not to raise a stink about how he wuz rubbed.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


3

Wednesday, October 5th 2011, 8:45pm

I can see both sides of the issue. I just wish they would adopt a rule of not messing with existing content/items like this outside of major release dates. At least this way we can feel secure in our upgrade choices until the next chapter/major-release. Especially when you are talking about spending real $$$ on upgrading items that you figured would last you a few months, only to have an update the next day make them obsolete.

..like with cars at least, they generally only come out with new models once a year. Plus, it isn't like when a new model comes out, they come to your house and give your existing model a downgrade at the same time :P

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

4

Wednesday, October 5th 2011, 8:56pm

Quoted from "vfwiffo;471581"

I can assure you that my former guild leader's disappointment when his prized Fatal V rune that he spent a long time hunting became obsolete due to Fatal VII coming out in the item shop for mere 59 diamonds was just as real as if there was no new Fatal runes but the one he had got scaled back. He just had enough sense and stoicism not to raise a stink about how he wuz rubbed.


That is officially a fail anecdotal comparison of the situation. When we purchase and stat gear we are all aware better will come. We however as consumers assume we are going to get what we paid for.

The only way your guild leader could and should have been upset is if they dropped the stat value of the wrath V, which they did not, you're still trying to get a job at Frogster by comparing apples to oranges.

Mrmisterwaa also tried to say they did this cause its better than atrocity and gave all these math comparisons, well no kidding it is and should be better it's 12 levels higher.

There is a time you cheerleaders can't sugar coat a poo sandwich and call it fine cuisine. This is that time.

Ebilone

mrmisterwaa

Professional

Posts: 670

Location: Kuwait

  • Send private message

5

Wednesday, October 5th 2011, 9:06pm

Quoted from "regentego;471614"

That is officially a fail anecdotal comparison of the situation. When we purchase and stat gear we are all aware better will come. We however as consumers assume we are going to get what we paid for.

The only way your guild leader could and should have been upset is if they dropped the stat value of the wrath V, which they did not, you're still trying to get a job at Frogster by comparing apples to oranges.

Mrmisterwaa also tried to say they did this cause its better than atrocity and gave all these math comparisons, well no kidding it is and should be better it's 12 levels higher.

There is a time you cheerleaders can't sugar coat a poo sandwich and call it fine cuisine. This is that time.

Ebilone


Yes considering it's from a vendor.

Speedshadow would be better then Atrocity if it had crit on all pieces of gear but it doesn't.

People do not care about anything but DPS and don't take into account other aspects of gear.

I remember when Fatal I & Fatal II were god-like to have on Grimdal.

When Fatal V's were released every went crazy about how a rune that use to be worth ~20m is not worth 100k.

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

6

Wednesday, October 5th 2011, 9:25pm

Quoted from "mrmisterwaa;471625"

Yes considering it's from a vendor.

Speedshadow would be better then Atrocity if it had crit on all pieces of gear but it doesn't.

People do not care about anything but DPS and don't take into account other aspects of gear.

I remember when Fatal I & Fatal II were god-like to have on Grimdal.

When Fatal V's were released every went crazy about how a rune that use to be worth ~20m is not worth 100k.



See this is what I am talking about, do you know what a red herring is? It's interjecting an idea into a conversation which does not relate to a topic in any way.

Runes value in the economy or the introduction of higher value runes has nothing to do with developers changing stat values of gear.

Basic principles of a successful business is offering your consumer a service at a price and performing that service. If you change anything during that service period you will likely upset the customer and may even lose them. Every transaction is a contract stated in legal terms. Under which every state has a statute of frauds both the consumers and business must abide by.

Can runewaker nerf your gear, yes absolutely, is it bad business that will lose players, most certainly.

Stop being walkng talking red herrings.

Ebilone

brogue

Intermediate

Posts: 482

Location: NYC

Occupation: Program Director

  • Send private message

7

Wednesday, October 5th 2011, 9:25pm

Here's the catch, you don't have to spend real life money to stat, drill and plus your gear. It is an option given to you that allows for faster progression, much like the shell gear itself did. You took a risk by doing so in that what you purchased might depreciate. Happens in the real world all the time. Under somewhat different circumstance but you get what I mean.

The difference is in how you can obtain the gear, as it is far more time and resource consuming to gain OD atrocity then it ever will be to get OD shell gear. I farmed DL hundreds of times, to get OD atrocity boots and never got em because of drop rates and always having to roll against some else.
I completely understand why they dropped the crit. rate as they did but don't necessarily agree with how they did so.

8

Wednesday, October 5th 2011, 9:50pm

Quoted from "regentego;471614"

That is officially a fail anecdotal comparison of the situation. When we purchase and stat gear we are all aware better will come. We however as consumers assume we are going to get what we paid for.


If I want to get all legalese on you, you are never purchasing the items. You might want to review the EULA, in particular this part: "You acknowledge and agree that your Account(s), and all attributes of your Accounts, including all guilds, groups, titles, and characters, and objects, currency and items acquired, developed or delivered by or to characters as a result of Game play through your Accounts are part of the System and the Game Content, and are the sole and exclusive property of FAI...."

And this is not the first nerf of existing content, nor will it be the last. Any and all OP feature, be it item, skill, class or anything else, it always in risk of being downgraded. The alternative method of only achieving balance only by increasing power hurts the game a lot more than the nerf.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Nytefall

Unregistered

9

Wednesday, October 5th 2011, 10:34pm

Please keept his thread on-topic - it's sailing full-speed into dangerous waters at the moment.

10

Wednesday, October 5th 2011, 10:35pm

Anyway, back on topic...

There has been two big nerfs in recent ROM history that I know of.

1) Events. People spent lots of time, which as we know from Ben Franklin is same thing as money, accumulating the event rewards when those rewards got nerfed. Big time nerf too. At least couple got stuck with unexchanged and suddenly worthless items.

2) Scouts. Not just a slight reduction in OPenes (is there such a word?), but a big major class-destroying change that made half of scout population to give up their class and ALL of their gear and roll to something else.

Both were done to tone down the game parts deemed too easy for the power they gave you. Both were big reduction of existing content championed by forumites for a long time as necessary moves to improve the game.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


11

Wednesday, October 5th 2011, 10:51pm

Quoted from "vfwiffo;471665"

If I want to get all legalese on you, you are never purchasing the items. You might want to review the EULA, in particular this part: "You acknowledge and agree that your Account(s), and all attributes of your Accounts, including all guilds, groups, titles, and characters, and objects, currency and items acquired, developed or delivered by or to characters as a result of Game play through your Accounts are part of the System and the Game Content, and are the sole and exclusive property of FAI...."

And this is not the first nerf of existing content, nor will it be the last. Any and all OP feature, be it item, skill, class or anything else, it always in risk of being downgraded. The alternative method of only achieving balance only by increasing power hurts the game a lot more than the nerf.


Yes you are completely correct. They have the power to change anything in the game but that does not make it a correct or a wise decision.

You are correct that this isn't the first nerf or balance BUT it was a decision that directly affected a player's gearset and A LOT of diamonds spent.

I've been around for a while and if you clean T6'd and +16'd a set of shell armor this patch would be one of the most costly downgrades I've seen.

I agree it doesn't make the gear useless, but it was a decision that affected a lot of players.

It's actually counterproductive to their new path of streamlining and allowing FTP players to reach endgame status. Get the players to max level, have access to gear without running dungeons then get them to spend hard earned money to puri, +, drill items. Allowing FTP players to wet their lips with endgame content tempts them to buy diamonds. This is a draw back now, unless they want players to complete a second step of gearing before suiting up in endgame gear.

Either way, it's still a spit in the face to the community.

Btw this doesn't affect me, as I plan to wait for lvl 68-70 gear skipping a step of gearing.
Chapter 1 50/50 R/P, 45/35 K/R
Chapter 2 54/36 M/S
Chapter 3 62/62 W/Wrd
Chapter 4 67/67/55 Wrd/W/S

Time to restat the Warden. TOO many possibilities :)

12

Wednesday, October 5th 2011, 11:00pm

Obviously someone needs to learn how to play a scout if you think the scout nerf was a nerf. Indeed it made it harder to play but with the new skill rotation we are dpsing harder than ever. As a 62 s/r i hit about 300+k dps on the first dod boss. After chp 4 rolled out and the supposed "nerf" kicked in it dropped my dps hard until the new rotation was found. Now with a lot more tp which can be easily grinded out, i've hit as much as a 400+k dps as a s/r on the first dod boss. So no the class wasnt destoryed if you know how to play but for the noobs who dont i guess they raged quit or assumed it was an unplayable class. Now with recent nerfing of s/k a proper rotation cant even be possible as you filled in the gaps of the s/r rotation by manmony with disarm. Well disarm does less dmg than repelling arrow (one of the lowest dps skills ever for some odd reason even tho it says 200+% dps lol). Instead of fixing the issue with the lag between disarm on the s/k class (where you can spam shot just as fast as you can spam disarm) frogster decided to nerf the class to the point where you secondary as a dps class doesnt even compliment your dps. If this was a pay to play game everyone in frogster would be homeless and out of a job.

13

Wednesday, October 5th 2011, 11:04pm

At t6 you would have lost 276 crit points total which is about equal to a loss in one piece of your armor. If you think that it wasnt a horrible call by frogster then refund us the 81 puris it took to get to t6 for each gear. And for the people who cant do math thats 324 puris or about 13 small puri packs which is easily over 1.6k dias. How about frogster give us our money back and we'll all be happy.

14

Wednesday, October 5th 2011, 11:07pm

Quoted from "zuikou;471706"

Obviously someone needs to learn how to play a scout if you think the scout nerf was a nerf. Indeed it made it harder to play but with the new skill rotation we are dpsing harder than ever. As a 62 s/r i hit about 300+k dps on the first dod boss. After chp 4 rolled out and the supposed "nerf" kicked in it dropped my dps hard until the new rotation was found. Now with a lot more tp which can be easily grinded out, i've hit as much as a 400+k dps as a s/r on the first dod boss. So no the class wasnt destoryed if you know how to play but for the noobs who dont i guess they raged quit or assumed it was an unplayable class. Now with recent nerfing of s/k a proper rotation cant even be possible as you filled in the gaps of the s/r rotation by manmony with disarm. Well disarm does less dmg than repelling arrow (one of the lowest dps skills ever for some odd reason even tho it says 200+% dps lol). Instead of fixing the issue with the lag between disarm on the s/k class (where you can spam shot just as fast as you can spam disarm) frogster decided to nerf the class to the point where you secondary as a dps class doesnt even compliment your dps. If this was a pay to play game everyone in frogster would be homeless and out of a job.



I love you non-sense, your basicly telling me your doing a higher dps with lower % dps skills oO?
IGN: Kossy R/M/K
Server : Artemis


Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

Occupation: Network Administrator for a local NBC T.V. station.

  • Send private message

15

Wednesday, October 5th 2011, 11:21pm

Quoted from "zuikou;471709"

At t6 you would have lost 276 crit points total which is about equal to a loss in one piece of your armor. If you think that it wasnt a horrible call by frogster then refund us the 81 puris it took to get to t6 for each gear. And for the people who cant do math thats 324 puris or about 13 small puri packs which is easily over 1.6k dias. How about frogster give us our money back and we'll all be happy.


27 Puris = 21 blanks and 6 stats = 3 T6's
+
4 pieces of gear = 108 puris

21.6 S.P.P's

16

Wednesday, October 5th 2011, 11:34pm

That scout is a playable class is a defensible position, sure, but I think most scouts and non scouts agree that it was a nerf. Regardless of what actually happened, back when scouts were completely OP, the prevailing opinion was that their power *should* be dropped. There was a minority that said "leave scouts be, just buff the other classes to same power level", but that was a rather outnumbered minority.

By and large, people were calling for reduction in scout's power, because the sentiment was that for as little work as those "pew-pew one button spammers" were putting, the reward should be less.

Same argument should be made for shell gear - they call for too little work for what you were getting. Really, when was the last time any at least moderately statted L67 toon (and you have to be that to wear the shell gear) had to work hard for the shells? Maybe K/P would have some trouble, but otherwise... autopilot territory, with rewards too good for the effort.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


17

Wednesday, October 5th 2011, 11:53pm

Quoted from "ItIsFinished22;471716"

27 Puris = 21 blanks and 6 stats = 3 T6's
+
4 pieces of gear = 108 puris

21.6 S.P.P's


... A lot of talk about puris, but +12 to +16? That's a lot of diamonds.
Chapter 1 50/50 R/P, 45/35 K/R
Chapter 2 54/36 M/S
Chapter 3 62/62 W/Wrd
Chapter 4 67/67/55 Wrd/W/S

Time to restat the Warden. TOO many possibilities :)

Posts: 86

Location: Dominating in 3vs3, 6vs6 and siege.

Occupation: Network Administrator for a local NBC T.V. station.

  • Send private message

18

Thursday, October 6th 2011, 12:21am

Yea, it's still a lot of puris.

As for the nerf, I'm not so sure it was that bad. I mean I have 3 of the 4 pieces at T6 and +12. My Crit rate was at 70.1% before the patch. After the patch I'm sitting at 69.2%. I'm not concerned at all.

Has anyone else checked their before and after Crit rates?

19

Thursday, October 6th 2011, 12:28am

Nerf Gear and other losses....

I read here a lot but post very little.
I'll try to keep this on topic and very simple.
My money.
Was a weapon held against my head to force me to purchase from the item shop?
Obviously not.
Thing is though, I've lost my money in this game; countless times.

In keeping with the topic, once again I've lost my real life money due to the latest "fix", "change", whatever you want to call it.

If not for the EULA agreement; the BBB would be most interested what is going on in this game. Risky statement as I could be banned from posting, but I don't think I'd get many players that would disagree. Additionally, the first sentence of the paragraph is the truth.

This game has gorgeous graphics. Most of the quests are interesting and fun. I've made a few friends, I've interacted with some nice folks. ROM had great potential. It's a shame.

I'll keep playing for now, but at some point I'll need to decide if all of my money losses, glitches, bugs, broken quests, broken events ignored tickets I've sent in etc...is worth continuing. I've passed on the last 2 diamond sales and plan to continue to pass. I doubt anyone cares but I feel better that I've had my chance to speak up.

20

Thursday, October 6th 2011, 12:56am

They should not mess with gear that they release. Period. If you're going to make changes to gear, then do it in the Beta Phase. I thought that's why it's there: to make the needed changes before becoming official.

Everyone expects class balancing. That's just an inert part of most MMO games. No one, however, expects armor to be nerfed a couple months after it's release.

I mean, come on. Really? You have the numbers and how it all compares with other armor sets when you make them. You don't have to test it out to the extent that class issues do.

We all know how much money it takes to gear. It's a pretty controversial subject within itself, and it has been for some time. Now you're going to just go and change around armor sets that people have already spent a hefty amount of money on, since it's been there for like two months?

Wow?

If you thought it was too OP for what it was, then change it before you release it. I don't care if items have been nerfed before, that doesn't make it right.

Everyone expects there to be higher tier runes. That's why you have tiers on runes. Same goes with people expecting that higher level gear should be better than lower level gear. No one, though, expects that your Fatal I rune will be one value one day, and the next day be reduced.

It just shouldn't happen. Totally uncalled for. What the heck was going on in Beta phase?

It's been hard for me to get my girlfriend to log on this last month, and now she won't at all. She spent a lot of money on the gear that she believed would stay the same. Sadly that's not the case.

No matter if the gear was OP or not, it shouldn't have been changed this late after it's release, or after it's release at all. That's beta work.

In my eyes, no matter what armor it is, or what stats are on it, these types of thing should never be touched after it is released. Especially with the type of F2P model ROM runs. You're messing with players' money, guys.

It's like I go to the store and buy a 2 liter pop.. and keep it around a while, thinking it'll always stay a 2 liter pop.. but one day someone comes and replaces it with a 1 liter pop because it was decided that I got too much pop for the money. lay off my pop.
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3