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1

Friday, October 14th 2011, 11:12pm

Anti-Siege Mercing System =D

My idea to create an anti- mercing system is to have a Guild Point system. Everyone in the guild will obviously have a score of their own and gain points by doing various things with the guild like Guild Daily Quests, daily guild instance quests(implentation with this idea), Seiging, etc. Then when it comes to siege, only people with lets just say 50 points or higher is able to join battle, if not you are not allowed to be let in.

This would stop mercing because when you leave the guild your guild score will obviously be 0 and when you try to join and do the daily quests it will obviously not give you enough points in one day to have enough to siege and they are only a once per day quest anyways. So if a person REALLY wanted to merc they would be in that guild for more than just a couple of hours. Also this would make it easier to keep track of people in the guild for the guild leaders and they can have a better sense of who to promote or how is contributing to the guild more.

2

Saturday, October 15th 2011, 7:39am

Guild quest board is useless period. You can only do instance quest once per day with 3 total instance quest if from MA, clops and KS (Havn't done those for long time memory getting hazy). It is very costly to set it up. And quest reward suck compare to the new zone for 260k exp dailys. Do you think most people want to spend 30 mins to run through the whole instance for a guild daily quest that give crabby reward or 30 min to complete 10 daily quest.

You pretty much have to suggest 3x the current guild quest reward and nerf the new zone daily by 1/2 to get your idea to work...3x no one gonna complain, 1/2 nerf of daily will set a flame.
=.=

mrmisterwaa

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3

Saturday, October 15th 2011, 3:26pm

Guild Quest Board gives you 10 rubies at Level 12(?) (Quest Board 3).

It's worth doing.

The point system is not even worth considering. It's a waste of time, there are better methods getting annoyed by Merc and that is by destroying the level/gear margin between players in Siege by forcing the use of Siege weapons.

4

Sunday, October 16th 2011, 12:35am

there is already a thread that people are posting ideas to stop mercs and point dropping...
http://forum.us.runesofmagic.com/showthread.php?t=64782
but any who...

guild quests do not count as one of your 10 dailies that you can do each day they are separate from that and you can only do one guild daily a day so it is worth doing.

happy hunting
scout/knight/rogue 65/40/40
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IGN: Xenoark
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5

Sunday, October 16th 2011, 8:01pm

Much as I personally dislike mrmisterwaa, his point here is entirely correct. Siege will never be truly balanced until equipment and levels have NOTHING to do with Siege. If everyone were forced to use in-Siege weapons and in-Siege gear, and nothing mattered aside from strategy/tactics, the game would be a lot more fun.

Yes, it would take a little work to figure out how to balance force of numbers. (I say this as a member of a guild that regularly has 40+ members in Siege.) But this would be a far superior situation to that we have now, where the top guilds are unbeatable, or nearly so, simply because they have ridiculous end-game gear.

I have no objection to players with ridiculous gear having an advantage in running instances or server PvP. But when you have a cross-server event like this, it's too hard to balance if gear is a factor.
Reni
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6

Sunday, October 16th 2011, 11:00pm

Quoted from "LinkTheValiant;475173"

Much as I personally dislike mrmisterwaa, his point here is entirely correct. Siege will never be truly balanced until equipment and levels have NOTHING to do with Siege. If everyone were forced to use in-Siege weapons and in-Siege gear, and nothing mattered aside from strategy/tactics, the game would be a lot more fun.

Yes, it would take a little work to figure out how to balance force of numbers. (I say this as a member of a guild that regularly has 40+ members in Siege.) But this would be a far superior situation to that we have now, where the top guilds are unbeatable, or nearly so, simply because they have ridiculous end-game gear.

I have no objection to players with ridiculous gear having an advantage in running instances or server PvP. But when you have a cross-server event like this, it's too hard to balance if gear is a factor.


Balance a force of numbers--what an entirely laughable concept. Let's see now...I can easily imagine how badly a force of 40 lvl 20 players vs. a force of 40 lvl 55 players would go--for the lvl 20 players.

Expecting everyone taking part in siege to have precisely "equal" gear (provided by or forced upon them by RW), that's just crazy talk, and it would never work or be accepted by the players.

As a guild leader who spent 7 months in a low-pointed Level 9 guild, ranging between 850-1200 points, with a total of *SIX* active players, I learned to try and have fun rather than generating angst whenever we went up against a guild which could field 20+ people, many of whose gear was equal to or better than ours. We learned strategies which generally worked for us. And, all things considered, we did pretty damned well. There were times when we ran up against an alt guild and got rolfstomped--I remember one in particular which fielded *THREE* extremely OP toons. If you do the math, they had half as many players as we did. We still had fun.

We, as a group, have moved on to another guild, and have merged some of what we've learned into the strategies of that guild. This guild is larger, and has far more active members and a much higher point score.

As things stand, I go into siege expecting to get killed fairly early on. If that happens, I'm not disappointed. If it doesn't, I happily go on and farm balloons in the middle area and provide support services for my better-equipped and better-skilled bretheren and sisteren. It takes me much longer to acquire BoTs for my titles, but I'm a relatively patient player.

Nope. Your ideas are silly and/or unworkable.

7

Monday, October 17th 2011, 12:17am

No one likes to lose, so instead of getting better or taking advantage of certain aspects of the game (Like leaving their crappy guild and joining up with a better one) they Q.Q to make the game easier.

Ladies and gentlemen, i hate to break it to you, but Even as a VIDEOGAME, we shouldn't get everything handed to us. Getting to the top with blood, sweat and tears is what makes getting endgame worthwhile.

But why do it the hard way when you can just buy your way to the top?

You kids make me sick. Try playing a few MUDS or even Tabletop D&D style roleplay, then QQ that the game is too hard or certain classes are OP (Level 4 Dwarven monk with 22AC +16 Atk Bonus, 2 attacks per round at 1D8+1D4+4 damage with 50 HP. Ohh, and only 1 magical item.)

8

Wednesday, October 19th 2011, 2:37am

Quoted

Balance a force of numbers--what an entirely laughable concept. Let's see now...I can easily imagine how badly a force of 40 lvl 20 players vs. a force of 40 lvl 55 players would go--for the lvl 20 players.
Way to totally miss the point. It can be done. Reduce the damage inflicted by the superior force's side, making it more important for them to concentrate their attacks. That's an example, but similar things can be done.

I'm not saying to completely eliminate the advantage of numbers, but to say that it's entirely laughable is ignorant in the extreme.

Besides which, I only brought it up because if I hadn't, someone would complain about it being the only advantage left if gear/levels weren't considered.

Quoted


Expecting everyone taking part in siege to have precisely "equal" gear (provided by or forced upon them by RW), that's just crazy talk, and it would never work or be accepted by the players.
Which players? The ones who want a fun siege experience, or the ones whose sole joy comes from gaming the system for badges?

Quoted

As things stand, I go into siege expecting to get killed fairly early on. If that happens, I'm not disappointed. If it doesn't, I happily go on and farm balloons in the middle area and provide support services for my better-equipped and better-skilled bretheren and sisteren. It takes me much longer to acquire BoTs for my titles, but I'm a relatively patient player.
I care absolutely nothing for BoTs. I didn't mention them once in my post. You brought them up.

I used to be a member of just such a small guild as you describe. We were small and undergeared compared to our opposition, but we would regularly pull at least ties simply because we understood how tactics worked. It wouldn't work today, though, because there are too many shadow guilds.

I play Siege to have FUN. I don't enjoy being roflstomped. I don't enjoy roflstomping. I want a balanced BATTLE.

Or am I the only person who wants Siege to just be an enjoyable and fun experience?
Reni
Whisperfoot 72/72/60 S/R/P
Prodigy forever

9

Wednesday, October 19th 2011, 3:35am

Quoted from "Xenoark;475014"

...
guild quests do not count as one of your 10 dailies that you can do each day they are separate from that and you can only do one guild daily a day so it is worth doing...


Last clop's instance quest cost me a daily. You better double check that.
=.=