Quoted from "effervescent;475351"
@ RoMage - Um, most dailies have unbound drops >.>. In the older zones, anyway. And how did you not notice how popular selling Guard Dog Meat is?
)
)
Quoted from "RoMage;475372"
Now that you mentioned it, last weekend I was doing one quest in Ystra and had to go back to AV and kill a lot of trees.

Pretty cool... And I know the item. That thing is pain to get, especially once you are over the level of the mob and the drop rate goes through the floor.
Quoted
I did not care about daily drop, but I did affect them as I cleaned them fast. I did notice some toon collecting them, so I just traded/gave all of them for nothing, as they had no use for me. (I'm sure that I killed more then 100 of trees just to get single drop of an item I needed![]()
)
Quoted from "pebkac;476348"
I see some good points out there.
Personally, I play the game to run instances to earn gear/stats. I don't think farming low level instances for gold is fun. I don't think farming 1 mob over and over again to sell dailies is fun. All these actually take away the fun in the game.
Why play a game if you can't have fun?
I guess most of the fault lies with how the game has changed so much since Chap 1. Now people can buy themselves to end-game with money, farm end-game instances, and then sell 1 piece of gear for 200m to other players.
Just seems that people like me are the minority now, considering many old players have quit long ago.
Oh well.
Quoted from "effervescent;476350"
It is impossible to gear up otherwise, unless you're an avid diamond seller.
Quoted from "pebkac;476353"
It's not impossible, just slow. We did it when Clops was endgame, all the way till when HoDL was endgame.
Just trying to point out that making dailies bound will encourage more players to actually play the game for once and earn gear instead of trying to skip content, while at the same time giving players who actually need those dailies a chance at getting them.
Quoted from "effervescent;476399"
Yeah, we all get that everyone that was here in chapter 1 worked their way up from Clops, but no one should expect new players to do the same just because you did, and gearing up back then was MUCH cheaper than it is now.

Quoted from "pebkac;475345"
For obvious reasons; greedy people like to camp hotspots and farm/bot certain mobs just to sell the drops on the AH.
This makes things hard for those who actually need the items to progress.
Also, players who have billions of gold can progress effortlessly faster than anyone else by buying said daily items and diamonds (for reset tickets).
As a result, the rich get stronger and richer, while the poor remain poor. Sound familiar?