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1

Tuesday, October 18th 2011, 11:24pm

Support siege war mercs and guild hopping

I personally think that siege war merc'ing should be encouraged as a way to test out a guild before you join, without the awkwardness usually associated with leaving a guild if not the right fit. At least if you join to merc, it isn't frowned upon when you leave shortly after joining, and it gives you a good chance to see if the guild is a good fit for you. A lot of people are "at their worsts" during siege war, so it is a really good way to see how many QQ'ers are in a guild -- "OMG, I hate this game, I'm gonna quit" or "OMG I hate scouts" is often heard in vent during siege war more often than other times.

I also don't think staying in the same guild for months needs to be encouraged. As long as you are nice about it, going from guild to guild is just a way of spreading the love around really. The "stay in one guild forever" idea tends to lead to cliques more often than not, which exclude people more so than random pugs and short-lived guilds or progression groups.

I know there is a long thread on a similar topic, but I didn't feel these 2 points were both covered in the main subject of that one, so figured I'd make a new thread. Enjoy <3

2

Tuesday, October 18th 2011, 11:42pm

i do not, an will never support this, it gives an unbalanced upperhand and tilts the scales in one direction

3

Tuesday, October 18th 2011, 11:46pm

Although I personally don't have a problem with merc...however, I won't actively promote merc. As I see it, merc is a way player deal with limited siege spot.
=.=

4

Wednesday, October 19th 2011, 12:54am

indeed, i will never support someone coming in to a guild in the 800's with an up and down record of win/loss suddenly having a non permanent addition of a full clean t9 geared whatever with t10 gch gear, more HP total than the lowly opponent without mercs (that used to be able to permaflop those mercs btw, which RW ruined!) just because that dude wants 15 badges.

not kosher, and the only reason someone thinks it IS kosher, is because they're the ones that want those badges. greed ftw?
if you wanna use it to test out a potential guild, grab some lower level gear and play on par with the opposing guild. till then, it's a form of rape for the other team.

5

Wednesday, October 19th 2011, 1:21am

no.

absolutely not.

terrible idea.

i will never promote or encourage it.

and since you are promoting it, you must be a merc urself.

and if ur a merc urself, i hope it is eventually deemed an exploit and you (and all other mercs) get put in ur rightful place.

6

Wednesday, October 19th 2011, 1:40am

Quoted from "ac673w;475973"

no.

absolutely not.

terrible idea.

i will never promote or encourage it.

and since you are promoting it, you must be a merc urself.

and if ur a merc urself, i hope it is eventually deemed an exploit and you (and all other mercs) get put in ur rightful place.


Merc is not an exploit. You need both the merc and the guild to agree inorder to merc.

It is a way of play style. Rather look down upon due to the fact most merc just in for cheap reward.
=.=

7

Wednesday, October 19th 2011, 5:48am

Is it just me? or is this just sound unsurprisingly like a bad troll thread?

zaeltaeth

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8

Wednesday, October 19th 2011, 6:02am

Quoted from "shopguy;475928"

I personally think that siege war merc'ing should be encouraged as a way to test out a guild before you join, without the awkwardness usually associated with leaving a guild if not the right fit. At least if you join to merc, it isn't frowned upon when you leave shortly after joining, and it gives you a good chance to see if the guild is a good fit for you. A lot of people are "at their worsts" during siege war, so it is a really good way to see how many QQ'ers are in a guild -- "OMG, I hate this game, I'm gonna quit" or "OMG I hate scouts" is often heard in vent during siege war more often than other times.

I also don't think staying in the same guild for months needs to be encouraged. As long as you are nice about it, going from guild to guild is just a way of spreading the love around really. The "stay in one guild forever" idea tends to lead to cliques more often than not, which exclude people more so than random pugs and short-lived guilds or progression groups.

I know there is a long thread on a similar topic, but I didn't feel these 2 points were both covered in the main subject of that one, so figured I'd make a new thread. Enjoy <3


I'm going to assume you just have an outspoken opinion and are not trolling... though I could be wrong.

Unfortunately your argument has quite a few flaws.

Any credible guild should have a trial period - whether it's a week, a month, whatever. During that time the player and the guild feel each other out to determine if they are a good fit or not. It becomes apparent pretty quickly if somebody does not fit, and in that sitation both people understand and accept that guild membership can be terminated without any kind of awkwardness or 'disgrace'.

I have been a guild officer and guild leader in several MMOs and I have never encountered a guild that did not have a trial period.

In addition to this, as an officer and ex-guild leader (on other games), I am aware of the need to keep a finger on the pulse of the guild and maintain an awareness of the state of players in the guild. It should rarely come as a surprise when somebody leaves a guild, because usually there will be some kind of indicator or sign that the player wants to break away - apart from ragequitting, that is.

Having said that, I have never begrudged a player who decides to move on. They have to enjoy the game, and if they're not enjoying it in my guild, I 'd rather they found somewhere that suited them better.

Secondly mercing is not a valid means of seeing if you fit a guild. The whole guild's ethos and culture will be based around much more than guild siege. You need to engage in the daily life and culture of the guild to see if its focus matches yours; if its culture and orientation and purpose are suitable to you. Mercing for a couple of hours and then leaving does nothing to foster this.

Finally, by mercing you are in fact giving yourself a false impression of the guild because if you are basing it on siege performance, what's to say you individually do not change the course of a battle to something that the guild would not normally be capable of?

There are many other problems with your argument, but I will save you the wall of text...

At the end of the day, with all due respect, I strongly disagree. Siege space issues aside, I can see no legitimate justification for mercing to abuse the siege war system for yours and a particular guild's benefit - to the detriment of the people you v's.

Sorry, but no.
Retired from RoM. Sorry Froggy/Runefailure. You've had years to fix this game and you failed on every level. Completely, epically failed. Until you get your poop in a pile and fix this game, I'm gone.

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9

Wednesday, October 19th 2011, 3:46pm

I am all up for Merc'ing.

Mainly because it allows you to truly understand who play on your server.

Seeing how they play. There will always be someone better then you and might as well as check if you aren't the best to learn some more.

10

Wednesday, October 19th 2011, 4:18pm

Quoted from "shopguy;475928"

I personally think that siege war merc'ing should be encouraged as a way to test out a guild before you join, without the awkwardness usually associated with leaving a guild if not the right fit. At least if you join to merc, it isn't frowned upon when you leave shortly after joining, and it gives you a good chance to see if the guild is a good fit for you. A lot of people are "at their worsts" during siege war, so it is a really good way to see how many QQ'ers are in a guild -- "OMG, I hate this game, I'm gonna quit" or "OMG I hate scouts" is often heard in vent during siege war more often than other times.

I also don't think staying in the same guild for months needs to be encouraged. As long as you are nice about it, going from guild to guild is just a way of spreading the love around really. The "stay in one guild forever" idea tends to lead to cliques more often than not, which exclude people more so than random pugs and short-lived guilds or progression groups.

I know there is a long thread on a similar topic, but I didn't feel these 2 points were both covered in the main subject of that one, so figured I'd make a new thread. Enjoy <3


Isn't exactly mercing if you are there to test the waters and have intent to join if you like them. Merc's are normally compensated or invited by a friend in the guild to come play for one night with the sole intent to point up.

It's Rogue(R...O...G...U...E). Rouge is a cosmetic!

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mrmisterwaa

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11

Wednesday, October 19th 2011, 4:54pm

Quoted from "spanthegnome;476108"

Isn't exactly mercing if you are there to test the waters and have intent to join if you like them. Merc's are normally compensated or invited by a friend in the guild to come play for one night with the sole intent to point up.


Or ... they already get rewarded because they didn't get to sign up for Siege on their own guild? :rolleyes:

12

Wednesday, October 19th 2011, 5:05pm

As is often the case, once zaeltaeth posts a long message, I find myself with little to add besides "he said it a lot better than I could".

To the OP, I dont find the closer connections between long term members to be clique. It is more like a circle of friends who have been friends for a longer time and so have stronger relationships than they would with new friends. Tis a good thing.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


13

Friday, October 21st 2011, 5:47pm

Almost everyone has formed false conclusions based on facts I did not state. Anyone that I have merc'ed with can tell you that I always leave battlefield prior to the end because I don't want to take rewards from anyone, so in-fact, I get no rewards. Also assumed I only merc with low level guilds, which is false, I just go where the nice people are, and maybe they tend to be in the lower level ones.

I'm abandoning this thread though, because it is clear there is no room for constructive discussion on this issue, possibly because of...

Quoted from "spanthegnome;476108"

Isn't exactly mercing if you are there to test the waters and have intent to join if you like them. Merc's are normally compensated or invited by a friend in the guild to come play for one night with the sole intent to point up.


...maybe what I do isn't mercing then, I guess by defention a merc = mercanery = paid, and I am not paid. I do think that a lot of people hate what I do just as much though, and by trying to stop "mercs" you are going to stop a lot of other less-than-merc-type-activity, which is a shame.

Sieges is one-sided about 75% of the time, and if you think stopping mercs (or guild hoppers) is going to fix that, sadly you are wrong.

14

Saturday, October 22nd 2011, 2:29am

Mercing goes on in the real world. Maybe if it were about Competition instead of cheezy guild rewards, mercing wouldn't be so frowned upon.

I support Mercs in an unspoken manner.

15

Saturday, October 22nd 2011, 8:15am

Quoted from "AngelIsrafel;476745"

Mercing goes on in the real world. Maybe if it were about Competition instead of cheezy guild rewards, mercing wouldn't be so frowned upon.

I support Mercs in an unspoken manner.


... yeah, obviously...

16

Saturday, October 22nd 2011, 8:02pm

Quoted from "Silenteye7;476784"

... yeah, obviously...


What i mean to say is that i won't usually go out of my way and post exactly why i support mercing, but i will still show on occasion that i do support mercing, not that its something i do.

I have to wonder though, why is it that everyone seems to think that just because you Support mercing, you Are a merc? I can understand the basic logic that goes behind it, but i thought that most of us were adults who were far beyond the realm of assumption.

17

Saturday, October 22nd 2011, 10:58pm

Id like to support the idea that Siege should be handicapped all players should be handicapped to each other and actually beat on one another instead of higher geared levels runnin around one shotting everything. thats how it should be everyone should be on equal ground. that would end the merc problem to.

aardvark3

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18

Sunday, October 23rd 2011, 2:24am

The game is about who has the most gold, they get the best items the most hit points, the best potions and do the most damage. So they are the ones who can run the best instances.

Why should it be any different in seige war the guild with the most gold can buy the best mercs and win the most seiges. It is just the way the game works.

svrStewey

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19

Sunday, October 23rd 2011, 8:15pm

My two cents. I leveled on my own until 55. I have been in two guilds after. The first was a great bunch of people but they had their top six members on their mind only when it came to running six person raids. I joined another great guild after. They were almost perfect, offered anyone over 55 DoD runs, assisted others (lowbies to leets), friendly, etc.etc. Until one day another guild leader pulled our guild leaders gf into attempting a merge. In which there was going to be no real merge, it was a RL love tirangle going on. Well, it destroyed a great guild and sent us all packing to look for another guild.

Many have found new homes and switched a few times because the guilds just don't match up to the old guild. I myself, do not want to join a guild and if I don't like it, move to another. It creates bad rep between you and someone you may have previously had good rep with. I prefer to stay guildless, enjoying being asked to merc by many of the great guilds on our server. That way I can jump out at the end of the siege, after thanking ofc, and not have any ills/hard feelings between decent players after. Maintaining a good rep with many players of multiple guilds. Friendships you could say.

BTW, I used to be a hater of mercs. Accusing those guilds that merc of being *censored*. Now that I am in the position, it is still a possibility some are weak guilds and need help. Some are cheating to get more out of SW. Some just think they have a big epeen. But much of the time it is us loners you could say, that go about our business and if offered to merc we have a choice. If we need some excitement, we have the choice of asking if someone needs a merc. Giving us that need for an SW without constraints.
[img][/img]

20

Sunday, October 23rd 2011, 8:28pm

I'm not wild about mercing. But I would rather go against the occasional merc than to face guilds that have purposely let their siege points drop to the point that they own the guilds they go against. That's pretty much like going against a whole team of OP mercs. Seems to be happening more and more lately.