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1

Wednesday, October 19th 2011, 11:59pm

Minigame Rewards Revisited

So, with the introduction of the shells, minigames were given new meaning. However, what we receive in addition to the shells is... for most players... sub-par.

True, hammers are awesome, horse mount tickets still sell (sorta), but most of the rewards are not really being put to use beyond selling to a vendor.

So I am thinking, why not introduce guild runes and guild rubies into the item tables for the reward chests in the minigames. Im not suggesting EVERY chest give one or both... just a random chance to drop a guild rune or guild ruby as part of the reward variety that is received.

mrmisterwaa

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2

Thursday, October 20th 2011, 12:07am

Well the problem with Mini-games at the moment is that they don't scale past Level 55.

Shells are pretty awesome but ... you know ... People who are level 67 (Soon to be 70 in the coming patches), we want materials that we can use for crafting, getting better potions, getting better gear and having more of a challenge in these mini-games.

Each Mini-game has a tier at which you can kill stuff at (I think it's like every 10 levels?)

3

Thursday, October 20th 2011, 12:46am

Quoted from "mrmisterwaa;476229"

Well the problem with Mini-games at the moment is that they don't scale past Level 55.

Shells are pretty awesome but ... you know ... People who are level 67 (Soon to be 70 in the coming patches), we want materials that we can use for crafting, getting better potions, getting better gear and having more of a challenge in these mini-games.

Each Mini-game has a tier at which you can kill stuff at (I think it's like every 10 levels?)


I made no statement that there was anything wrong with the minigames. In fact, they're perfectly scaled for the difficulty they present.

While I agree with you completely, if you want to make a thread suggesting they introduce higher level minigames, I would ask you create your own thread rather than try to hijack the suggestion of this one.

The difficulty/scaling of minigames, and altering the item drops to be more useful in the existing minigames are two different topics.

trav42073

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4

Thursday, October 20th 2011, 1:21am

yea more ways to get guild runes via minigames good idea.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

5

Thursday, October 20th 2011, 2:21am

...did any of you know what mini games give back in chapter 2?
=.=

TheMann64

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6

Thursday, October 20th 2011, 3:26am

Quoted from "flagjr2;476227"

So, with the introduction of the shells, minigames were given new meaning. However, what we receive in addition to the shells is... for most players... sub-par.

True, hammers are awesome, horse mount tickets still sell (sorta), but most of the rewards are not really being put to use beyond selling to a vendor.

So I am thinking, why not introduce guild runes and guild rubies into the item tables for the reward chests in the minigames. Im not suggesting EVERY chest give one or both... just a random chance to drop a guild rune or guild ruby as part of the reward variety that is received.


yes yes yes yes yes yes yes yes yes yes yes yes PLEASE! More guild mats please! And not the herb/wood/mineral kinds... those materials are very easy to come by. With how expensive upgrading buildings past III is, not to mention castle walls (blech), this would be a HUGE boon, especially to medium sized guilds.

Guild quests give a small amount of rubies (usually 1), and can be run once per day. Mini games can also be run only once per day, so giving a significant chance at guild runes, rubies, and/or stones would be fantastic.
Govinda
Guild: Theblacknights
Babesmann - Dwarfmann

7

Thursday, October 20th 2011, 6:53am

I have to agree, guild rubies and runes are the two hardest mats to come by, and it takes longer than it should to acquire the tens of thousands necessary to upgrade to level 10 guild castle with matching factories. Any method that increases the chances of getting these is approved by me.

8

Thursday, October 20th 2011, 8:55am

Quoted from "TheMann64;476281"


Guild quests give a small amount of rubies (usually 1), and can be run once per day.


???? Are you sure?? Hmm don't know the rank of our 2 Guild Quest Boards in the castle offhand, but I know one board gives quests that give 2 Guild Rubies, and the other board gives 5 Guild Rubies per turn-in with slightly more time consuming quests. I could've sworn they were just Board I & Board II... I didn't even know Boards with only 1 Ruby reward existed, unless you're is Board I & ours is Board II & III.
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TheMann64

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9

Thursday, October 20th 2011, 5:16pm

Quoted from "EscapeTheFate03;476322"

???? Are you sure?? Hmm don't know the rank of our 2 Guild Quest Boards in the castle offhand, but I know one board gives quests that give 2 Guild Rubies, and the other board gives 5 Guild Rubies per turn-in with slightly more time consuming quests. I could've sworn they were just Board I & Board II... I didn't even know Boards with only 1 Ruby reward existed, unless you're is Board I & ours is Board II & III.


I've been told that the level of the board and level of your guild can improve the rubies you receive.

At level 9 with a level I board we get 1 ruby per quest. We should be level 10 in a couple days, so I'll have to try that out and see if we get more rubies after we level.

Also, I've been told that while you can buy a Board II at level 10, you can't use it until the guild is level 11. Can anybody confirm that?
Govinda
Guild: Theblacknights
Babesmann - Dwarfmann

10

Thursday, October 20th 2011, 5:29pm

My old (and possibly dead :() guild was L12, and we had the third quest board. It gave 10 rubies, and the quests were for just about any level. Some people did clops run, some picked special drops in NOM, or goblins in Aslan... lowest was bandits in SilverSpring, so a group of moderately twinked lowbie alts could be admitted to the guild for no other reason than ruby farms.

I think we got that at L12, but dont hold me to it.

Guild runes to get to L12? Daily farms of Blackstar and Hackman. Actually, a few times a day. Wodjin too, but he is harder now that he is not bugged.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


trav42073

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11

Thursday, October 20th 2011, 5:54pm

Quoted from "Sadz202;476264"

...did any of you know what mini games give back in chapter 2?


no, what? link runes lol
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

12

Thursday, October 20th 2011, 6:24pm

Quoted from "trav42073;476383"

no, what? link runes lol

close enough :D
guess again :p
=.=

TheMann64

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13

Thursday, October 20th 2011, 9:39pm

Quoted from "Sadz202;476264"

...did any of you know what mini games give back in chapter 2?


I don't think I ever ran Goblins back in chapter 2...

But I did run Malatina's survival and got a huge stack of phirius pots that I'm still trying to use up.

I also remember getting excited when items that would make clean t4 stones would drop off the big blue guys that would spawn. Or was that clean t3 items...? But that would put my musings pre-clean-belts-in-OS, and I don't think I was running mini games back then (if they even existed back then). Maybe OS belts weren't clean back then... I dunno, I just remember getting excited when the big blue guys spawned cuz I was gonna get something good :D

Oh, and of course, the transmuter charge. With the guaranteed 2 phirius shell chests in the Survival game, you were guaranteed a charge for less than 30 pTokens. That was exciting back then.
Govinda
Guild: Theblacknights
Babesmann - Dwarfmann

14

Thursday, October 20th 2011, 10:24pm

yah, mala's used to drop clean t4's until RW figured it out & stuck X's on them.