Quoted from "xanth444;481775"
I would think that if an enemy was inside my castle, he would not be able to turn invisible. That would mean rogues, s/w, anyone with an invisible pot would not be able to go invisible inside an enemy castle. It would also makes anyone that is invisible become visible if they enter the enemy castle.
It gets really frustrating to have enemies get into the castle and not be able to find them, yet knowing they are in my own home, so to speak.
Quoted from "xanth444;481780"
Angel, eye of true knowledge has a very small range, and can easily be seen. It would take 100 of those to map around the inside of a guild castle. Those merits would also be much needed elsewhere. Even an inivisible tower would not help much.
Quoted from "two22222;481802"
This is a horrible idea, and I am not just saying this because I am a rogue. If we do this, then how about healers cant heal while inside an enemy castle? Oh, and scouts can't use their bows in there either. Also mages cant use fire spells. There are so many ways you can pull a rogue out of hide, not to mention the fact that scouts have a skill called Detection which basically negates hide. Learn to actually use the tools/skills/items available to you and you will see that a rogue in hide in your castle really isn't that big a deal.
Quoted from "Sadz202;481900"
5x Electric towers. If you know how to place them, 5 be enough to weed out anyone in inv pot or hide. Just have to look out for enter combat message. If it say enter combat, it means the electic tower in range have detected enemy, all you have to do is to find the right electric tower and see who it is targeting.
Quoted from "xanth444;482104"
I did not realize electric towers will bring someone out of hide. Too bad a rogue can rip a tower apart and hide again within 10 seconds. Well, the better rogues can. Heck, I can do that on my mage if I get lucky with crits.
How about they also boost the levels of all the guards/towers/buildings to level 70 when level cap goes up. I know that means I will have to fight guards one at a time again. Right now I have to get really close before they aggro because of the level difference.
Quoted from "two22222;481802"
This is a horrible idea, and I am not just saying this because I am a rogue. If we do this, then how about healers cant heal while inside an enemy castle? Oh, and scouts can't use their bows in there either. Also mages cant use fire spells. There are so many ways you can pull a rogue out of hide, not to mention the fact that scouts have a skill called Detection which basically negates hide. Learn to actually use the tools/skills/items available to you and you will see that a rogue in hide in your castle really isn't that big a deal.
Quoted from "Silverbranch;482740"
Yeah! And thank God Rogues can shadowstep past a gate . . . oh, wait . . .
Heh-heh. But yeah, I think negating Stealth arbitrarily inside a Castle is over the top.
Rather, Gates should require Seige Engines to take down in any reasonable amount of time. Because it's silly people can run over, knock down a gate quickly using anti-personel attacks on a structure artifact, a Seige artifact no less, let Rogues in . . . all within the first parts of a battle.
Tsk, tsk. Such silliness.
Quoted from "Silverbranch;482740"
Yeah! And thank God Rogues can shadowstep past a gate . . . oh, wait . . .
Heh-heh. But yeah, I think negating Stealth arbitrarily inside a Castle is over the top.
Rather, Gates should require Seige Engines to take down in any reasonable amount of time. Because it's silly people can run over, knock down a gate quickly using anti-personel attacks on a structure artifact, a Seige artifact no less, let Rogues in . . . all within the first parts of a battle.
Tsk, tsk. Such silliness.
Quoted from "Kefkai;482854"
Would require siege engines to be buffed up as well, what's the point of having siege engines if they're huge clunky machines that are hard to navigate using and glitch commonly through bridges?
Nevermind the fact that most of them go down really quickly if attacked at all. If we're going to actually require them to be used then you better have them be useful or make it so that you don't have to drive them all the way across the field where they are very easy pickings.
Also @ OP, that's an awful awful idea.
, but, on the off chance it might occur you have a reasonable mechanism to putting a brake on people dashing over and ending matches in 5 or 10 minutes. The OP team would STILL have to collect resources, build their Seige Engines, and the underpowered team would have a CHANCE at killing those Seige engines off.
Quoted from "xanth444;482104"
...Too bad a rogue can rip a tower apart and hide again within 10 seconds...