You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Tuesday, November 15th 2011, 11:42am

SuperEasy Mode?

Does Runes of Magic need a SuperEasy Mode?

A total of 44 Votes have been submitted.

36%

Yes, I want to finish my quests and move on! (16)

64%

No, I'm an elitist and laugh at you all! (28)

It's well known that you can't get to end game. I don't know how else to say that without butchering it so I'm leaving it at that.

Source code

1
2
3
4
5
Make a new character, don't give him anything from your existing
character and don't buy diamonds.  
Can you get to end game?  
No?
Didn't think so.


Anyways, that said a new proposal might help with this atrocious design. Adding hard mode was a neat idea (ripoff.. but still) but it only solved a fraction of the problem with dungeons.

(I mean a tiny fraction too, not one that matters to the other 99% of your playerbase.)

You don't have to use this name but "SuperEasy" mode would be just that. A dungeon that just about everyone could do with just quest gear. They would also get some dirty stated blue versions of the gear normally drops from the bosses. Take out mems cause that's a level that people doing this aren't even at yet.

This will:
  1. Let us finish our dungeon quests (I'm making this the primary reason).
  2. Let us learn dungeons without obscencely overstatted gear.
  3. Make dungeons seem less pointless to new players (who even tried FA as a dungeon more than once when they first started playing?)
  4. Help with player retention (If I need to explain this...)
  5. Return the "casual" part of casual players.
I'm sure there's more but I don't feel like thinking especially hard about it. I haven't done any dungeon quests past NoM, save for 50 elites which are now obsolete (I can't imagine anyone wasting time on FA or NoM now).

If easy mode were enough, I wouldn't be making this post. Just FYI.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

KatalanOrk

Intermediate

Posts: 563

Location: Nijmegen, The Netherlands

  • Send private message

2

Tuesday, November 15th 2011, 11:52am

If you wanted this to be taken seriously as a suggestion perhaps you should not have included the insult in the poll directed at anyone that doesn't agree with it.

I think the idea has merit - but what you seem to be missing is the paradox in your logic. You postulate that no one goes into dungeons as they are too hard and lacking in rewards, so therefore the difficulty should be lowered.

However you also take FA as an example, a dungeon that can easily be done at level with Ch1 quest gear. Given the blue quest gear now available from CoO it already is in easy mode. So FA would not benefit in the slightest from your suggestion.

By your own arguments, people don't want to waste time in low end dungeons. They only enter for the quests. The logical outcome of your solution is that people will get guildies to pull them through the instances on supereasy mode to complete the quests and then never set foot in them again.

I would argue that any changes to instances should be to encourage players to tackle them at level and at gear level so that they can be enjoyed as designed. Player's laziness should not be encouraged, imho.

christinefl

Beginner

Posts: 14

Location: USA

Occupation: Noob

  • Send private message

3

Tuesday, November 15th 2011, 11:56am

c. none.. might want to shoot for better more generalized selections.

4

Tuesday, November 15th 2011, 12:05pm

Quoted from "KatalanOrk;483367"

If you wanted this to be taken seriously as a suggestion perhaps you should not have included the insult in the poll directed at anyone that doesn't agree with it.

I think the idea has merit - but what you seem to be missing is the paradox in your logic. You postulate that no one goes into dungeons as they are too hard and lacking in rewards, so therefore the difficulty should be lowered.

However you also take FA as an example, a dungeon that can easily be done at level with Ch1 quest gear. Given the blue quest gear now available from CoO it already is in easy mode. So FA would not benefit in the slightest from your suggestion.

By your own arguments, people don't want to waste time in low end dungeons. They only enter for the quests. The logical outcome of your solution is that people will get guildies to pull them through the instances on supereasy mode to complete the quests and then never set foot in them again.

I would argue that any changes to instances should be to encourage players to tackle them at level and at gear level so that they can be enjoyed as designed. Player's laziness should not be encouraged, imho.


It's only an insult to those that it applies to. I was just making it easier for you to understand yourself.

Sorry if this is confusing, paradoxes don't exist. They're just ideas in your head. New players should not be going to CoO to get gear to come back and do Ch. 1 content. I can see you disagree with this but I'll say it anyways: New players should not be obligated to join guilds with high level players to pull then through dungeons. This is NOT fun... While systems have been made to make this seem like it's the right way to do things (those silly teaching certs), it's really not fun being walked through dungeons. Not fun, NOT fun, not FUN, and then maybe a little fun de nada?

I think I see where you got "people don't want to waste time in low end dungeons" which is from other arguments, not mine. My suggestion makes the dungeons worth doing. Again, that's doing, not being hand held by an overstatted player or high level player or walked through by other players. This applies to all dungeons, not just FA.

Right there, your last comment included something amusing... "Gear level."
People like you who really do like being elitists just don't get it. "Gear level" is for end game. More than that it's for the hard modes of end game, not just as you go.

Dungeons should be "doable." That is my point, nothing more.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

KatalanOrk

Intermediate

Posts: 563

Location: Nijmegen, The Netherlands

  • Send private message

5

Tuesday, November 15th 2011, 12:48pm

Quoted from "MMOCowboy;483362"

Make dungeons seem less pointless to new players (who even tried FA as a dungeon more than once when they first started playing?)


I would suggest that you are saying that by making FA easier more people would do it. My point is that it wouldn't as FA is designed for and easily done with quest gear. If people don't run FA now, why would they run any other dungeon that has a mode that can also be completed in quest gear?

Quoted from "MMOCowboy;483362"

I haven't done any dungeon quests past NoM, save for 50 elites which are now obsolete (I can't imagine anyone wasting time on FA or NoM now).


You haven't been in MA, Cycs or KS because they are too hard? Or why not? Because the reward isn't worth the effort? Supereasy mode only helps those that find the dungeons too hard, because though reducing the effort makes the effort/reward ratio better, the fact is that levelling is still more efficient for improving your character. And that isn't even thinking about mini-games and Shells.

While it is nice that you think paradoxes don't exist, they blatantly do and I am not going to get drawn into a debate over the obvious.

For the system that 'obligates' players to be pulled through, your idea only make it easier for this to be done. All dungeons can be done at gear appropriate levels, it is just that most players don't think it is worth the effort (or cost) to do so.

And gear level is only a necessary qualification as doing FA at lv20 with Crimson dirty statted equip (or indeed any statted gear) is not doing it at level.

As I say I think the idea has merit, but it does not solve the problems that you claim it would. Perhaps if you could approach the problem with a little less arrogance you would see that.

The phrasing of your poll gives the implication that this is not a serious suggestion, but a poorly disguised barb at players that you consider elitist, which itself barely hides the fact that you are actually whining that the game is too hard as you have not the skill, desire or inclination to put in the effort, time and money that those so called 'elitists' have.

A better choice of words could have avoided this, but I must confess that I get the feeling that your intent here is to troll, not make a serious suggestion. Just FYI.

trav42073

Professional

Posts: 806

Location: Arizona

Occupation: welder/fabricator/antagonist

  • Send private message

6

Tuesday, November 15th 2011, 12:52pm

uh yea, what server are u on mmocowboy? and why have u not done any dungeons past nom? no wonder ur having a hard time, its the gear from these dungeons, progressivly, thatget u to endgame. its really not that hard. the dungeons arent that hard. and hard mode has not been released yet. it is coming soon. there are several f2p people here on the forums that will tell u that u can indeed get to endgame, totally f2p. and no, thats no easy either.

yea, i voted with the elitists.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

Kefkai

Professional

Posts: 907

Location: Pulling my own puppet strings

Occupation: Jerk

  • Send private message

7

Tuesday, November 15th 2011, 12:52pm

Perhaps if you wanted it to be treated as a suggestion you'd get it moved to the suggestion section unless you just wanted feedback or something but still.

And yeah, I like the idea, it seems like instance quests are more for leveling your secondary at this point it doesn't make sense that the instances aren't doable unless you're overgeared since most people who are already leveled their secondary class.

It's sort of conflicting that to be able to do a lot of the instance quests you have to be endgame because if you're endgame you should already be level'd.

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

8

Tuesday, November 15th 2011, 1:04pm

Have you tried GC/SC easy mode? They really are super easy, get 5 People and you should have no problem. Hell I solo GC easy mode 1-3, third boss is a bit tricky but most of the time he actually puts my pet in an Iron maiden.

This is not a f2p, its a gear mod game. They are not gonna water it down so you can be a 100% f2p. Otherwise the would shut the servers down.

9

Tuesday, November 15th 2011, 1:24pm

KatlanOrk, I give up, you're a troll. /ignored

trav42073, please reread my post, ignoring the modifications to what I said in the trolls post.

regento, I appreciate it but I can't even do DoD easy at level 67 without some geared player pulling us through. Why would I bother someone to do the same attrocious thing in GC or Sardo?

Kefkai, there is no question, it IS retarded.

Edit: I'm sorry, regento I can't even do hoto easy at lvl 67 without some overgeared player pulling us through.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

KatalanOrk

Intermediate

Posts: 563

Location: Nijmegen, The Netherlands

  • Send private message

10

Tuesday, November 15th 2011, 2:04pm

Obviously the best way to improve a suggestion is to ignore those that disagree with it.

However, that said I wish you all the best with your suggestion. Perhaps the devs will agree with you rather than me.

mnkmurphy885

Professional

Posts: 1,066

Location: MoonGuard

  • Send private message

11

Tuesday, November 15th 2011, 2:04pm

Quoted from "MMOCowboy;483371"

It's only an insult to those that it applies to. I was just making it easier for you to understand yourself.

Sorry if this is confusing, paradoxes don't exist. They're just ideas in your head. New players should not be going to CoO to get gear to come back and do Ch. 1 content. I can see you disagree with this but I'll say it anyways: New players should not be obligated to join guilds with high level players to pull then through dungeons. This is NOT fun... While systems have been made to make this seem like it's the right way to do things (those silly teaching certs), it's really not fun being walked through dungeons. Not fun, NOT fun, not FUN, and then maybe a little fun de nada?

I think I see where you got "people don't want to waste time in low end dungeons" which is from other arguments, not mine. My suggestion makes the dungeons worth doing. Again, that's doing, not being hand held by an overstatted player or high level player or walked through by other players. This applies to all dungeons, not just FA.

Right there, your last comment included something amusing... "Gear level."
People like you who really do like being elitists just don't get it. "Gear level" is for end game. More than that it's for the hard modes of end game, not just as you go.

Dungeons should be "doable." That is my point, nothing more.


Ok, so. I am confused by this.

I can see wanting to be able to run dungeons for fun. All you would need is a group of 6 people with decentish gear, maybe some purples from the baby dungeons like FA to NoM to MA to Clops etc... yah know, a progression? Maybe some dirty stats and a few +1's? At level this is fun. NoM is where I learned how to play my class, how aggro works in RoM, how heals work in Rom, stuff like that. The fundamentals.

I can also see how some people might find that really pointless and annoying.

Ok, so. You want to get quests done? That's why you want to run dungeons? Hrmmm. Many instances have easy modes, and I would argue that for the most part, they are pretty darned easy (KT is a nasty exception). For those few hard ones, you can always get someone stronger than you to run you through. Or, you could just skip the dungeon quests. They aren't in the quest chains. Unless you are aiming to be at the top of the Quests Completed rankings, it's not much xp lost if you look at the big picture.

This post makes me feel like a cranky old endgamer. o.O Or a jaded "elitist".

For heaven's sake, back in my day, I ran the bloody Windmill Basement 30 or 40 times a day to farm mats for a purple Ventis Archmage set. I lived in that place. I upgraded that thing to +6 and dirty statted it too. Wore it til I was level 50 and could get the Evil Dragon set from KS.

We did FA, NoM, Pasper's, Clops, KS, TT and HotO on our own at level, and HoS, DL/ZS and DoD with some higher level's help and pretty close to level.

This was in Chapter 3.

None of that stuff was close to endgame at the time.

Now they give away sets of 110 OD blue gear that's as good as what you can get in some of those instances. RoM is already on easy mode and you want it to be easier?

:eek: *boggles*

It can be done. And it was fun.

If you wanted to rocket straight to endgame you can do that too. Just get some shell gear and farm DoD or Grafu Easy all day and you're good to go. If you are having trouble with the old instances and you don't want to take the shell gear route to gearing up fast so you can... how are you ever going to be able to run something as complicated as Sardo or Grafu normal, let alone hard mode?

Either put in the time and run the old stuff the way it should be, using the gear from the last instance to get to the next one, or skip it and get the shell gears. This being RoM, you could even buy top of the line endgame stuff off the AH (on most servers anyway) just by selling dias for tons of gold to hungry players. Put in time, or put in money. You already have the choice. Easier Easy Mode will not help.

Can you imagine the mass QQ that would occur if people arrived freshly minted in Land of Malevolence, having never had to struggle through an instance that they couldn't just set on Super Easy Mode and discovered how freaking hard instances are in RoM compared to open-world???

I wish I could be there and see your face, OP, on the day you walk into Grafu, normal or hard mode. Or better yet, Sardo. Gonna be a Kodak moment.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

maouse

Intermediate

Posts: 168

Location: Toledo

  • Send private message

12

Tuesday, November 15th 2011, 2:10pm

Was this thread started by the person who joined us this last 2x weekend and went from 7-10, then begged us for help levelling on Monday?

Just wondering.

Of course you can get to end-game content from a fresh start. Everyone else did. Case closed.
[img][/img]
Verde - 84/72/75/30 R/S/K/M; Terrafirmer - 85/58/50/55 Ch/M/Wl/R
Realmguardians Guild
Lvl 85 Blacksmith, alt 80 Tailor, 85 Armorcarfter, 75 Alchemist, 78Carpenter.

mnkmurphy885

Professional

Posts: 1,066

Location: MoonGuard

  • Send private message

13

Tuesday, November 15th 2011, 2:17pm

Quoted from "MMOCowboy;483395"

KatlanOrk, I give up, you're a troll. /ignored

trav42073, please reread my post, ignoring the modifications to what I said in the trolls post.

regento, I appreciate it but I can't even do DoD easy at level 67 without some geared player pulling us through. Why would I bother someone to do the same attrocious thing in GC or Sardo?

Kefkai, there is no question, it IS retarded.

Edit: I'm sorry, regento I can't even do hoto easy at lvl 67 without some overgeared player pulling us through.


Can I ask the obvious question here?

What are you wearing? Wet paper towels? Whites? The gear set you entered the world with??? Are you trying to solo DoD easy? Instances work quite a bit better with a tank and a healer and at least one dps class, which from your handle I assume you are aware of.

I realize that the above was a bit snarky, but come on, at 67 you can't complete HotO easy???

Quoted

KatlanOrk, I give up, you're a troll. /ignored
"Troll." I do not think this word means what you think it means.

Katlan, you are a god/ess of patience and virtue. I applaud you, sir or ma'am, for your forbearance.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

mrmisterwaa

Professional

Posts: 670

Location: Kuwait

  • Send private message

14

Tuesday, November 15th 2011, 2:32pm

If you have a problem doing Easy Mode version of instances, you need to find another game to play.

Easy Mode for GrafuHM & Sardo provide gear that is JUST as good as normal mode (without the set stats).

If you feel that it's too difficult to kill a boss with 2m HP, you really really need to find a better party.

I use to farm DoD normal mode as a Rogue Priest when WA was first out. I was tanking first boss with a little under 30,000 pdef. (Wrist Attacks helped make it easier)

RoMage

rustyx is lame rogue

Posts: 2,694

Location: web

Occupation: DB Admin

Mood: Unsure

  • Send private message

15

Tuesday, November 15th 2011, 3:03pm

Making everything easy just takes fun out of it...

Claiming that no one runs low level isntances (FA & NOM) would work if you don't have stacks of elite minerals available in AH at reasonable price... People still use them for elites... and that is what they are meant for. (and kind of teach us how to run instances)

For everything else (there is a master card :D) you should have a group of same level or better players, possible guild runs or pugs. Game was meant to be played like that...

And btw, good luck with TT. :eek:

16

Tuesday, November 15th 2011, 3:06pm

Why do people cry about the fact they can't get to end-game in a month without spending money? People have worked hard to get to where they are now. Years of work. People are lazy >.>;
Server: Artemis Character: Akkio
Guild: PewPewKittens
Class: Warlock/Champion Level: 72/51

17

Tuesday, November 15th 2011, 3:22pm

Quoted from "KatalanOrk;483409"

Obviously the best way to improve a suggestion is to ignore those that disagree with it.

However, that said I wish you all the best with your suggestion. Perhaps the devs will agree with you rather than me.


I dont think this thread is really meant to be a suggestion. Usually when suggestions are made, some thoughts goes into them. That doesn't seem to be the case here.

And you are being much too charitable. I wish the suggestion got ignored, like it so richly deserves, but from seeing the horrible job they did with CoO/Xaviera, the devs might actually take it seriously.

The "everyone wins a prize" crowd can be fun, no?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


18

Tuesday, November 15th 2011, 3:56pm

A quest mode for instances is not so uncommon in MMORPGs. So I would support it. This mode could also be soloable due to buffs for the player. The quest mode offers no purple gear or mementos. It is just only there to complete the quests in the instances.

Amberwave

Intermediate

Posts: 369

Location: Chicagoland

  • Send private message

19

Tuesday, November 15th 2011, 4:08pm

Quoted from "MMOCowboy;483362"

It's well known that you can't get to end game. I don't know how else to say that without butchering it so I'm leaving it at that.

Source code

1
2
3
4
5
Make a new character, don't give him anything from your existing
character and don't buy diamonds.  
Can you get to end game?  
No?
Didn't think so.
Anyways, that said a new proposal might help with this atrocious design. Adding hard mode was a neat idea (ripoff.. but still) but it only solved a fraction of the problem with dungeons.

(I mean a tiny fraction too, not one that matters to the other 99% of your playerbase.)

You don't have to use this name but "SuperEasy" mode would be just that. A dungeon that just about everyone could do with just quest gear. They would also get some dirty stated blue versions of the gear normally drops from the bosses. Take out mems cause that's a level that people doing this aren't even at yet.

This will:
  1. Let us finish our dungeon quests (I'm making this the primary reason).
  2. Let us learn dungeons without obscencely overstatted gear.
  3. Make dungeons seem less pointless to new players (who even tried FA as a dungeon more than once when they first started playing?)
  4. Help with player retention (If I need to explain this...)
  5. Return the "casual" part of casual players.

I'm sure there's more but I don't feel like thinking especially hard about it. I haven't done any dungeon quests past NoM, save for 50 elites which are now obsolete (I can't imagine anyone wasting time on FA or NoM now).

If easy mode were enough, I wouldn't be making this post. Just FYI.



This is so ridicules I am not even sure where to start. You want short cuts to end game, and there are already tons of them. You can easily get to level 67 as a casual player in 2-3 weeks just by questing. You can get there in a few days if you wanted to. CoO makes that possible. You can get gear and stats by doing nothing, AFK group in SJF. If you are a little proactive, shells will provide fantastic gear and stats. I know people with ONLY shell gear and with 5 crimson and one bunker stated gear, and they do just fine. End game can be reached, for free, by a new player.

20

Tuesday, November 15th 2011, 4:22pm

I don't think I've ever seen somebody try so hard to shove down my throat what I *should* think is fun...wow. Thanks for letting us know how we should be playing and what the true definition of "fun" is...50% of the battle complete.

Sorry, but this really just sounds like you want your instance quests done and you can't get anybody to run you through them...maybe because you think everybody is "elitist" if the don't agree with you, I dunno. The lowbie instances are easy enough...if people don't want to run them, you're not going to "force" them to. It has nothing to do with them being too hard. They most certainly can be beat with pre-Chapter 4 gear.

Besides the AH is there, the AT is there after level 10, this is an M..M..O so there's other people involved whether you choose to involve them or not...point being, even if quest items weren't enough (which they are), they doesn't necessarily have to be. Make friends, buy something off the AH...dirty stat your own stuff...be proactive in making your toon more powerful. Intentionally gimping your character is NOT fun, (not fun, not fun, not fun, not fun....telling people what is fun is not fun).