A total of 44 Votes have been submitted.
36%
Yes, I want to finish my quests and move on! (16)
64%
No, I'm an elitist and laugh at you all! (28)
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Make a new character, don't give him anything from your existing character and don't buy diamonds. Can you get to end game? No? Didn't think so. |
Quoted from "turboreaper666;443339"
Here you go little angry troll....
Quoted from "Asteria;438081"
Really...
Hey look over there!
/closed.
Quoted from "Kalvan;480948"
I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed
Quoted from "KatalanOrk;483367"
If you wanted this to be taken seriously as a suggestion perhaps you should not have included the insult in the poll directed at anyone that doesn't agree with it.
I think the idea has merit - but what you seem to be missing is the paradox in your logic. You postulate that no one goes into dungeons as they are too hard and lacking in rewards, so therefore the difficulty should be lowered.
However you also take FA as an example, a dungeon that can easily be done at level with Ch1 quest gear. Given the blue quest gear now available from CoO it already is in easy mode. So FA would not benefit in the slightest from your suggestion.
By your own arguments, people don't want to waste time in low end dungeons. They only enter for the quests. The logical outcome of your solution is that people will get guildies to pull them through the instances on supereasy mode to complete the quests and then never set foot in them again.
I would argue that any changes to instances should be to encourage players to tackle them at level and at gear level so that they can be enjoyed as designed. Player's laziness should not be encouraged, imho.
Quoted from "turboreaper666;443339"
Here you go little angry troll....
Quoted from "Asteria;438081"
Really...
Hey look over there!
/closed.
Quoted from "Kalvan;480948"
I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed
Quoted from "MMOCowboy;483362"
Make dungeons seem less pointless to new players (who even tried FA as a dungeon more than once when they first started playing?)
Quoted from "MMOCowboy;483362"
I haven't done any dungeon quests past NoM, save for 50 elites which are now obsolete (I can't imagine anyone wasting time on FA or NoM now).
Quoted from "turboreaper666;443339"
Here you go little angry troll....
Quoted from "Asteria;438081"
Really...
Hey look over there!
/closed.
Quoted from "Kalvan;480948"
I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed
Quoted from "MMOCowboy;483371"
It's only an insult to those that it applies to. I was just making it easier for you to understand yourself.
Sorry if this is confusing, paradoxes don't exist. They're just ideas in your head. New players should not be going to CoO to get gear to come back and do Ch. 1 content. I can see you disagree with this but I'll say it anyways: New players should not be obligated to join guilds with high level players to pull then through dungeons. This is NOT fun... While systems have been made to make this seem like it's the right way to do things (those silly teaching certs), it's really not fun being walked through dungeons. Not fun, NOT fun, not FUN, and then maybe a little fun de nada?
I think I see where you got "people don't want to waste time in low end dungeons" which is from other arguments, not mine. My suggestion makes the dungeons worth doing. Again, that's doing, not being hand held by an overstatted player or high level player or walked through by other players. This applies to all dungeons, not just FA.
Right there, your last comment included something amusing... "Gear level."
People like you who really do like being elitists just don't get it. "Gear level" is for end game. More than that it's for the hard modes of end game, not just as you go.
Dungeons should be "doable." That is my point, nothing more.
*boggles*
Quoted from "MMOCowboy;483395"
KatlanOrk, I give up, you're a troll. /ignored
trav42073, please reread my post, ignoring the modifications to what I said in the trolls post.
regento, I appreciate it but I can't even do DoD easy at level 67 without some geared player pulling us through. Why would I bother someone to do the same attrocious thing in GC or Sardo?
Kefkai, there is no question, it IS retarded.
Edit: I'm sorry, regento I can't even do hoto easy at lvl 67 without some overgeared player pulling us through.
"Troll." I do not think this word means what you think it means.
Quoted
KatlanOrk, I give up, you're a troll. /ignored
) you should have a group of same level or better players, possible guild runs or pugs. Game was meant to be played like that...
Quoted from "KatalanOrk;483409"
Obviously the best way to improve a suggestion is to ignore those that disagree with it.
However, that said I wish you all the best with your suggestion. Perhaps the devs will agree with you rather than me.
Quoted from "MMOCowboy;483362"
It's well known that you can't get to end game. I don't know how else to say that without butchering it so I'm leaving it at that.
Anyways, that said a new proposal might help with this atrocious design. Adding hard mode was a neat idea (ripoff.. but still) but it only solved a fraction of the problem with dungeons.
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Source code
1 2 3 4 5 Make a new character, don't give him anything from your existing character and don't buy diamonds. Can you get to end game? No? Didn't think so.
(I mean a tiny fraction too, not one that matters to the other 99% of your playerbase.)
You don't have to use this name but "SuperEasy" mode would be just that. A dungeon that just about everyone could do with just quest gear. They would also get some dirty stated blue versions of the gear normally drops from the bosses. Take out mems cause that's a level that people doing this aren't even at yet.
This will:
- Let us finish our dungeon quests (I'm making this the primary reason).
- Let us learn dungeons without obscencely overstatted gear.
- Make dungeons seem less pointless to new players (who even tried FA as a dungeon more than once when they first started playing?)
- Help with player retention (If I need to explain this...)
- Return the "casual" part of casual players.
I'm sure there's more but I don't feel like thinking especially hard about it. I haven't done any dungeon quests past NoM, save for 50 elites which are now obsolete (I can't imagine anyone wasting time on FA or NoM now).
If easy mode were enough, I wouldn't be making this post. Just FYI.