Quoted from "MMOCowboy;483362"
This will:If easy mode were enough, I wouldn't be making this post. Just FYI.
- Let us finish our dungeon quests (I'm making this the primary reason).
- Let us learn dungeons without obscencely overstatted gear.
- Make dungeons seem less pointless to new players (who even tried FA as a dungeon more than once when they first started playing?)
- Help with player retention (If I need to explain this...)
- Return the "casual" part of casual players.
Quoted from "mnkmurphy885;483413"
I realize that the above was a bit snarky, but come on, at 67 you can't complete HotO easy???
Quoted from "EsxCape;483476"
lol that's the best thing about old content like HotO... the damage was %-based. I wish more damage in instances was %-based cause that has so much more potential to be flexible; even if you have a ton of HP, you're still losing the same proportionate chunk of it as you were when you only had a little bit of HP.
Quoted from "vfwiffo;483482"
He-he... percent based damage rocks. Once I was in Barren Cave (can I say cave here on the forums? :p), and saw a toon fighting Tifka. I figured he couldn't take her, so I'll stand and watch and rescue him if he gets too low.
Next thing I know, I am at res point. Most embarrassing death I had, considering I was L62 at the time.![]()

Quoted from "EsxCape;483476"
lol that's the best thing about old content like HotO... the damage was %-based. I wish more damage in instances was %-based cause that has so much more potential to be flexible; even if you have a ton of HP, you're still losing the same proportionate chunk of it as you were when you only had a little bit of HP.
With HotO now, what makes the big difference is your overall power to inflict damage quickly. People can solo it because they have enough damage output to kill the boss before it uses enough %-based attacks to kill them (due to level 67 skills, weapons, etc). Plus the boss is like, what, level 50? 55? A 67 vs. a 55 is a pretty solid leg up in terms of dodge, resistence, and overall HP. Even so, I have seen some top level 67s "accidentally" die in HotO normal because they'll get careless. It's pretty funny.
Suppose you went into HotO and just stood there and let the boss whack on you for a few minutes (especially Medusa lol). Take note of how much HP you lose and over how much time. For a tank, maybe it wouldn't be so bad. Others of you may be surprised.
Point being, if this guy is having trouble in HotO, it's fairly understandable. I wouldn't be so condescending about it.
Quoted from "svrStewey;483631"
I voted "No, I'm an elitist and laugh at you all!" for the eff-of-it. I agree that RW has made all the instances ridiculously aggressive even at noob mode. I hate going to instances for two reasons, well three.
1) Ridiculously hard. #2 & 3 solve the answer to your question as to why I didn't/don't go with an uber group.
2) The server I am on hates pug groups, are too greedy, and feel they are pulling someone. Then when, in a pug group, when a drop drops, someone "accidentally" forgets to set type as dice. Usually that someone has it set for dice until ready to pick then sets to ffa and quickly changes it back without no-one knowing because of the action going on. These groups suck, and usually you wind up dying and not getting a res because g1 has the elites with a good healer. Leaving g2, and if full, g3-g6 with a crappy healer that doesn't know how to heal. Usually with the secondary groups healers dying and the first group (which is the greedy group) not ressing others unless part of their guild. Basically in one simple sentence, people are greedy and don't like to help one another out. I noticed that the minute I arrived in SJF before the shells got put in game.
3) The server is dead. Which is the case on Palenque. RW AND FA did too little too late. They should have listened to the complaints and reverted or fixed the problems when they arose instead of now when the server base has already been lost. Even though it was a small nerf on the shell gear, it was enough of a ripple built on top of the multiple ripples that were pent up to create a huge tsunami.
Quoted from "mnkmurphy885;483679"
I don't disagree with you entirely EsxCape, but that was partially my point. Percentage based damage actually makes HotO easier for the less geared and harder for the lazy overgeared who aren't paying attention. There is actual strategy involved in hoto, it is much less of a gear check than a lot of the higher instances.
And OP wasn't referring to HotO normal where he could easily be killed by a worm no matter how uber his gear is, but easy.
I never farmed HotO for clean t4 blues, but a heck of a lot of people did, and plenty more farmed it for mems when they weren't geared enough for DoD. Not being able to complete HotO easy with a level 67 toon prompted me to ask sincerely if snarkily, what the heck is OP wearing?? If he wants to skip ALL gearing til he can go endgame, he's gonna be naked and inexperienced forever.
A 67 in quest gear with a bloody root of nightmares or other 60 crafted weapon tiered to 6 or 7 shouldn't have any problems in HotO easy with just a few people equally ungeared, if they glance at any number of HotO strat guides.
Quoted from "sfvictor;483708"
"For the price of 10 transport runes, all mobs are instantly killed and bosses are blindfolded with hands tied behind their backs."![]()




Quoted from "EsxCape;483702"
However, he is talking about quests. Not gear. I think he made it very straight-forward when he said the only purpose this "supereasy mode" would serve is quest completion and nothing else. Not gear, not stats, not bragging rights, not progression. Quests and quests alone.
Quoted from "turboreaper666;443339"
Here you go little angry troll....
Quoted from "Asteria;438081"
Really...
Hey look over there!
/closed.
Quoted from "Kalvan;480948"
I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed
Quoted from "Darksabbath;483721"
Let me add, that as a new player, it can be a daunting task to even find a group of people your level to group with, for anything. My 29/26 wd/s on Govinda has been in a grand total of one group, and the three of us weren't even together. He invited me, and ran along his merry way. Neither he, or the other person, responded to group chat. It wasn't so much a group, but more of a xp share in Aslan south. And that happened just yesterday. So, it is all well and good to say get a group and go do it, but it seems hard to find them at low level. And the limiting of a world chat channel to paying to use it seems detrimental to finding people.
There is several things I still haven't done. I wandered into Forsaken Abbey at level 20, and promptly got raped by three level 19 mobs that ganged up on me when I tried to pull. I couldn't get a group for it, so I ignored it. I tried Crafty Bernok at 21 when i got the quest, and after I respawned, I abandoned the quest. I came back again at level 26 or 27, and I think I managed to get him to maybe 80 or 90% before I respawned with debt. I decided to check him out on the wiki, and found out he has 77k HP. That seems a tad excessive for a "level 20" quest, doesn't it? Ancient Dreamer (the Oblivion Shrine one) was more of the same. I got the named dragonfly in Aslan Valley to 97% before he toasted me, iirc. I didn't even realize that Necroplis of Mirrors was an instance zone until I zoned in (and saw it say normal mode, how do you choose the mode?). I got a quest that said level 30, and the first mob I saw was level 37. I figure if it is anything like the Abbey (I still haven't done it), I should come back maybe at 50 to try it. Of course any gear I get will be useless, the xp/tp non-existent, but at least I can say I did it. Right? Right?
Perhaps the quest mode version wouldn't be such a bad idea. If it sees you are solo, it spawns the quest version of it, so at least you can attempt this stuff near the level the quest says it is. The game seems less than noob friendly. It also seems to encourage allot of solo play, and then randomly throws the "must-group" element at you. But it seems all the groups are for the 50+ crowd.
Quoted from "turboreaper666;443339"
Here you go little angry troll....
Quoted from "Asteria;438081"
Really...
Hey look over there!
/closed.
Quoted from "Kalvan;480948"
I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed
Quoted from "MMOCowboy;483760"
...
Um, I said the dungeons would be doable in quest gear. My primary reason was because I wanted to be able to complete dungeon quests both on my existing character and new characters.
I don't believe anyone that says they level to 19, find 5 other people that leveled to 19 in quest gear and run FA, same for NoM, or any other dungeon.
You're full of it. You didn't do it like that, you stacked stats until you were able to do it. There was no other option. There is no other option. This aims to change that. So, now that you've ranted, raged, and represented I'll ask you the obvious question...
How many players play this game vs. how many players read the forum vs. how many players voted?
Do you understand what I mean by 99% yet? What would benefit this game and the players more?