You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Friday, November 18th 2011, 10:34pm

New Skill Idea

I just had a thought of a possible cool new priest item set/elite skill that would be awesome. I'm sure many of you have other ideas so feel free to throw in some ideas. Who knows, maybe they will become a new skill :D


Class: Priest
Type of skill: Item-set
Skill name: Longevity
Level: 70, 75?
Cost: 50% MP
Cooldown: 15min
Duration: 30min
Effect: All buffs recieved after recieveing the Longevity buff will have their duration increased by 20%.

I think this would be a very useful skill. It would be a party buff but only for a six man party. I know the mana cost is steep, but it would be worth it. Of course siege buffs and item shop buffs such as speed mount pots would be excluded. But having the ability to extend buffs like Hero Pots from 10min to 12.5. Holy Aura becomes a 6 sec buff. Foods that last 15min will become 18min. Egg rice would go from 30min to 36min. It would help people conserve their items and reduce the amount of spending on said items as well. Only thing is that the set with this skill on it would be VERY PRICY i would assume.

I got a few more skills in mind, but this is one of my better ideas.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

2

Friday, November 18th 2011, 10:51pm

Class: Mage
Type of skill: doesn't matter lol
Skill Name: Supernova :D I'm an outer space freak... deal with it. :p
Level: 70?
Cost: 300 Mp
Cooldown: 30 secs
Effect: Deals 600 fire damage to target, and 500 fire damage to all enemies nearby.

Skill name: Inferno Wave
Cost: 300 Mp
Cd: Global cooldown
Cast: 3 seconds (spell is casted while casting, like thunderstorm)
Effect: sort of like Chain of light, phoenix, and thunderstorm. Shoots a column of fire, dealing 600 fire damage every second to all enemies in front, within a range of 100.

Note: damage specified above is not a set damage like firey chance.
Note 2: Damage speified above came off the top of my head and are pretty much random. :)

Speaking of new skills, I remember someone suggested a new scout skill at the start of Ch 4: Tears or Scouts. lol
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

Zeylon

Trainee

  • "Zeylon" has been banned

Posts: 123

Location: Roaming around a Server that starts with a "G"

  • Send private message

4

Saturday, November 19th 2011, 12:41am

Class: Druid
Type of skill: Item-set
Skill name: Armageddon
Level: 70,
Cost: 100% MP
Cooldown: 24Hr
Duration: 1 Sec
Effect: Clear entire dungeon.

5

Saturday, November 19th 2011, 1:26am

Druid\Warrior
Replaces "Resistance" Elite
Level 45
Battle Hardened
Passive: + 5% (+.1% Per level) to Physical Defense.

6

Saturday, November 19th 2011, 12:35pm

Class: Knight
Type of skill: Item-set
Skill name: Don't Sucking
Level: 70
Cost: 200MP & 10% MP
Cooldown: 2629743sec (1 month)
Duration: 30 Sec
Effect: Enables the Knight to do respectable damage somewhat equivalent to other melee classes, so they might have a short duration of time where they can see how much they still suck on a monthly comparison.

7

Saturday, November 19th 2011, 3:50pm

Here's a better one for mages:
Class: Mage
Type of skill: Item-set
Skill name: Memory Wipe
Level: 70,
Cost: 25% MP
Cooldown: Can only be used once.
Duration: 5 seconds
Effect: Get's rid of all the useless Mage set-skills and replaces them with useful ones that aren't meant for M/Wd only.

8

Saturday, November 19th 2011, 9:23pm

this is for ideas not dreams. so why post something that is not even a idea for a skill. is what this thread was posted for not complaints. there should be a place for those if not why not make one
Indigo
k/s
67/55

9

Saturday, November 19th 2011, 10:13pm

Or just like that "other" game, there should be longer duration and/or group versions of the more common buffs. Makes things so much easier, doesn't really unbalance anything. :rolleyes: