He's being considerate by taking the OP seriously...well, I think he is anyway. :p
6) Well, kinda makes sense... you hit someone tough with a sharp metal shard, it gets damaged. You should arrows at them? Not so much.
Arguments supporting realism in a
fantasy game is nice, but should be tempered with understanding. While it may be neat to have realistic portrayals of physics, it doesn't do well to favor one class or the other. Runewaker, of course, favors certain classes over the other. Doesn't mean I'll like it though lol.
Though Rogues are considerably favored, imho, they shouldn't also have to pay for more Golden Hammers than others (like Knights).
If class balance isn't to your liking then, how about reasoning using your own argument. Does a string on a bow not wither with use? If you stretch it enough, will it not snap into pieces?
Solution: Make that every use of the Shot (and/or Auto-Shot) or any other ammunition using skill reduce the Bow or Crossbow durability at the same rate as normal melee weapons.
Probably harder than it sounds, if durability loss is derived from the amount or number of white damage incurred, since bows don't have an equivalent white damage. Every 25 Auto-Shots maybe? Durability loss after 25 Shots? Let the Scouts of today decide. They've been nerfed enough. Make them nerf themselves
Additional Thought - Runewaker and Frogster...ever think of asking the player population about changes you want to implement? A poll isn't that hard to set up...