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1

Sunday, December 4th 2011, 3:14am

Adjust trash drops--Runes/Production Runes

I would really like to see less trash loot, especially at higher levels when our packs are already 3/4 full of potions, buffs, unfinished quest items, finished quest items, trash stats that we can't bring ourselves to throw away after spending so many hours farming mentos, and of course, all the tokens, coins, shells, etc. I have no problem with gear drops, as it generally seems to scale well with level. Specifically, I'd like to suggest two changes to loot drops.

Remove low tier runes: If a mob CAN drop IIIs, they should no longer drop I, and IIs, and if they can drop IVs, they should no longer drop IIIs either. Possibly let runes of higher rank drop, but simply remove the low tier drops entirely, because no one uses them at higher levels, and they are almost an annoyance, when acquiring loot should be fun.

More diversity of Production Runes: Everything from Howling Mountains to Tergothen Bay drops Link Runes. That is a good thing for Carpenters, but it leaves crafters in every other trade a little neglected. I've yet to find anything in the whole Land of Malevolence or Redhill that drops Activate Runes, and I've scoured pretty thoroughly. This is very disappointing, especially since, at higher levels, we do not have good drop rate trying to farm them from low-level mobs. I'd like to see many more Production Runes of all types, and definitely would like to see all types dropped by at least one type of mob in every zone.

Agree or disagree with sound reason, and addend any constructive ideas of your own related to loot drops. Thanks for reading.
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2

Sunday, December 4th 2011, 6:51am

I definitely have to agree on the production runes. THe link runes are way overpopulated all over, inlcuding low level areas.

3

Tuesday, December 6th 2011, 12:24am

Besides buying them on AH, the easiest way to get production runes is twink a new alt with 2-3 dirty DOD statted pieces of gear and have him attack mobs about 7-8 level too high (which works with minimal danger due to twinking). Almost every drop is 3 runes, from blends on FA bats, Activates on Bandits, etc. When he levels too high - remove alt, pass gear to new alt, rinse, repeat.

As of now, there is no easy way to get V that I know of. III drops all over, IV in instances from bosses. V come from bags, but they are a pain to get. Would be nice if higher level bosses droped Vs, or maybe higher rank runes.

Both should be revamped, I agree.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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4

Tuesday, December 6th 2011, 1:33am

I was getting overloaded with activate runes in Bay the first 2 days it opened and even dropped some on AH. I was mostly in the south end of Bay. (Since then I've been leveling up a couple characters back on the Toni/Morrok chains in SJF/NJF/Limo/Maev/Redhill.)

I'd been hoping Bay would drop more blend runes but I have other places to get those. (Rusty's methods work well.)

Having the npcs in Bay drop level I-III runes is a silly nuisance, these Bay level 68-69 mobs should be dropping level IV runes, level III runes started dropping back around level 40. Bosses should dropping level V runes.

Using your Lootmatic greed/drop settings to get rid of trash drops helps but that should be necessary.

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5

Tuesday, December 6th 2011, 1:39am

lootomatic filters ftw. damn xyr beat me
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6

Tuesday, December 6th 2011, 2:43am

Like I said in my OP, I believe getting loot should always be fun, and never annoying. I use lootomatic too, but it only emphasizes that there is a problem. If we have to write and setup an addon to throw stuff away, why should that stuff exist at all? Farming with an alt (which I've done) also emphasizes the later lack of certain Production Runes. We have to go out of our way to obtain the things we want, and also have to go out of our way to get rid of and avoid the stuff we don't want. I'm not saying this is a major issue, but it does subtract from the fun of the game. I also thought of something else.

Remove crappy ammunition: Get rid of low-level arrows and projectiles. Similar to runes, a mob or boss should not drop anything lower than the best type they can drop. Projectiles should only drop from level-appropriate mobs. According to runesdatabase, this level 14 Throwing Axe drops from level 18 mobs all the way up to level 50 mobs, and even a level 70 boss. Since it is a level 14, why doesn't it start dropping from level 14 mobs? And since the next best projectile is level 21, why don't these throwing axes stop dropping at level 20 mobs? Level 1 projectiles should drop from 1-6 mobs only, level 7 from 7-13, level 14 from 14-20, level 21 from 21-27, etc.
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7

Tuesday, December 6th 2011, 2:55am

I feel that production runes should be sold by npc vendors in the game . Crafting is a essential part of the game imo.
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8

Sunday, December 11th 2011, 12:22pm

Quoted from "CROMI80;490888"

I feel that production runes should be sold by npc vendors in the game . Crafting is a essential part of the game imo.


An ingenious gold sink idea...surprised no one has thought of this before. If someone has, I apologize. I can't read every forum post :p

The crap ammunition is also a great idea...er, I mean it's also a prevalent problem. Retool the loot drop tables, RW.

...do I +1 it or Like it? Why isn't this website blue? ....Oh...nevermind. :P
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9

Monday, December 12th 2011, 6:48pm

Quoted from "vfwiffo;490842"

Besides buying them on AH, the easiest way to get production runes is twink a new alt with 2-3 dirty DOD statted pieces of gear and have him attack mobs about 7-8 level too high (which works with minimal danger due to twinking). Almost every drop is 3 runes, from blends on FA bats, Activates on Bandits, etc. When he levels too high - remove alt, pass gear to new alt, rinse, repeat.

As of now, there is no easy way to get V that I know of. III drops all over, IV in instances from bosses. V come from bags, but they are a pain to get. Would be nice if higher level bosses droped Vs, or maybe higher rank runes.

Both should be revamped, I agree.


Agree with vfwiffo here... I can get about 800 Activate runes in an hour if I'm on a good roll.

III runes are all but irrelevant now, and will be even more so once they reactivate Eve; that's a good thing. The game needs to progress. Being stuck with garbage rune drops, low level ammunition, and abysmal pet egg drops from magic cavies in the new zone are simply pathetic. Every 20 levels or so the mobs should increase the level of rune they drop, and boss rune drops should be one level ahead of mobs. I know that for me, runes are becoming less and less relevant, which makes me LESS inclined to spend transmuter chargers on tiering/combining them. If you offer IV & V runes as regular loot drops, I'm sure people would be much more inclined to create VII & VIII runes. Anything lower than those levels of runes just feel like a drop in the ocean of huge stats out there right now.

Wow, sorry about the long paragraph... don't know where all that came from :p.

As to production runes, I think the suggestion of selling them for gold is a good idea. However, they were originally included as drops for a reason (though I don't know exactly what that reason was), so rather than a straight up buy-them-for gold idea, how about you can exchange any production rune for a rune of your choice, for a small fee?
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10

Monday, December 12th 2011, 7:10pm

I wish there is more link runes in the game... :D

I always wondered how come someone sells production runes, and I am having trouble get of them enough, even I don't do much of crafting?!

vfwiffo, thank you for info!

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11

Monday, December 12th 2011, 7:52pm

Quoted from "TheMann64;492765"

Agree with vfwiffo here... I can get about 800 Activate runes in an hour if I'm on a good roll.

III runes are all but irrelevant now, and will be even more so once they reactivate Eve; that's a good thing. The game needs to progress. Being stuck with garbage rune drops, low level ammunition, and abysmal pet egg drops from magic cavies in the new zone are simply pathetic. Every 20 levels or so the mobs should increase the level of rune they drop, and boss rune drops should be one level ahead of mobs. I know that for me, runes are becoming less and less relevant, which makes me LESS inclined to spend transmuter chargers on tiering/combining them. If you offer IV & V runes as regular loot drops, I'm sure people would be much more inclined to create VII & VIII runes. Anything lower than those levels of runes just feel like a drop in the ocean of huge stats out there right now.

Wow, sorry about the long paragraph... don't know where all that came from :p.

As to production runes, I think the suggestion of selling them for gold is a good idea. However, they were originally included as drops for a reason (though I don't know exactly what that reason was), so rather than a straight up buy-them-for gold idea, how about you can exchange any production rune for a rune of your choice, for a small fee?


Lol,

I loved having my Knight as level 56 -> 60 in the Puppet Room.

I use to come out with 30 - 60 stacks of Activate Runes every hour.

It was beautiful.

I came to a point that the Guild Cook rejected any more activate runes. :3

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12

Tuesday, December 13th 2011, 2:48pm

I normally get several hundred III runes a day. Useless pretty much. Is & IIs have been listed in lootomatic 2 years ago. And IIIs are getting pretty close.

13

Tuesday, December 13th 2011, 6:30pm

+1,000,000 to selling production runes from NPC's. A static price of 150k-200k per stack would be very nice.

And +10,000,000 to everything else mentioned in this thread about the trash drops. I'd have to say that 50% or more of what I loot gets automatically thrown out by Lootomatic, and I'm adding something more to the Drop-Pass filter every day -_-

14

Tuesday, December 13th 2011, 7:27pm

If you are paying 150-200k per stack of production runes, you might as well buy on AH. They rarely go above that anyway, although I guess it would be a bit of a gold sink.

A stack of any production runes sells for 10 dias in item shop. Too expensive with current dia prices, but they never run low. :)

+1 on limiting ammo drops. Really, throwing weapons are not used for damage so who cares. Arrows are, but there are no regular drops I know of that beat runic thorns besides magic pattern ones (200 vs 196 for runic), and every scout should have runic weapon by the time he is in zone that drops better arrows...

Hmmm... looking in runesdatabase I see obsidian arrows and shadow of 1000 feathers ones that would be worth using over runic thorn. Anyone has any idea where those come from?

On magic runes... I think one of the reasons why everyone loves Eve is because it is such a pain to make base IIIs into something useful. Making mobs drop IV and bosses drop V would make rune production a more viable part of the game.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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15

Tuesday, December 13th 2011, 8:09pm

Wonder why I always get short on Blend runes?! (not really, there is a good reason for that :D)

If I ever get bored with main character (in other words, if main character decided to have some library time), what's the best place to get blend runes? What level should character be?

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16

Tuesday, December 13th 2011, 9:49pm

Quoted from "RoMage;493121"

Wonder why I always get short on Blend runes?! (not really, there is a good reason for that :D)

If I ever get bored with main character (in other words, if main character decided to have some library time), what's the best place to get blend runes? What level should character be?



Twink an alt out go to ToWW in ystra at lvl 25, the mons drop 2-3 blend runes per kill.

17

Tuesday, December 13th 2011, 10:29pm

Quoted from "regentego;493152"

Twink an alt out go to ToWW in ystra at lvl 25, the mons drop 2-3 blend runes per kill.


Before that, leeching bats in FA are my good source. L5-L6 twink is easy enough to raise.

I never bothered with luck pots on an alt... by the time I am done with training HK to luck pot, the alt is likely not useful anymore. Without the luck pot I never got more than 3 runes per drop. Do people get more than 3 on luck potion alt?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


18

Wednesday, December 14th 2011, 12:25am

I pm'd him to keep this from getting completely off-topic, but it will just have to come back around.

I farmed several stacks of Blend Runes as a level 58 Knight killing level 64 and 65 mobs at Ghost City in LoM. That was during the Halloween event, and I was getting close to 40k XP and 5K TP per kill. Those were good times.

As best I can tell, you can't get more than 3 production runes per kill. If you're well below the level of the mobs you're farming from, you'll get 2-3, if you're at or near level, 1-2, and if you're well above level, you'll get 0-1. A Lucky Target will improve this rate, but the greater the level difference, the closer to one end or the other you will be. Lucky Pot can't overcome a great level difference, but it can make poor farming reasonable, or reasonable farming great. I never farm without Lucky Target unless I'm at least 3-5 levels lower than what I'm fighting.
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19

Wednesday, December 14th 2011, 4:32pm

TY all for sharing this info!