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41

Thursday, December 22nd 2011, 7:11pm

Quoted from "MMOCowboy;495920"

Are you katlan's alt trolling account or what? Making siege engines have higher hit points so that they can only be taken down by the same people burning gates is a pay-to-win suggestion, hands down. There is no way that will improve siege.


No. I am not his alt and don't know him in game. I just don't agree with you continually mis-quoting me. I will say this one last time and this is the last time I will reply to this thread because it's obvious you only want to troll your own thread and personally attack anyone that doesn't agree with you.

I am not suggesting to just raise the HP of seige engines to the point only so-called pay-to-win players can kill them. What I am and have suggested is to beef them up by raising the defenses and/or reducing the damage they take from players. Siege towers, castle turrets, guards, ect. will still be able to kill them well as they do now. That will even the field between p2w and f2p players, not make it more one sided.

Xyrrth

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42

Thursday, December 22nd 2011, 7:17pm

One of Siege's problems is that Runewaker has neglected to change the guards, gates, firetowers, treacheries, etc from their original values back when the level cap was 55.

Scale their defences/offences up to reflect the current player cap of 70 should fix most of the current problems.

Continuing to eliminate the various exploits that those going over to the dark side use would help too.

43

Thursday, December 22nd 2011, 11:00pm

even better. they could make gates/siege weapons take 1 HP per hit. period. no matter what's hitting it. EXCEPT other siege weapons. 3 million hits to take downa castle gate. give siege weapons a bunch more hp. it wouldn't MATTER what your gear level was. you're either 50 people attacking the gate as fast as you can to do that much damage, and 3 million hits sounds like a pretty high number, so you wouldn't bother, same on siege weapons, you'd roll out siege weapons to break siege weapons.

take that! solves level equations, solves the part where it's zerg wars instead of siege wars, and voila!

trav42073

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44

Thursday, December 22nd 2011, 11:58pm

I think many many guilds truly dont understand all the options that are available in siege via the buildings in ur castle besides the processing factory. do some research and u will find there is a lot most of you are missing as far as being able to raise ur defenses and whatnot.

the biggest problem with siege in reality is the point droppers. if guilds were more fairly matched and mercing was eliminated it would be better for all, except for the point droppers and mercs.

i will say some sort of scaling needs to happen based on current lvl cap. but keep in mind, not everyone is at level cap. so there has to be some sort of balance so that even guilds with more low level members can do something besides farm towers for crystals and having to resort to hiring mercs to do the offense work.

my two cents.
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45

Friday, December 23rd 2011, 12:29am

Quoted from "trav42073;496110"



i will say some sort of scaling needs to happen based on current lvl cap. but keep in mind, not everyone is at level cap. so there has to be some sort of balance so that even guilds with more low level members can do something besides farm towers for crystals and having to resort to hiring mercs to do the offense work.

my two cents.


That's what I've been saying almost since siege came out. They should do something to level the field, scale damage by the targets defense or something like that.
Siege is fun, but there is such a disparity between levels you either walk over a whole guild or get walked over.

High level players can mostly ignore the guards and one hit all the defenses, while it takes a full party of lower levels to take the tower guards and the same party 10 minutes to get through the defenses.


The whole mercing and guilds 'managing' their points is getting crazy too. We've fought the same guild 5 times, and each time it seemed like a completely different guild. One time they didn't have anyone under 60, next time they had no-one over 50. When you get more points you find yourself matched up with a guild that has all the low levels from the first guild.
It's basically just preying on legitimate guilds by dropping their points to get a better chance at winning.

46

Saturday, December 24th 2011, 12:11am

Quoted from "trav42073;496110"

I think many many guilds truly dont understand all the options that are available in siege via the buildings in ur castle besides the processing factory. do some research and u will find there is a lot most of you are missing as far as being able to raise ur defenses and whatnot.

the biggest problem with siege in reality is the point droppers. if guilds were more fairly matched and mercing was eliminated it would be better for all, except for the point droppers and mercs.

i will say some sort of scaling needs to happen based on current lvl cap. but keep in mind, not everyone is at level cap. so there has to be some sort of balance so that even guilds with more low level members can do something besides farm towers for crystals and having to resort to hiring mercs to do the offense work.

my two cents.


I'll just reference this: http://forum.us.runesofmagic.com/showthr…ight=Gear+Score

Zeylon

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47

Saturday, December 24th 2011, 6:43am

MMOCowboy, lets lay off on the personal attacks and disrespect and that goes for the rest of you as well. And yes, lets stay on Topic you would.


IMO..i wish we had boiling oil to dump on the gate breakers :)

48

Saturday, December 24th 2011, 7:10am

Quoted from "Zeylon;496398"

MMOCowboy, lets lay off on the personal attacks and disrespect and that goes for the rest of you as well. And yes, lets stay on Topic you would.


IMO..i wish we had boiling oil to dump on the gate breakers :)


That'd be awesome wouldn't it? And the sound effects.. screams as the character bur... that's getting a bit morbid isn't it. Hmm.

Either way, I concur with Zeylon. Boiling oil for sure!
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


Zeylon

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49

Saturday, December 24th 2011, 7:13am

i think it would be Hilarious seeing like 15+ ppl running around in circles with fire on top of their heads after Boiling oil being dumped on them lol

50

Saturday, December 24th 2011, 7:22am

Quoted from "Zeylon;496402"

i think it would be Hilarious seeing like 15+ ppl running around in circles with fire on top of their heads after Boiling oil being dumped on them lol


I know right? That'd be the most hilarious thing ever. Not sure I'd much like the lag I would think that would cause though. :P
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


KatalanOrk

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51

Saturday, December 24th 2011, 9:28pm

Super heated sand is better than oil - much cheaper to use and if you have ever been to a beach you'll know how sand gets absolutely everywhere.

52

Saturday, December 24th 2011, 9:54pm

pressurized water cannons used for riot control with knockback effect... nuff said.

kingzamorak

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53

Saturday, December 24th 2011, 9:55pm

SW will be in beta forever, so i don't see any changes what so ever coming up.

54

Saturday, December 24th 2011, 10:10pm

Quoted from "KatalanOrk;496550"

Super heated sand is better than oil - much cheaper to use and if you have ever been to a beach you'll know how sand gets absolutely everywhere.


Good point... much cheaper and probably hurts just as bad. I +1 this suggestion!

Quoted from "Silenteye7;496556"

pressurized water cannons used for riot control with knockback effect... nuff said.


Hehe. That would sure be interesting.. o.O

Quoted from "kingzamorak;496557"

SW will be in beta forever, so i don't see any changes what so ever coming up.


Awww you ruin fun. :( Debbie Downer!!!
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


55

Tuesday, December 27th 2011, 11:18pm

Can't help but say it like it is. Needed to be said. While your suggestion IS in the right direction Zey, it would require adding something to the game and I think that is even less likely. Still, the populace has spoken:


"Voters: 45. This poll is closed" == They just don't care anymore.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

MegaMouseSEC

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56

Wednesday, December 28th 2011, 8:33pm

I am replying to this more due to the fact that I was here when Siege started, left for a bit, and now am back playing again. The differences I can see are this:

1 The gates and tower guards are way too easy to kill after a character hits the lvl cap at 70 and is geared either in endgame or next to endgame gear.
2 Noone uses the weapons to take down the gates anymore because a properly geared mage can take them down in only a few fireballs.
3 The tower guards are way to easy to take out now, again due to them not beign properly scaled to the new lvl cap.


These suggestions should be implemented:

1 Scale the lvl (or HP) of the gates to match the players lvls.
2 Make the Gates immune to any bleed effect or dot effect.
3 Make it so that a Seige engine either must do the initial attack or must finish off the gates (doing this will bring back the Siege into siege)
4 Scale the guards to the lvl of the players where they should be (kinda ridiculous that a mage can one shot the guards now).
5 Buff a lower lvl guild's participating members so they can truly compete against the endgame geared players.
6 Set true limits on the number of participants in Siege wars. it is stupid to have one guild with only 5-10 players going against a guild with 50 players online. That is truly unfair again.
Set the limits up at 5, 10,15, 20, and so on. No battle can commence until the minimum number of players has entered the field. Once the minimum has been reached no new players can join the battle until the second minimum has been reached by each team.
Ok number 6 will cause soe people to grumble, but this will give each side a better and more fair chance at winning.