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GarySandstorm

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1

Wednesday, December 21st 2011, 9:25am

Rare Crafting stones

Howdy

I and many other crafting buddies have been on the hunt since the new expansion looking for these rare stones. Frankly it is almost impossible to get.

- Mysterious bags spawn rate is to low. Needs to be increased.
- Mysterious bags loot table to large[making the chance to drop lvl 70 craftable stones negligible. Remove stupid stuff like link runes, other lesser crafting stones.

- Tomb of the Seven Heroes to difficult to complete and farm for stones.

The main suggestion would be to make these stones purchasable with ancient mementos. Make it the same price as the new gears 630 if you want to.

I find it unfair that it is so easy to get rare gear with really good stats so easy using shells, mementos and energy. Yet crafters go through hades to get things crafted. Firstly, leveling to 70 is not easy, then finding refiners who are lvl 66 which is not easy aswel, and then having to get these rare stones is a nightmare, and finally when we craft the item, it comes with dirty stats that are crappy.

Yes we get a chance at orange and brown items but those pretty rare, in a year and a half i have only crafted 2 brown blood barriers and 1 judges helmet out of hundreds of purples.

two22222

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Wednesday, December 21st 2011, 9:52am

Quoted from "GarySandstorm;495561"


- Mysterious bags spawn rate is to low. Needs to be increase
- Mysterious bags loot table to large[making the chance to drop lvl 70 craftable stones negligible. Remove stupid stuff like link runes, other lesser crafting stones.



The first part of this I disagree with, I got 7 old bags yesterday in 90 minutes of TP farming. I do agree with the second point 100% though, getting a link rune and a crappy blackstar stat for the 100th time in a row makes me rage. If they would make it so that nothing but the blackstar stats, mem vendor recipes, and the rare crafting mats would drop from the bags, it would give us all a bit better chance of getting what we want.

I also agree with selling them for mems, this would make a lot more of these daggers available to the masses, thereby getting more people ready to run the new content. This would give frogster more money (from puries, plussers, drillers, etc.) since we would all be regearing with our new, uber gear.
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Kefkai

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Wednesday, December 21st 2011, 9:55am

You know what you need to say to get the ball really rolling in terms of the suggestion is that, Frogster would make a lot of money off people tiering their new crafted weapons if more crafting supplies were available.

I mean you can take your time getting charges but most people buy them from the itemshop, charges aren't exactly cheap when you're tiering something up quite a bit. Those charges = money, implementing other ways to get crafting mats would make Frogster more money.

mrmisterwaa

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Wednesday, December 21st 2011, 8:28pm

Tbh,

I like it this way.

I am one of the few Blacksmithers on Grimdal and I do not appreciate people getting something for free without working for it.

It is a great f2p, no work alternative to make them rare drops because they are already rare drops in instances.

GarySandstorm

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Wednesday, December 21st 2011, 9:22pm

Quoted from "two22222;495562"

The first part of this I disagree with, I got 7 old bags yesterday in 90 minutes of TP farming.


Which area are you farming tp? maybe different mobs ahve different drop rates for the bags. Because i do the public events daily at the first town, and i kill alot of those funny looking rhino mobs and the warriors/archers with barely a bag in site.

Quoted from "mrmisterwaa;495674"

Tbh,

I like it this way.

I am one of the few Blacksmithers on Grimdal and I do not appreciate people getting something for free without working for it.

It is a great f2p, no work alternative to make them rare drops because they are already rare drops in instances.


Not sure what you are trying to say? sentence is a bit confusing sorry :3

Though you do mention instances. The main problem with that is it puts the stones in the hands of those players who are already elite geared and mostly likely have no use for these stones, then selling them to crafters or other players for large amounts of gold. Its bad it only makes the rich more richer.

TheMann64

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Wednesday, December 21st 2011, 9:34pm

I don't understand the logic behind rare crafting mats dropping in instances. ToSH already drops the new high-end weapons. Why would somebody want to craft a new weapon using a rare drop when they can just get a superior weapon directly from the instance?

I suspect that the majority of people who are interested in the new crafted weapons want those weapons to help them get into the instance. I think new crafted gear should be a stepping stone towards good instance drop gear. I whole-heartedly agree with the suggestion of making the rare mats available for mentos. Increasing the white bag drop rate as well as improving their loot tables is another good idea imo.

Here's another thought: Add the crafting materials to the guild quest reward bag. Their loot tables already include low level rare mats and recipies. Why not update them to have a chance of dropping the new high level mats?
Govinda
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7

Wednesday, December 21st 2011, 10:02pm

Well, that's the thing about top of the line gear - it is only available to top of the line geared people. And, yes, if you can run instances to farm the stones or other rare mats and drops, chance are you dont need them. That Xbow which is almost as good as the top tier L65 one is useless to you personally because you already obtained the top tier one and are using it to get the stones.

But, you have guildies. You might be able to look at that Dur dagger and say "ha, it is not even as good as my Thorn of Yawaka", but they dont have ToY already, and a chance to wield almost-ToY is a godsend to them. Or you can make some gold to pay back that investment that you made in your gear when you got it originally.

I am all for greater availabilty of good gear to the masses, but the game already makes an effort to make it easy to get good gear (for example, phirius shell gear) to those who can't farm it yet. You can't give away everything to put every player at same level of gearing or you end up with "when everyone is special, noone is".

That said, I am all for little variety in drop tables. I only got a non-bay accessory once. I am just not sure that rare stones are the way to go.
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mrmisterwaa

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Wednesday, December 21st 2011, 10:03pm

Quoted from "GarySandstorm;495690"

Which area are you farming tp? maybe different mobs ahve different drop rates for the bags. Because i do the public events daily at the first town, and i kill alot of those funny looking rhino mobs and the warriors/archers with barely a bag in site.



Not sure what you are trying to say? sentence is a bit confusing sorry :3

Though you do mention instances. The main problem with that is it puts the stones in the hands of those players who are already elite geared and mostly likely have no use for these stones, then selling them to crafters or other players for large amounts of gold. Its bad it only makes the rich more richer.


I have never seen those stones or nails above 5m - 10m on Grimdal.

Ever.

It is a cheap alternative for crafters.

The crafted level 70 weapons are amazing and for most players it is the best. Only Hard Mode drops the best weapons and those should be sold for a lot because they are hard to get.

two22222

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Thursday, December 22nd 2011, 6:31am

Quoted from "GarySandstorm;495690"

Which area are you farming tp? maybe different mobs ahve different drop rates for the bags. Because i do the public events daily at the first town, and i kill alot of those funny looking rhino mobs and the warriors/archers with barely a bag in site.



I tp farm the yellow mobs in that Dalinham (sp?) Castle area, the Liechief (sp?) castle dudes. Since they also drop activate runes, and I love my guilds cook XD.
80/70 R/S Þwnkill - 80/50 R/S Velvetboxxx - 80/77 R/S Mclaxbrah
80/50 M/P Goldieloxxx
And many more...


two22222

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Thursday, December 22nd 2011, 6:36am

Quoted from "mrmisterwaa;495707"

I have never seen those stones or nails above 5m - 10m on Grimdal.

Ever.




Dude, the Sigma stones are going for 50-75 mill right now. You offered me 40 mill for mine. That is a LOT higher than 10 mill, just sayin'.
80/70 R/S Þwnkill - 80/50 R/S Velvetboxxx - 80/77 R/S Mclaxbrah
80/50 M/P Goldieloxxx
And many more...


GarySandstorm

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Thursday, December 22nd 2011, 11:38am

hmm i remember spending some time farming the guards because i got some nice xp/tp from them but didnt get no bags. Ill give that whole castle a once over and see how it fairs for me. I thought getting Zeta Metal Stones were a pain. This takes the cake though.

Kefkai

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Thursday, December 22nd 2011, 11:40am

Quoted from "mrmisterwaa;495707"

I have never seen those stones or nails above 5m - 10m on Grimdal.

Ever.

It is a cheap alternative for crafters.

The crafted level 70 weapons are amazing and for most players it is the best. Only Hard Mode drops the best weapons and those should be sold for a lot because they are hard to get.


I don't really think there would be any problem to be honest if the price of the Sigmas were 3-4x or even 5x the price of a stat in momentos, that way it's still a lot of work to get them but you're atleast guaranteed a shot at getting it.

That's the huge problem, what's the point of crafting when well A) it's harder to get then actually running the content (you know like the instance daggers) and B) when it takes so much work already to get your crafting to a level to make the daggers.

Why should someone even running ToSH sell theirs if they can craft it into a dagger and sell it anyways, they can overprice the dagger as well. I'm not sure that giving people who are already in control of the economy in terms of the trickling down of instance gear need to control a whole 'nother sector of the economy.

mrmisterwaa

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Thursday, December 22nd 2011, 2:24pm

Quoted from "Kefkai;495836"

I don't really think there would be any problem to be honest if the price of the Sigmas were 3-4x or even 5x the price of a stat in momentos, that way it's still a lot of work to get them but you're atleast guaranteed a shot at getting it.

That's the huge problem, what's the point of crafting when well A) it's harder to get then actually running the content (you know like the instance daggers) and B) when it takes so much work already to get your crafting to a level to make the daggers.

Why should someone even running ToSH sell theirs if they can craft it into a dagger and sell it anyways, they can overprice the dagger as well. I'm not sure that giving people who are already in control of the economy in terms of the trickling down of instance gear need to control a whole 'nother sector of the economy.


Because crafting takes time that could be better spent on an instance.

When I was running End-game last patch, I had very limited time to craft stuff for myself and for other people on the server and I played at least 10 hours a day.

Most of my free time in-game was me in an instance killing bosses and dying.

Crafting takes far too much for what it is worth. Which is why it is the best thing to do for people who are not end-game.

I like the new crafted weapons only because they have a balance of DPS that is very close to the Normal Mode dagger and the Hard mode dagger.

Compared to the 65 weapons which were bad.

GarySandstorm

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Thursday, December 22nd 2011, 10:48pm

Quoted from "Kefkai;495836"


Why should someone even running ToSH sell theirs if they can craft it into a dagger and sell it anyways, they can overprice the dagger as well. I'm not sure that giving people who are already in control of the economy in terms of the trickling down of instance gear need to control a whole 'nother sector of the economy.


My Point Exactly.

The best solution[though not ideal] i can think of that uses the current system, only instead of have the stones drop in an instance of the same level used to make the gear, make it drop in the instance before. That way players get to transition easier between instances with crafted gears or Weapons if they choose to use them.

More Players with new gear = doing more instances = More $ for froggy, also = more more players selling new gears so that one guild doesnt monopolize the economy :) Competition is the name of game ;P

Everyones happy :)

This is already present in other instances like DoD that drop rare stones for lvl 60 items even though its a lvl 57 instance.

and i can say the lvl 60 phase for the crafters was great. level 65 was not as great rare stone is hard to get, and now the lvl 70 phase is worse almost impossible to get the rare stone. We have to remember these are crafted gears that are not as good as instance gears, not legendary gear/weapons that will one shot grafu castle hard mode. Why so is it as troublesome to acquire?

15

Tuesday, December 27th 2011, 1:06pm

Quoted from "GarySandstorm;495561"


- Mysterious bags spawn rate is to low. Needs to be increased.
- Mysterious bags loot table to large[making the chance to drop lvl 70 craftable stones negligible. Remove stupid stuff like link runes, other lesser crafting stones.


Absolutely right, rare materials have only 1% chance from these bags :cool: From dungeon we have 5% from first bosses and 10% from last.

So, we can forget about 70 craft, because it would be easier to get daggers from the dungeon.

mrmisterwaa

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Tuesday, December 27th 2011, 9:44pm

Quoted from "tas123;497076"

Absolutely right, rare materials have only 1% chance from these bags :cool: From dungeon we have 5% from first bosses and 10% from last.

So, we can forget about 70 craft, because it would be easier to get daggers from the dungeon.


They both drop at last boss, so for daggers, that is out of the question.

It's actually easier to craft a level 70 dagger then to get an OD one from the 7th boss which isn't an easy farm for anyone.

TheMann64

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Thursday, December 29th 2011, 8:58pm

Quoted from "tas123;497076"

Absolutely right, rare materials have only 1% chance from these bags :cool: From dungeon we have 5% from first bosses and 10% from last.

So, we can forget about 70 craft, because it would be easier to get daggers from the dungeon.


Random question: Where did you get the stats for the white bags? Can you get the drop rates for other bags there too?
Govinda
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