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1

Friday, January 6th 2012, 5:57am

New content vs. Fixing broken

this is my take on this subject fix the bugs ie: malatinas and siege and random crashes before releasing new content oh and make daily quest items bound and unsellable on ah
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2

Friday, January 6th 2012, 6:09am

Quoted from "timthum;499643"

this is my take on this subject fix the bugs ie: malatinas and siege and random crashes before releasing new content oh and make daily quest items bound and unsellable on ah


I agree with everything but making daily quest items bound. That would be mega stupid. I am a Priest. I am not going to go farm dailies every single day . It's just not going to happen. I like being able to buy a stack of anteater sac's to do my dailies with.
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CROMI80

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3

Friday, January 6th 2012, 7:58am

Now is the time to do some serious fixing

Releasing new content does not really interest me and many other at this point . a lot of bugs and issue needs to be addressed swiftly and effectivly in the game now. a lot of my guildies have stop playing until their missing chest and stuffs are return. i for 1 have a few alts that have a lot of stuff in those missing chest, tier stones, high lvl runes and old gears that were suppose to be pass on to our lower lvl guildies.
Some players i know have only empty chest returned to them. that is totally nonesense. and these are the lucky ones, many did not even have a reply to their support tickets.
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4

Friday, January 6th 2012, 11:30am

Personally... I can't sand anymore "fixes"... unless they fix the underlying issues and cleanup the mess they've been sweeping under the rug all this time. Patches on top of patches that were patched to fix other patches is just getting to be too much for my computer to handle, and it can handle a lot. Too many of my guildmates are being turned off from this game simply because it crashes every 10 minutes for them and they're just sick and tired of reloading every time they teleport between zones.

Don't get me wrong... things that are broke need to be fixed, and I would prioritize that above releasing more new content... but putting a band-aid over another band-aid on a crushed leg isn't helping the situation any either. Fix the underlying causes (get a new game engine if need be), gut all the failed patches that were simply patched over themselves to fix, get the game running smoothly again, then work on the current issues... THEN release new stuff.

And -1 on the bound daily items. That's how lowbies and new up-and-coming players get to the bottom rung of the end game ladder. Removing that pretty much cuts the hands off players trying to make it over 55.

5

Friday, January 6th 2012, 2:34pm

I, on the the hand, find the generic "fix the crashes instead of releasing new content" calls to be hopelessly generic and divorced from reality or understanding of software maintenance issues. But, OTOH the actual concrete suggestion that perhaps mid-gamers should not be used as human bots to allow lazy end-gamers to complete the quests without actually doing the quests looks altogether reasonable.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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6

Friday, January 6th 2012, 2:35pm

I a in agreement with the OP. A lot needs major fixing before any more new content needs to be put out. I wouldn't like to run around in a car with multycolored panels, that is why i get tehm painted asap. Right now that is pretty much what RoM is. RoM is the little car that gets into a lot of wrecks and the owner jsut buys some cheap panel that doesn't match the rest and leaves it like that.
As far as daily items go. Bind them. Too many players take advantage of the fact that some of the items (dog meat) are very highly sought after. Removing the ability to sell them will remove the ability of these players to make a profit off the less fortunate players. Yeah some classes cannot eailsy do certian dailies, but isn't that what a party is for??? To help each out each other. I personaly assist my lower lvl guildies with their dailies (especialy our healers) so tehy can get as high in their lvls as me. And no I do not benifit from helping them out unless I take the daily too but at this moment the ones my priest friend is doing are too low for me to really get any decent TP off of.

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7

Friday, January 6th 2012, 3:03pm

Quoted from "MegaMouseSEC;499720"

As far as daily items go. Bind them. Too many players take advantage of the fact that some of the items (dog meat) are very highly sought after. Removing the ability to sell them will remove the ability of these players to make a profit off the less fortunate players. Yeah some classes cannot eailsy do certian dailies, but isn't that what a party is for??? To help each out each other. I personaly assist my lower lvl guildies with their dailies (especialy our healers) so tehy can get as high in their lvls as me. And no I do not benifit from helping them out unless I take the daily too but at this moment the ones my priest friend is doing are too low for me to really get any decent TP off of.


What's wrong with people framing daily for gold and selling it to someone who does not have a time to do it them self?

IMHO 2 people happy with one thing... not sure where all of this whining comes from.

Just for example, in Xaviera there are 2 dailies, one is 140K, other one 170K. First one can be done in 15 min, second one in 10 min, but I rarely see anyone doing it. (neither one of them is stack-able)

Seems that we have 2 discussion about the same thing now.

Dog meat has been income source for many mid-level players, I would leave it the way it is.

And just reminder to OP and others looking for fixes for staff that is not broken, ask your self what happened every time we requested a fix of the game. Something terrible happens, and as rule they go the worst way around fixing issues.... :D

So I would just fix 'broken' parts of the game, like siege exploits, whole Snoop system that is not working very well, crashes in cities, adjust level of instances, make crafting more profitable etc. Everything else that works, leave it be.

8

Friday, January 6th 2012, 5:21pm

I would say that the crashes and glitches need top be fixed first. They greatly reduce the playability of the game above all else. Then the buggy instance mechanics need to be reworked and enemy pathing glitches (flying over hills, through walls, ect). As for bound daily quests, I asked a guildmate about it and they said that some of the Bymorsh dailies, which used to be highly sought after, were bound and only 1 of them was not bound. I think that should eb done with the dog meat. Bind the dog meats and leave the gargoyle eyes unbound, since the gargs still require you to get off your lazy butts and kill something. Buy your eyes so you don't have to wait forever to get them to drop, but then get your lazyiness out there and kill some gargs. That way people can still make money, the lazy ones still have to put some effort in, and the dog meats can be a more viable way for people trying to actually put effort into the game and get rewarded for it. Of course there would have to be a major increase in the garg population if they were gonna be the only farmable ones lol, but there's plenty of empty room back there...just copy/paste a few extra lines of code xD

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9

Friday, January 6th 2012, 5:57pm

New content gets money from customers. New content also keeps top-end, paying customers interested, thus retaining them.

Fixing existing content keeps customers, but it doesn't generate any new revenue.

Both are important; one should not be focused on to the exclusion of the other. I agree that more focus should be put on fixing bugs, but stopping new content completely won't help the situation. You'll have a finely polished game that nobody supports because the big spenders have moved on to whatever else has caught their attention.
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10

Friday, January 6th 2012, 10:09pm

Quoted from "TheMann64;499768"


Fixing existing content keeps customers, but it doesn't generate any new revenue.


False. Ever heard the term, "it's not a party with only 2 people?" Well the idea there is if you're keeping customers, then you're not leaking them either... which means more people joining the game, than leaving. More people generates more word of mouth, which leads to new customers, which means more buying potential. That generates new revenue. Here's another one, "you attract more flies with honey than you do with vinegar." Right now, with all the problems in the game, RoM is vinegar...

11

Thursday, January 12th 2012, 9:33am

Quoted from "Silenteye7;499808"

False. Ever heard the term, "it's not a party with only 2 people?" Well the idea there is if you're keeping customers, then you're not leaking them either... which means more people joining the game, than leaving. More people generates more word of mouth, which leads to new customers, which means more buying potential. That generates new revenue. Here's another one, "you attract more flies with honey than you do with vinegar." Right now, with all the problems in the game, RoM is vinegar...


actually he is right, most people leave games because the game experience is horrible, OR, they leave because it gets boring because of nothing new. your theory has a serious flaw in it, if a person has a good experience with something, they will tell 2-3 people about it, if a person has a bad experience with something, they will tell 10-15 people about it, its human nature. so if a person comes into rom, and its nothing but bugs because they just focused on new content, they will tell everyone "dont bother with it, its crappy, lots of stuff IF if works" they have to balance it out.

on the the other hand, from what i understand, frogster has no control other than relaying info to runewalker about issues, frogster doesnt own or develop ROM, they only publish it. weather its true or not, i cant say, but if it is, dont expect speedy fixes on things. look how long it took to fix warden crashing in siege and exploiting to get into the castle hasnt ever been 100% fixed. but i do applaud FEU for getting things done, since i came back from a few months break, diamond prices have been cut in half, gear is a little more manageable to get, and several issues have been corrected

12

Thursday, January 12th 2012, 11:39am

I can't tell if you're contradicting me, or agreeing with me. It started out saying, "actually he's right"... but it wasn't mentioned who, me or the person I was contradicting, but it seemed like you were contradicting me. Then your post pretty much supported exactly what I said in that a broken game loses players regardless of new content, and lower community base numbers results in fewer and fewer referrals for new players. But I'm as of now, unsure what to say...

13

Friday, January 13th 2012, 4:58pm

I agree with the OP-- 'nuf said.
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14

Sunday, January 15th 2012, 4:22pm

It's that old song and dance

Hey listen up, it's going to take 3.2 Billion game gold to outfit and arm my toon at level 70 with the AH prices the way they are. One of the ways most of us are making this money, is by selling dailys. So leave it alone.
Yes fix it, fix it, fix it. You can do search on "fix it" and go back to before time in this game and get a complete list. Guess what? 99.9% of the stuff is the same today as it was after release.
My pet peeve? The disconnects(crashes) that happen in Dalanas and when doing multiple snoops. Have I turned down my settings and tried all the work arounds? You betchya, do I still dc, you betchya. Is my pc a gaming machine, you betchya, built for gaming and I rip thru every game out there without a hitch except this one.
Do I want to deal in reality, if I didn't would I be bothering with a mmo?:p(sic)

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15

Sunday, January 15th 2012, 4:40pm

I would like to see old instance's have hard modes added and quests for them. And there are tons of places in old zones where new stuff could be added i.e. Temple of Mysteries.

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16

Sunday, January 15th 2012, 8:58pm

Fixing old content keeps very few people playing or spending money to keep their characters up dated and adds no new players. Very, very few people quit due to old content being broken and those who do would have already spent any money they are going to give to the game.
New content brings in new players who spend much more money and causes old players to spend a lot more to keep their edge.
The argument on where to spend the resources alloted to software work; on fixing old content and bringing in little or no money or to add new content which brings in a lot of new money is not even close.
It is not the right answer just the way business works.

17

Tuesday, January 17th 2012, 3:45am

it's not about fixing "old content"... it's about fixing things that are broken, versus releasing new content. If I had to choose between seeing a new instance available, or the LoS issues being resolved... fix the LOS! If I had to choose between having a level 73 cap and fixing the stacked patches problems that cause your game to disconnect at 1.5gb of buffered data... fix the D/C's!

One can hardly argue that a player doesn't quit every other day because there isn't enough new content available... the same can't be said about glitches and errors that cause people daily headaches and misery.

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18

Tuesday, January 17th 2012, 4:34am

Old or broken it is the same thing to the business, it is not a meaningful distinction. The only distinction is where they will spend the limited money they have for software changes. What will bring in the most new money, and fixing the old or broken stuff won't bring in as much money as new content. Fixing all the problems, glitches etc in the game will bring in no or very little new money, while raising the level cap or adding new areas as in your example will bring in 10s of thousands of dollars or euros to upgrade the new gear and level up.
If you stop looking at this as a game that you want to work well but instead as a business that wants to make the most money you will understand why they operate as they do
A game that works somewhat with problems will bring in more money with new content than fixing the game to make it work better.

19

Tuesday, January 17th 2012, 5:26am

Quoted from "aardvark3;502319"

Old or broken it is the same thing to the business, it is not a meaningful distinction. The only distinction is where they will spend the limited money they have for software changes. What will bring in the most new money, and fixing the old or broken stuff won't bring in as much money as new content. Fixing all the problems, glitches etc in the game will bring in no or very little new money, while raising the level cap or adding new areas as in your example will bring in 10s of thousands of dollars or euros to upgrade the new gear and level up.
If you stop looking at this as a game that you want to work well but instead as a business that wants to make the most money you will understand why they operate as they do
A game that works somewhat with problems will bring in more money with new content than fixing the game to make it work better.



i would disagree if they fixed things new players would stay,go to logar and see how many new players there are.when i started last April there was 50 people in logar questing.now maybe 5 or 10.alot of endgame players no longer spend much real money as they have the gold to buy cs items. just my opinion though. i would rather pay real money for a game that wasnt so...buggy
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

20

Tuesday, January 17th 2012, 5:28am

as for daily quest items i would make them bound.if you dont like it put the blame where it should be,on botters
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Ceviche wl/ch