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MegaMouseSEC

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Monday, January 23rd 2012, 5:50pm

Siege Server suggestions

Ok I thought of this recently and thought it could be a good idea if it is possible to implement.
Instead of having every battle for Siege on one server split up the number of battles across several servers.

Here is how it could possibly be done:

1 Frogster will need several servers just dedicated for Siege.
2 Limit the number of actual Siege battles per server.
Seeing as most people will not catch what I mean this is how it could be done:
Have the first 25 battles taking place on one server. The next 25 should be on another server. ANd they can continue from there splitting the actual battles up into bolcks of 25. (I chose 25 as an example).

If they test the idea they may find that it could reduce the lag experienced during Siege, plus as an added benifit the possibility of reducing or eliminating the number of disconnects player get during Siege.
Here is my reasoning behind doing this:
Right now 150 guilds can participate in siege. If each guild has 50 players logging in for Siege that is 7500 players all vying for a spot on a single server. Having that many players trying to connect at teh same time can and will cause server instability leading to crashes and lag, not to mention the ammount of bandwidth needed for that many players.


Doing this may fix a lot of issues that plague Siege now. But it is up to Frogster to run with it.

LadyMacV

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Monday, January 23rd 2012, 7:31pm

They've attempted most of your suggestions in the past. Simply increasing the bandwidth (server space) did not solve the past problems with lag, crashing, and the other issues Siege has exhibited.

The current problems are far more likely to have been caused by damaged hardware or software (as server moves are hell on both), as well as corrupted coding. The infrastructure of siege itself has pretty much crumbled. It needs to be reworked from the ground up to become functional again.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

MegaMouseSEC

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Tuesday, January 24th 2012, 2:21am

Bandwidth is the ammount of traffic a server can handle due to its connection. Your ping is a direct measurement of several things: 1 The speed at which your computer connects to the game server, and 2 that ammount of data sent and recieved byu your computer during an online session. Server space is the ammount of physical memory that a server has to use for a specific task. A server with 10 gigs of memory will not be able to handle as many opperations as one with 20 gigs of memory. Now a hard drive is purely a storage medium. It is where the program data is stored until needed. If you simply increase the bandwidth (or data stream) without giving the server more memory you run into server memory over run. If you give the server more memory but do not increase the bandwidth then you create a chole point in the data streams.
I do not remember them ever trying to use several servers for siege and I have been playing since before they implemented siege. My suggestiuon is for them to use more than one server to host siege, not what you thought you read inbetween the lines.

I would suggest that you look up the definition of bandwidth and server space before you stick your foot in you mouth even further than it already is. Oh here is a link to just that: http://onlinebusiness.volusion.com/artic…dth-management/