After the forums change, it's been a pain to find threads that were posted before, so I figured I'd pool up some of the ideas that I had and merge them into one thread for re-examination. Here we go:
1)
Guild Name Change: Create an item shop voucher that will allow you to get a petition to change your guild name, use-able by the guild leader only. Petition must be signed by
(20%?) of your guild members?
2)
Buff the Buff Tower: After a certain level, guild buff towers no longer provide an adequate amount of bonus to stats, and with as much as it costs to upgrade, that's a significant flaw. I would suggest that starting at level III towers, buffs begin to include a +1% modifier to it's increased stat.
3)
Level 65+ Dailies: Currently there is only ONE daily that rewards more than the dailies in inferno gardens, and that one is in even a more remote area to get to than inferno, as well as it needs to be unlocked, and the quest itself is a pain in that you can only collect 10 flowers at once, and you have to repeatedly return to the city to turn-in and re-accept before going back out and doing it again. Usually taking over an hour to complete 10 times in a row, it's a serious PITA for only slightly more reward. Some dailies in Tergoten Bay that require minimum levels of 65+, and reward more than inferno would encourage more players to push to higher levels.
4)
Furniture: Would be nice to see some paintings for our houses, and perhaps a few over-sized wall tapestries & paintings for the guild castles. Also purchasable guild flag banners to place in and around our castles would be nice, as the only time you ever see it is if you're looking through the guild listings for it. Additionally, can you make the fountains in the guild castle recover HP/MP? I mean, it is water, and well... there's no real reason not to since they're only seen outside of siege. It would help with recovery times when guildmembers duel inside the guilds.
5)
Talent Point Rankings: Every other stat is measured on the server rankings, why isn't total accumulated TP part of that? It would be nice to help determine the seasoned players from those who power-leveled up with XP orbs on a 2xp weekend, and still has level 20 skills...
6)
Gear Scores: Can we get a ranking structure that assigns values to stats, level of equipment, tier level & plussing bonus to determine the over all "power-level" of gear that a player has. Then perhaps accumulate those scores as a guild to detail the overall "power-level" of the entire guild as a whole?
7)
Bank Re-organizer: Is this feature entirely necessary? It doesn't do anything other than de-organize your organization of your items by sticking like items next to each other starting at the top left. And it's right next to the rental function... so when it's clicked accidentally you have to re-organize everything yourself again. Can we please remove this or get a confirmation popup to reorganize?
The Space Outside the Guild Castle: Can something be done about this vast landscape of pretty much absolutely nothing? Maybe put in some housing or maybe a wandering boss that has a "chance" to show up maybe once a week, only stays spawned for an hour. Also base it on skills like with the Thysdyr event, and make it so you need like 15 people in your guild to down it in time. That way it's not just a farmed boss by the uber powerful, but instead a boss that is conquered by a guild working as such?
9)
Off-hand Dagger for Mementos: There are a lot of level 67~70 weapons that can be purchased with mems, for just about any class, with the exception of daggers. Can we please get at LEAST an off-hand (only) dagger that can be gotten this way?
K... that about does it for now... I'm willing to bet that someone will be along shortly to post the,
"they need to fix existing errors before making new things," general reply here soon enough.