WARNING: WALL OF TEXT INCOMING!
I'm currently playing a Battle Monk Build (Priest-Warrior for those who aren't familiar with the lingo), and recently retired my War-Druid (Druid-Warrior). I thoroughly enjoy both of my classes builds. In fact, of all the characters that I've made (and I've played all but 3 combos), the Battle Monk and War-Druid are my favorites. I love the versatility that RoM showed by allowing healers to be able to go toe to toe with the enemy. That said, there's a small issue with both of these combinations that I think can be fixed with a very simple solution. I submitted my idea as a ticket but I'm sure that won't get far so I wanna see what everyone else thinks and offer some constructive criticism. Here are my thoughts:
Both the Battle Monk and the War-Druid have some decent damaging skills and some interesting methods of damage output. The Druid-Warrior, having damaging skills that scale with wisdom, have a slight advantage (in terms of statting) over the Battle Monks. By stacking Wisdom the Druid-Warrior gains both healing power and Damage for their attacks. HOWEVER there is a major issue with both classes, and that is gearing.
Both combinations are "healer-based." Believe it or not the weapons aren't the main issue with being healer-based. The War-Druid has an elite that increases their pattack and weapon damage by a certain number, and the Battle Monk gains weapon damage percentage bonus. The issue is that your main class binds you to being only able to wear cloth armor. If you look at cloth armor you will find that there isn't a set in game that offers pattack or pcrit. It is all geared to magic damage, magic crit, or healing. This makes sense as most combinations with the priest and druid are magic or healing based. However the strength for those combos is the downfall of the Battle Monk and War-Druid. Since both Battle Monk and War-Druid are physical dps capable (determined by examining their skill sets), it is important for each to stat accordingly. This means lots of pattack, pcrit, dexterity (yes, dexterity... I don't know if you've played a Battle Monk End game or not, but they miss a ton), and stamina. Since no cloth gear gives pattack, pcrit, nor dexterity, Battle Monks and War-Druids have to stat their gear fully with pattack, dex, and stamina just to catch up with what other dps classes get by just equipping their gear. Meaning, while stating as a dps is totally possible and realistic, the Battle Monk and War-Druid will never be viable as a melee dps class because all their stating has gone to catch them up with other dps classes, let alone try to get them ahead. This brings me to
Two conclusions:
1) The first idea I present before you is this: Allow Priest-Warriors and Druid-Warriors the ability to wear chain or leather armor. In order to implement this, you could simply modify two existing elite skill in the same fashion in which the Warrior-Knight and Warden-Warrior skills were modified. Example:
Change the Druid Elite Glory Wand from:
Raises your attack speed by 1.0% and healing 1% for 900.0 seconds. Plus, when you are physically attacked, a protective shield will appear that absorbs 45.0 damage for 8.0 seconds. (This buff can be triggered a maximum of once every 20.0 seconds.)
To:
Raises your attack speed by 1.0% and healing 1% for 900.0 seconds. Plus, when you are physically attacked, a protective shield will appear that absorbs 45.0 damage for 8.0 seconds. (This buff can be triggered a maximum of once every 20.0 seconds.) While Glory Wand is active, allows the Druid to equip and wear chain armor.
And Change the Priest Elite Battle Monk Stance from:
When activated, physical attack is raised by 2% + 30.0, defense is raised by 9.0% , but healing effectiveness is reduced by 3.0%. This stance lasts 900 seconds.
To:
When activated, physical attack is raised by 2% + 30.0, defense is raised by 9.0% , but healing effectiveness is reduced by 3.0%. Additionally, while Battle Monk Stance is active, allows the Priest to wear chain armor. This stance lasts 900 seconds.
(Note that both of these skills can be upgraded to make them better, I just didn't include the upgrade amounts to save space.)
Here's my rational:
What stats are needed to be able to be a physical dps? Pattack, Dexterity, (and frequently pcrit). To keep the crit rating to the rogues and scouts, do not let these combos wear leather. This also means that there will still be a need to stat Dexterity every now and again, but that's fine, this will keep the class from being overpowered in their pattack score. Additionally, this also allows these combinations to be able to take some hits without killing over. (Ever seen a mage get swarmed?)
2) Make new gear that caters to these two builds. Frankly, not the best idea. We would then get into the issue of auction houses being flooded with "junk cloth gear" making building a Battle Monk or War-Druid fairly easy, since their gear is useless to ANY OTHER of the cloth wearing builds. The largest complaint to this idea is that if you catered to the Battle Monks and War-Druids that you also would have to cater to the War-Mages (Warrior-Mages). My rebuttal: Unlike the Battle Monks and War-Druid, the War Mage can wear cross class armor. Meaning they can wear mage gear and stat for magic damage, while still gaining the set bonuses and inherent armor bonuses to magic damage and magic attack. Battle Monks and War-Druids cannot do this since they are tied to cloth armor only.
Long story short. I think the Priest-Warrior and Druid-Warrior could be fixed by simply letting them wear chain gear. The process of making new gear to suit two combinations seems pointless, and it'd be much easier and more effective to allow these two combos to wear existing armor and gear. Let me and Frogster know what you think =)