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1

Sunday, February 19th 2012, 11:57pm

Better teleportation...

Issue: When someone wants to teleport somewhere far away, for example Varanas to the Outskirts of Dimarka, they have to through zone by zone

Quoted

Varanas -> click, click, click, loading screen for 15 seconds
-> Abandoned Fortress -> click, click, click, loading screen for 15 seconds
-> Boulderwind Village -> click, click, click, loading screen for yet another 15 seconds
-> Green Tower -> click, click, click, -> loading screen for 15 more seconds, patience running out at this point
-> Outskirts of Dimarka


Throw in some crashes every now and then and you have a very annoying issue.

Suggestion: Instead of having to click and load so much for such a supposedly simple task, just make it so that we can teleport to different zones in one go. And of course, people still have to go to those zones to activate the portal (and disable the teleport if they are missing anything in between). Add up all the fees. Heck, throw in another 50% fee for the convenience and I'll still pay...

Counter-argument: The inconvenience encourages use of Teleport Runes. Frogster need these sales for money.

Counter-counter-argument: Purposely creating a huge inconvenience to earn money is simply not good marketing techniques. Frogster pays the sales team salary every month to come up with very good, top quality events and sales, I'd hate to see all those salary money wasted on such simply stupid (no offense but can't find better word for it) sales schemes like this.
Moo-

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2

Monday, February 20th 2012, 12:07am

When a business loses a stream of income they have to replace it or go out of business. Where is the new source of income to replace Teleport Runes?

3

Monday, February 20th 2012, 1:37am

Quoted from "egria;511300"


Counter-counter-argument:Purposely creating a huge inconvenience to earn money is simply not good marketing techniques. Frogster pays the sales team salary every month to come up with very good, top quality events and sales, I'd hate to see all those salary money wasted on such simply stupid (no offense but can't find better word for it) sales schemes like this.


Counter-counter-counter argument: They didn't have to put in the teleportation system to begin with...


While I do agree with you that it's a PITA, and there are some places that are messed up and need to be fixed (eg: snoop in xaveria can't be teleported into from any other zone without ailic aide access points), the teleportation system was made as a convienence so you don't have to ride from zone to zone. Think about how much longer that would take...

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4

Monday, February 20th 2012, 2:28am

Hmm. Maybe they can imlement something like this at an increased cost the further you go. Most players that do not or cannot buy Diamonds rely upon the transport system to take them to other places. Making it so that you can go further might be a good idea. Maybe set it up so that you still would have to stop halfway to your final destination. It really wouldn't be that hard to implement.
And for those that say this will cut into the sales of transport runes I really don't think it will. <ost players that use the runes set them for specific places other than a town, so even they use snoop. For em at elast it is easier adn cheaeper to sue snoop when going from varanas to silverfall or OS than to use a transport rune. Whil going all the wauy to Tergothen Bay from Varanas it is much cheeper to use the rune. I think increasing the distance that snoop can teleport a player will just balance things out a bit better if the teleport prices do not get outrageous.

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5

Monday, February 20th 2012, 4:30am

Transport stones are one of the biggest money makers. What is going to replace this source of income? What current fix or upgrade will be scrapped to pay to reset the transport system with all the new coordinates and charges? Or is there a magic wand that someone can wave to make this change and replace the income? All ideas are wonderful but no one ever bothers to include the long time loss of income or take the time to figure out what it will actually cost to impliment and what upgrades and fixes will be scrapped to make this change.
Currently at the rate 40k per diamond on most servers to make it more expensive to use portals you would have to charge millions in gold for even simple transports.
Checking into my transport book and the transport books of some of my friends almost all the transport places that are set are in cities. The main use of the stones is to get to cities for events and other things and back without wasting time.
The transport system is also so very crash prone, the additional load with even more use more crashes.
The ideas should include the cost, the lost of income and what must be given up to make the idea work. Only with that information would the idea be valid at all. They probably could implement this idea maybe double the price of all gems and tickets to compensate for the loss in income from selling transport stones. If they just decided to give up on Seige and eliminate it or postpone any increase in character levels for another 6 months and forget about new lands for a while these would be ways to create the extra time to rewrite the software to enable it. Everything has a cost in money and time why does everyone ignore and understate it?

6

Monday, February 20th 2012, 5:42am

Anyone would common sense will think what I suggested is the logical thing to do. Yes, implementing it would impact their income, but it is the sales team's responsibility to think of new and creative ways to make money, not trying to squeeze money out of people with illogical and unnecessary inconveniences (doing this kind of thing makes me think the sales team is lazy, sitting back in their chairs waiting for transport runes to sell while counting how many days left till their next salary).

Taking what you said to the extreme, it is like saying no bug should be fixed and Frogster should start selling [Crash Resistance Potion (30 Days)] as an excuse not to fix bugs.
Moo-

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7

Monday, February 20th 2012, 7:30am

well people would still use teleport runes because they allow teleportation to a spot X from ANY spot, and teleports offered ingame just allow from CITY to CITY or whatever TOWN to TOWN. also teleport runes arent that expensive, making the teleports offered to be half the cost of stones and u have a good deal. so like 1 teleport rune cost 50k (1dia) make it 25k to use teleport spots from city to city you know. id love that feature



so not ruining their income...

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8

Monday, February 20th 2012, 12:51pm

You still don't understand. It doesn't matter how much gold you spend to teleport it doesn't put money into the business. They can't take that gold out and spend it in the real world. Transport stones cost real money that they can spend in the real world to pay for the programers and servers. That must be replaced. Why do you think they made the transport system so complicated and time consuming in the first place, it was to sell transport stones so they could pay for the game.
If the game is F2P there must be a source of income to keep it going and transport stones are a very important part of that. To just say that the sales team must replace that with a new source of income just plain lazy on your part not theirs. If they already knew how to get more money out of the game without causing people to leave they would have already done it. They have pretty much done everything that could be done to get people to spend their money, yet you expect them on a minutes notice to pull something new out to get money. Where is your idea to replace the money? To balance out your new ideas of how to kill their income.
Currently transport stones are 9 diamonds each in the cash shop. So at your rate of 50k per diamond just to balance the cost of a transport stone would be 450k per transport and to think that they would do it for half price to cut their own throats and income and put the game out of business is not realistic. If anything it would be set at double or triple the diamond cost to keep some transport stone sales at least 900k per transport.
Having ideas is easy paying for them is where the problems exist. Just presenting an idea that kills a source of income without having a way to replace it is just lazy on your part not theirs.
Remember they can find a way to do almost anything you want in the game, it is just the problem of finding the way to pay for it. This thread was done over a year ago and died why no one could come up with a way to pay for it. If you want to present an idea to a business it should be how to make more money not less if you want it to be taken seriously. The ideas that get the biggest laughs in the meetings are the ones where people say it won't cost much so I don't have to tell you how to pay for it and as soon as they stop laughing they throw it in the trash.

9

Monday, February 20th 2012, 2:07pm

I don't see your reasoning. Making teleportation less clicks does not take away their income in any way. I still use teleport runes to travel to instances or world bosses and other places like that, and I still use Snoop to travel between cities even though I have hundreds of teleport runes at my disposal. And looking at all my friends and guildies and observing random strangers, the majority of people still use Snoop to travel from city to city. The inconvenience does not force people to use transport runes that much more often, contrary to what I said earlier that inconvenience is necessarily for people to buy transport runes.

And by the way, transport runes are 4 diamonds each, and has always been 4 diamonds each.

And how many people actually spend a lot on transportation? In the past three months I've spent around 30k diamonds, and I think less than 150 of them are on transportation related stuff... I doubt anyone would buy more than a thousand diamonds worth of transportation at a time. Therefore saying that streamlining the teleportation system would reduce Frogster's income to a point where they would go broke (at least that's what you sounded like with your choice of words) is absolutely absurd. Therefore I stand by my view expressed in the very first post :D

Quoted from "aardvark3;511389"

This thread was done over a year ago and died why no one could come up with a way to pay for it.

Are you implying that they should change the name of this section from "Feedback" and "Suggestions" to "BUY A NEW FEATURE NOW! CALL 1-800-*******" ???
Moo-

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10

Monday, February 20th 2012, 2:50pm

Let me see Frogster America was closed, not enough money. Seige isn't fixed not enough money. Crashing isn't fixed no money. Etc. Staffing laid off no money/ So you suggest an idea that would reduce the money. Any loss of money doesn't look like a good thing at this point no matter how small you believe it will be they can't afford to take that chance.

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11

Monday, February 20th 2012, 3:01pm

Quoted from "aardvark3;511404"

Let me see Frogster America was closed, not enough money. Seige isn't fixed not enough money. Crashing isn't fixed no money. Etc. Staffing laid off no money/ So you suggest an idea that would reduce the money. Any loss of money doesn't look like a good thing at this point no matter how small you believe it will be they can't afford to take that chance.



You got it wrong. FA was profitable, but again was closed as the way to 'save money'. In the process and long run, it will probably cost more, just like any other business that downsize, but at that moment someone had that bright idea and probably got nice rise for being so smart and save money.

IMHO, transport runes with current price (not even sure what the real price is) is luxury item that I can (mostly) live without. Main reason I (and many other) will not use it on daily bases is price. IMHO it's way overpriced, for simple benefit of moving fast.

Only thing that I use it for is for instances, like DL.

If it was more affordable, I would probably get more of them and use them more, but at current price, no - thank you.

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12

Monday, February 20th 2012, 3:35pm

To them it is not a game but a business and all decisions are business decisions. This would cost them money, they have read the previous threads on this time and time again. They reappear on a very regular basis. Then they do a cost analysis and find that it would lower their profits so they don't do it. The same with the cost of the transport stones. They are reviewed on a regular basis and set at the price that gives them the most profit.
You may believe it will only cost them a little money, other people believe that it would cost them a lot of money. They already know what it will cost they have all the facts and figures and have made their decision.
Doing transport the way they do it now gives them real world money. Changing it would cost them money this month, next month and every month for as long as the game lasts. Why would they want to do that?
The point of this is not to make things easier for the players but to make it more profitable. A new transport system will not bring in new players or money. Spending the same money creating a new world or levels will. The decision is clear.

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13

Monday, February 20th 2012, 3:50pm

Of course that this is business and business decisions, but it appears that you are unaware that there is not much of business/sales analysis going on in Frogster. Only one that I've seen so far, and almost like a light in dark room is recent change in cost for housing/cosmetic shop, and I have been here for 6 months now.

Sales needs to review their offers more often, and price items correctly to aggressively sell them. There has been more then one discussion on subject, and bottom line is that most of the overpriced items (including transport stones) would sell better and be more profitable for Frogster at lower, more affordable price.

To prove my point of prices not being adjusted based on demand/price history, just take a look at pet growth potions. Was it 27 DIAS last time offered? At lowest price of DIAS on Reni, that is 810K for 1K XP. At the same time Miller's cake (also 1K XP) sells for 350K. I know, there is a lot of talent points, but we all know that there is no more use of those once you level all pet's skills, thus to those who really need and would buy those pots, this is way overpriced.

Transport system should be reworked, I agree. I agree that in Frogster's interest is not to make it too simple, just so that they sell more transport runes, but make it so that you don't have to go trough Dalanis every time you go to TH should add more to stability of the game. And yes, those transport runes should be cheaper and more affordable, so that more people use them.

14

Monday, February 20th 2012, 4:15pm

aardvark3 SERIOUSLY what have I done to offend you to a point where you have to come and PANIC REPLY everything me or someone else write on this suggestion!? If it is not profitable and Frogster think they don't want to implement it, they will just ignore this thread. I SEE NO MERIT IN YOU COMING HERE CRYING: "OH NO OH NO!!! MUST REPLY TO PREVENT IT FROM HAPPENING!!!"

Please don't do it here you are breaking the rules of this forum: constructive feedback only.

I provided my constructive feedback (or what I believe to be constructive), please do your "OH NO OH NO! FROGSTER WILL GO BROKE!" panicking elsewhere thanks...
Moo-

15

Monday, February 20th 2012, 5:14pm

I agree with linking all the snoops up. Especially in CoO/Xaviera. It's bad that you can use snoop in the ruins research camp to tp to varanas but not the other way around. I would gladly pay the 8k gold to tp from Heffner straight to Frontline instead of stopping at every Ailic's Aid and paying for the same price. I personally use more home sweet homes than i do tp stones. When i do use tp stones its to go to instances from where ever i am. Especially HoDL/ZS in AV. If they want to leave the OS - Dalanis tp as is I'm fine with that also. But I don't think linking the snoops would really cost them anything in the long run because people are still gonna buy tp stones for instances, world bosses, and anything else they want to use em for. Some people will still buy the tp stones cause they don't want to waste their gold using snoop.

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16

Monday, February 20th 2012, 8:28pm

;)guys looking at the length of your responses i think you should draw pictures. you know. the ones that describe a 1000 words

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17

Monday, February 20th 2012, 9:11pm

You mean people use TP stones to get to places other then dungeons? I use snoop, and trust me, i will NEVER use lame TP stones for any other place then DL/ZS

Come at me bro! (to EUF/RW)

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18

Monday, February 20th 2012, 9:15pm

Quoted from "aardvark3;511404"

Let me see Frogster America was closed, not enough money. Seige isn't fixed not enough money. Crashing isn't fixed no money. Etc. Staffing laid off no money/ So you suggest an idea that would reduce the money. Any loss of money doesn't look like a good thing at this point no matter how small you believe it will be they can't afford to take that chance.


Maybe if they haired a better sales team they would not need so much money? Look at this weekend sale... oh wait there was NONE.

Look at todays sale, oh wait there is NONE.

How can they make money if they don't even put crap in the Item shop.

Also putting items on sale for 5 hrs out of the day does nothing. So many ppl are not playing in that 5 hrs that they lose what could of been made.

Get a new sales team or have the person who did last weekends sale have full control. I enjoyed the 100% + runes with a 100% bag or the 20 puris bag.

19

Monday, February 20th 2012, 9:46pm

i would like to purchase these [Crash Resistant Poition] you speak of x 1k
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

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20

Monday, February 20th 2012, 10:55pm

Most of yall do not see the potential in this. let me clarify (if I can0 what the OP would like to see happen.

1 Allowing us to use snoop to go from any "CITY" or "SNOOP" point to any other teleport point ingame. Will this make frogster lose money on transport runes? Most likely NOT. People who use any of the Transport runes will continue to use them no matter what happens with the ingame transport system. As I said earlier, those of us that use the runes ahve them set for specific spots that do not contain a snoop or the snoop is way too far away to be of any use. So the argument that FU will lose money on the TR's is pretty moot.
2 As the snoop system is now you can spend upwards of 20k or more in gold to get from Varanas to Tergothen Bay. Cutting that price even if by half will not affect the TR sales, all it will do is give players that do not use TR's the ability to spend a bit less gold to get where they want. Again those of us that use TR's would rather use a TR instead of spending hard earned ingame gold.
I ahve never encountered a Snoop crash, my problem is with the TR runes themselves. Whenever I use one I crash, it doesn't matter where i want to go or which rune I use, I will crash. I have several friends with the same problem, so we use Snoop when the area we wish to go to is close enough to not cost an arm and a leg.
Saying Frogster will lose money on TR's is not true. Just because an idea seems like it will create a loss of money doesn't make it so.
This idea will benefit the section of player that cannot afford the diamonds to get runes either ingame or in real life. Yes it might be inconvient to wait for someone to use the snoop system to get to an instance, But if that is their only way to get there then i will wait. I personaly keep the passagweway and portal runes on my character jsut for those that either do not have any TR's or do not have the point that is near the instance. Some poeple belive that everyone needs the TR's but that is false. Noone needs the TR's, they are a convience feature provided at a cost to make our lives ingame easier, if FU were to decide to do away with them will they truly be missed? Possibly by a small percentage of gamers yes.