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1

Sunday, April 1st 2012, 12:42am

Fix the Rogue Location Giveaways

This was partially being discussed in another thread, but I feel it needs to be a suggestion that should be looked into. Basically, it's about fixing the rogue location giveaways.

First and foremost... the pets... can you PLEASE make these things go invisible when you're in hide, and the whole floating chatbox as they're talking to you while following is even worse. Really, nothing gives you a direct line to a rogue than a blabbermouth pet following you around. It's unfair that we're not allowed to use our pets in siege or PvP contests because of this giveaway.

Secondly, positive regen ticks. Whenever you use a health regen pot, or specifically, Yawaka's Blessing, you get regen ticks over your head (+0, +0, +0...). What makes this messed up, is that the OPPONENTS can see these ticks, and can follow it like having a continuous arrow pointing down above us that says, "Hey! AoE here!!

No other class in the entire game is subject to game flaws like this, so rogue's shouldn't have to suffer for using the base abilities and bonuses the game provides us to help us survive. A rogue without hide is a dead rogue, and with everything in siege already designed to stop us from stealthing, these flaws are just over the top.

Please Fix!!

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2

Sunday, April 1st 2012, 1:48am

I suppose no other class can use Invisibility Potions and have precisely the *same* issues, right?

Just saying. Mountains /= Molehills.

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3

Sunday, April 1st 2012, 4:36am

Total disagreement. Most people don't even know about the show damage in the options. And why would you ahve a pet out if you want to hide from someone anyways??

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4

Sunday, April 1st 2012, 7:04am

I laughed.

5

Sunday, April 1st 2012, 7:43am

Quoted from "Silenteye7;521771"

This was partially being discussed in another thread, but I feel it needs to be a suggestion that should be looked into. Basically, it's about fixing the rogue location giveaways.

First and foremost... the pets... can you PLEASE make these things go invisible when you're in hide, and the whole floating chatbox as they're talking to you while following is even worse. Really, nothing gives you a direct line to a rogue than a blabbermouth pet following you around. It's unfair that we're not allowed to use our pets in siege or PvP contests because of this giveaway.

Secondly, positive regen ticks. Whenever you use a health regen pot, or specifically, Yawaka's Blessing, you get regen ticks over your head (+0, +0, +0...). What makes this messed up, is that the OPPONENTS can see these ticks, and can follow it like having a continuous arrow pointing down above us that says, "Hey! AoE here!!

No other class in the entire game is subject to game flaws like this, so rogue's shouldn't have to suffer for using the base abilities and bonuses the game provides us to help us survive. A rogue without hide is a dead rogue, and with everything in siege already designed to stop us from stealthing, these flaws are just over the top.

Please Fix!!


no other clss can remain hidin in siege either, your suggestion only makes rogues more op, so i will have to disagree
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6

Sunday, April 1st 2012, 8:14am

Definitely LOL'd.. HARD..
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7

Sunday, April 1st 2012, 8:59am

ok... i'm having a little difficulty understanding the reason behind why people are against a fix for obvious flaws that shouldn't be there. It's like saying that mage's being able to use perception, when it's clearly defined as a scout primary, is the "way it should be." That's like saying that if a warrior can't use charge, or a scout can't shoot, or a caster can't use a spell because of terrain LoS, it's that way for a reason? What kinda crap is that? I'm sensing just a little bit of a bias against rogues on this one... what's a matter? Did you get ganked by someone who's been managing to overcome these glitches? O.o

It really sounds like you people are actually "approving" of a glitch that is specifically targeted against certain class. While we're at it, you all should jump on the bandwagon of never fixing knight's agro. And they should bring back GCD on all spells, not just those less than 1sec cast time. And I want my heart of the oak for my warden to start disconnecting people again damnit!

8

Sunday, April 1st 2012, 9:17am

Quoted from "timthum;521841"

no other clss can remain hidin in siege either, your suggestion only makes rogues more op, so i will have to disagree


Rogues are DESIGNED to be able to hide. It's our base ability, and one of the reasons we're one of the squishy-ist classes. A mage can oneshot someone with a fireball from a range after stunning & rooting you in place while continuously damaging multiple targets around you & them simultaneously, but you're up in arms against a class that has to get in melee range and STAY in melee range to finish the job? With all the latency errors and ping throttling these days, it's too easy to get away from a rogue if you even have a moderate amount of defenses.

A rogue with no stealth is a dead rogue... all you gotta do is keep 'em at a distance, and without hide, well... that's pretty much a given. Might as well take a way a priest's ability to heal.

9

Sunday, April 1st 2012, 9:27am

So .. why use Yawaka's blessing in siege anyway? All you get is a tiny bit of offhand damage and more energy than you seem to need.

Now, mage/scouts using detection is extremely broken. I wouldn't mind that be fixed, or at least give m/s a legitimate reason to be able to use detection other than broken game mechanics. Seeing rogues regenerating in hide isn't that big a deal though. Don't use the rt set skill, toggle the regen off before you enter hide, etc.
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10

Sunday, April 1st 2012, 10:10am

but that's just it... no other class has to "not use personal buffs" while in siege... and what about regen ticks from herb of hope? Should we just not use those either? Can't use phirus pots... should rogues just not be able to use consumables period?

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11

Sunday, April 1st 2012, 5:29pm

Quoted from "Silenteye7;521867"

but that's just it... no other class has to "not use personal buffs" while in siege... and what about regen ticks from herb of hope? Should we just not use those either? Can't use phirus pots... should rogues just not be able to use consumables period?


Like I said the regen ticks are so far into the code that this is an impossible dream. I am not against Rogues. What I am against is them changing a mechanic which has been around since the game started. The only reason other players see the regen tic is if the happen to have the check box by "Show Damage" in the options clicked. This is client side and I fear if they attempted to fix it, something will break that would be far worse. Even if you turn off show damage on your side, anyone with it turned on will find you if they have it turned on.
I would like to suggest this though: Have the show damage disabled for siege. But even doing that may be a task that only a god could do.

12

Sunday, April 1st 2012, 6:18pm

Quoted from "Silenteye7;521861"

Rogues are DESIGNED to be able to hide. It's our base ability, and one of the reasons we're one of the squishy-ist classes. A mage can oneshot someone with a fireball from a range after stunning & rooting you in place while continuously damaging multiple targets around you & them simultaneously, but you're up in arms against a class that has to get in melee range and STAY in melee range to finish the job? With all the latency errors and ping throttling these days, it's too easy to get away from a rogue if you even have a moderate amount of defenses.

A rogue with no stealth is a dead rogue... all you gotta do is keep 'em at a distance, and without hide, well... that's pretty much a given. Might as well take a way a priest's ability to heal.


im not agains rogues ,imho the classes ar balanced alot better than most people realize.think of it like this, if they give rogues a buff on an already good skill it just gives them more of an advantage. you could also say that iceblade shouldnt have a gcd. there are skills with every class that should be different for pvp action.this will never happen because the company is too focused on new content rather than trying to make this game the best mmorpg out there.when i siege i dont see this glitch because i dont really see the need for it as a p/s with no aoe it wouldnt do me any good to begin with.i am all for improving gameplay but the hide skill and vanish skill when used correctly are way to op for pvp.REMEBER these skills were programmed before siege was implemented.there are way to many skills that need an overhaul for pvp,ice blade ,hide,and the list goes on.i do apologize if you took what i said the wrong way.
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13

Sunday, April 1st 2012, 7:03pm

You want to talk about fixing classes here we go : Knights what is broken for 3 years now

Charge +67 Suppose to stun creatures for 7.4 and players for 4.0 seconds, not working
Shield of attonement + 60 prevents opponent to use common and physical attacks for 6.6 seconds, not working
Whirlwind shield if opponents stacking on you does no damage

So if you got one thing broken and you complain?? loll. And rogues popping in and out of hide even when in combat?? but that is not broken is it? i fought a rogue the other night in siege and he was in and out of hide at will so don't really care if you have one thing broken. Don't mean to flame you or anything, but bigger things are broken and us knights have been complaining for 3 years and it's still not fixed, so wait in line. They are looking into it ;-)

My two cents.

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14

Sunday, April 1st 2012, 7:12pm

I can't pop in and out of hide while in combat because I am a rogue and I can only use the skill hide after leave combat is up. I can however use Vanish only once, and Escape only once, so I could technically attack someone, vanish, attack again, escape rogue, and then attack a third time but generally if you aren't a tank you're dead after the first hit. I do agree that pets are usually a dead giveaway as a rogue in siege. "oh hey look a pet! but no ones with it! I'd better go t storm over there!" it only affects us negatively in siege because we are the only class with hide. I generally put my pet away in siege as well as uncheck yawakas blessing if the guild I'm sieging is decent enough to do damage. Would I like to be able to have my pet out while in hide and have it in hide too? yes. Do I expect this to be implemented? no. Best thing is to tuck pet and deal with it :/
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15

Sunday, April 1st 2012, 7:16pm

i agrre with you ShanksROM pets away would help loll and that rogue i faced was in and out of hide for about 4 minutes until more showed up to kill me ( 7 of them lo ). It was just odd to me, those skills should have a higher cooldown or not being able to pop it if an opponent is within a certain range.

My two cents

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16

Sunday, April 1st 2012, 7:27pm

Quoted from "Silenteye7;521867"

but that's just it... no other class has to "not use personal buffs" while in siege... and what about regen ticks from herb of hope? Should we just not use those either? Can't use phirus pots... should rogues just not be able to use consumables period?


Actually, when I use an invis pot I recall my pet, my fairy and make sure I don't have any regens or pots going.
Simply recalling my fairy means I lose 10% of my damage and magic defense, no pet means I lose any benefits it gives.
If I use anything, or even start and attack, I pop out of invis.

Going into hide for a rogue doesn't cost them 10% of their damage and defense. We both lose pet assistance so we're even there. A rogue can stay in hide right up to the instant they stick a knife in your ribs, anything I do other than walking takes me out of invis, so advantage to the rogue there.

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17

Sunday, April 1st 2012, 7:30pm

i can use an invispot too,any class can, but that only requires me to put my pet way for all of 10 seconds? or is it 15. so yeah 10-15 seconds of no pet buffs big deal, I cant use mine at all most of the time.
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18

Sunday, April 1st 2012, 8:38pm

Put a 1-2 sec CD on hide after a rogue comes out of it then i will agree :)

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19

Sunday, April 1st 2012, 8:57pm

Quoted from "Silenteye7;521861"

Rogues are DESIGNED to be able to hide. It's our base ability, and one of the reasons we're one of the squishy-ist classes. A mage can oneshot someone with a fireball from a range after stunning & rooting you in place while continuously damaging multiple targets around you & them simultaneously, but you're up in arms against a class that has to get in melee range and STAY in melee range to finish the job? With all the latency errors and ping throttling these days, it's too easy to get away from a rogue if you even have a moderate amount of defenses.

A rogue with no stealth is a dead rogue... all you gotta do is keep 'em at a distance, and without hide, well... that's pretty much a given. Might as well take a way a priest's ability to heal.


A Rogue's ability to Hide is not an absolute guarantee that the Rogue cannot be spotted. Any class which is within a few levels of the Rogue, and within a certain radius of his/her location, has a chance to spot the Rogue. *That* is a given and has been part of the game since the beginning. And may whatever god the Rogue serves help him/her if the spotting character is several levels *above* the Rogue! When I play P/S, I have to rely on luck (at my character's current level as Priest) to spot and whack a Rogue before he whacks me. I die a lot, but I also whack a fair amount of Rogues, too. You're free to believe this or not. I don't particularly care.

A Rogue can *also* be targeted at a longer range, if the character doing the targeting uses a very simple technique, one which my guild uses when it's practical to do so: Guildie gets killed by a Rogue who pops back into Hide after leaving combat. Guildie doesn't immediately rez, but still has the Rogue targeted, and calls out that <insert name here> went Hidden next to <insert area on map here> and is still targeted. Guildies in the immediate area and grouped with dead guildie can click on the guildie's name in the group, gaining the guildie's target information. They click the Rogue's picture and go after it with torches and pitchforks. Perhaps that's how you're being hit with a Fireball @ 150 yards.

This also works against targets who leave combat and use an Invis pot to try exiting the area or avoid being hunted down.

Bottom line: Park your pet--too many players seem to rely on them far too much in siege, and they're the easiest way to spot a Rogue that's lurking in the viscinity. Avoid using consumables or ISS to heal up or restore energy until you're in a much safer position/place to do so.

And quit QQing about how those poor Rogues are the red-headed stepchildren of siege. They aren't.

Scouts are. :D

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20

Sunday, April 1st 2012, 10:24pm

Quoted from "Silenteye7;521861"

Rogues are DESIGNED to be able to hide.


I'll just pick this out of my long line of lol's.

Rogues are meant to hide, yes.
Is your pet a ghost? No.

Obvious fix to +0 energy: Have anytime you get + anything (health,mana,energy,focus) make you come out of hide. Much like when I drink a pot while under invisibility from Invis. Pot to raise my hp I come out of hide.