*sigh*
This again. Look, we (Eye of the Tempest) went up against a guild last night which, as I recall, was once one of Govinda's better guilds. We faced them one time previously, a little over 2 months ago.
And it seems that they have, or had, only 7 or so people willing to or available for siege, both times. And both times were ROFLstomps for us. In fact, and according to WarRecord for last night, we had a total of ten (10) kills, across four characters, out of a total of 27 characters in siege for us. Siege lasted all of five (5) minutes.
I think there were two factors in play. 1.) The point differential and 2.) people farming XP and TP during the day's event. Our point score was ~1500 higher than theirs. And a quick siege meant that the 7 players on their side could quickly go back to farming various zones and instances for XP and TP.
After siege, that's precisely what many of *our* members did. (From Saturday through almost the end of the event @ 0200 hours CDT Monday morning, I got my main toon's Priest class up from 64 to 67, farming XP and TP, and burning four daily reset tickets at the end of it. Yay me. Slightly better heals and a bit moar IB powah, woot.)
But I think last night's siege was an isolated case, for us.
I know there are several main guilds on Osha that have alt guilds. No names, of course, but they know who and what they are. Same thing on other servers. Do I want to see those guilds banned or suspended from siege? Nope. It's not a violation of the ToS. That in itself is and should be the main point of consideration. And it's obvious that it's not to some peoples' tastes. Yours, for example. But like many "issues" which are complained about on the forums, it is, in my opinion, a tempest in a teapot. Sound and fury with no substance.
Slightly off-topic and WRT YomanROM's comment: I don't think that it's the *servers* themselves that are at fault for siege's stability issues. It's not as if there aren't enough signup slots available. I believe that Frogster kept the number of slots at 300, while reducing the number of *toons* which can participate for any given guild--36, for stability's sake. I'll gladly take that particular tradeoff.
Here's an analogy for you: It's not that a dancing bear dances as well as it does, but that it can dance at all. Keep in mind that as originally envisioned and engineered, RoM wasn't intended to support cross-server battles of that size, along with a map the size which siege has, along with all of the constructs available for use--defense towers, siege engines of various types, in-siege upgrades, offensive scrolls available from the Throne, and so on. In that respect, and as much as it might pain some people to do so, let's give Runewaker and Frogster just a little bit of love for coming up with the concept, along with struggling--and fairly successfully--with all of the various issues that have plagued the system for the past couple of years.
We scream and rant and rave when siege doesn't work (witness the WC dramas), and we do the same thing here in the forums in threads just like this one. But we rarely, if ever, give the programmers and publisher the credit they *deserve* for creating, supporting, and *fixing* siege when it breaks or becomes mangled.
More than enough said.