wall of text / WITH IMAGES!
Siege: A rebuilding
First off, I want to state that I am a level 70/62 Rogue Scout geared to the teeth with endgame gear. As a rogue, my siege pvp is filled with low blow spams, and rarely any skill (typically skill is needed vs a certain well geared player that has pocket healers, otherwise no skill is really needed). Don’t get me wrong, many times I am hidden with my hide skill and sneaking up on my prey with a swift sneak attack to wound attack combo. There are just those times when sieges are boring, since it does not actually need an acknowledgement of my class (and I’m sure certain other classes…

.
I remember gearing up from being a complete noob when siege was first introduced and writing down all the strategies I should and could use against various enemies, whether it be a p/k, m/d, d/m, s/r, r/s, w/k etc., and actually using those strategies against my enemy was pretty amazing. Now I don’t even get to use any of my more “out-of-the-box” strategies since the most efficient way of combat is to spam your low blow, or get a combo attack off ASAP. Low blow spam is not a guilty pleasure of mine, but a sneak attack to wound attack is (finishes off most enemies without them being able to attack).
I want most of what I just said to be changed, and there have been many ideas been brought up by the community, most of which are along the lines of reduce dps / pdam / mdam / etc. upon entering siege, this would only be a band aid. Many of my low blows can hit 100k+ (I’ve gotten to a handful of 300k’s), which means that reducing pdam would be good at a certain point. Say upon entering siege, players get a 90% pdam debuff. My 100k blow blow (which is very often a crit) is now down to 10k (on most enemies) which would force me to use my rotation (and hopefully my out of the box strats will come into play). There are problems which such an easy “fix”. HP is still very high on certain players, certain classes will be almost invincible and still be able to deal great damage, noobs will still not be able to full indulge themselves into the full experience of siege war, heals could turn out to be OP and make it way too easy to heal their target.
My Idea (completely farfetch’d and may require a whole rebuilding of siege): Let players use their skill. Armor without the title “Siege War Item” cannot be equipped, nor used inside of siege. This means all the gear you are wearing will be null and void in siege. You won’t be able to wear it in siege. The buildings will sell basic to advanced versions of gear (equal to both your side and the enemy side) that cost merits to buy.
I’ll break it down into steps from which you click the “Enter Battle” button, until siege is over.
Entering Siege:
A player would have to unequip ALL of their gear, making them enter siege completely armorless (no armor/wings/accessories/weapons/projectiles). Trying to “Enter Battle” with any gear equipped would state a system message in red > “Unequip all non Siege War Items before Entering”.
So get naked.

Great you are free of all non siege war item equipment. Let’s enter siege shall we.
So we’re in siege completely armorless, the first step that I would like to see with my farfetch’d idea is buying gear in siege. There would be 3-5 tiers (starting with very basic noobish gear (2 green stats) to stronger elite gear (6 yellow stats). The first being the very most basic and free so the fun can begin. Make your way to any of your buildings and buy the Starter Basic Gear XX package (xx dictates what type of armor, so if you are a knight, you could pick the starter basic gear plate package [though you don’t have to, you could pick the cloth or leather or whatever….]). I am a rogue, so I’ll be going for the Starter Basic Gear Leather Package.
Inside this package you will find a helmet, chest, belt, pants, shoulders, gloves, boots, cape, 2 daggers, one bow. (These would most likely be the level 55 luzan gears (with the exception of 2 Haz Daggers).
> Luzan Armors <
Notice how there is no level restriction. It is instead replaced with “Siege War Item” meaning that it can be worn and used inside of Siege Wars. This also means that all levels can enjoy siege, and it is all skill based.
So what’s the point of siege? To win. With the lack of elite gear burning gates is out of the picture (like it used to be). At this point of siege (back when it was introduced) people would group up and start trying to take crystal towers. This was not easy, the whole group was needed. A tank to tank etc. With this gear, this doesn’t even seem possible. Farming middle balloons would probably be next with gear like this. So farm merits to get the next tier of gear. (Not expensive, cheap enough to purchase within the first 5 minutes of siege, could farm the balloons right outside of the players castle. The next tier now makes it viable for players take the enemy’s crystal tower, but what would the gear look like and where to get it.
Siege gear tier 2: The player would have to go to one of their buildings and purchase the Tier 2 YY Gear XX package. Tier 2 puts a twist on things as you can now customize how you want to play. Let’s say for instance I want to be a dodging rogue, the YY would represent DODGE, so it would be stacked dex heavy (or with dodge stats). The YY could also represent ASSAULT, so it would be stacked PHYSICAL ATTACK heavy. The last YY could represent BALANCED, so it would be evenly balanced between DODGE and PHYSICAL ATTACK. Tier 2 would gain 2 green XI stats, as well as 2 yellow stats. ;
Assault

Balanced

Dodge
Once you have picked that you can start attempting to take crystal towers, and those merits you obtain will fund the next tier of upgrades.
Siege gear tier 3: The player would have to go to one of their buildings and purchase the Tier 3 YY Gear XX package. Tier 3 is the same concept as the tier 2 upgrade, except this time, it will give +6 armor, 6 yellow stats, green statted accessories (luzan), and t5 weapons. Merit accumulation to get to tier 3 will still be low, but farming merits will be slightly difficult as farming middle balloons would possibly mean having to run as a group, or not, but definitely running through and one-shotting them will not be viable as your damage would be too low. There would still be the 3 forms of armor that you can buy, whether it be dodge, balanced, or assault. Keep in mind for this demonstration I am solely talking about a rogue, and more specifically, leather. For knight maybe it could be Defense, Balance, Assault. Not really gonna get into it that much.
Here is my last images of the tier 3 upgrade you can buy. My farfetch'd idea is pretty self explanitory by now;
Assault

Balanced

Dodge
The tier 3 phase would also come with accessories (once again, Luzan)
Neck
Ring
Earring
More tier upgrades could maybe include armor +6, earring and neck plussing, but no ring plussing. We don't need anymore crit damage.
Maybe it could even go as far as extinguishing pots/food/deserts too. Make them siege war items as well. Cheap pots bought via merits also. IMO pots also take away from skill, and also its just something that endgames use because they have gold. Not all guilds have that kind of money to dumb into pots and buffs and food and stuff. Just an idea.