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bleedingblak

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Friday, May 18th 2012, 1:45am

Siege: A rebuilding (my farfetch'd "fix")

wall of text / WITH IMAGES!

Siege: A rebuilding

First off, I want to state that I am a level 70/62 Rogue Scout geared to the teeth with endgame gear. As a rogue, my siege pvp is filled with low blow spams, and rarely any skill (typically skill is needed vs a certain well geared player that has pocket healers, otherwise no skill is really needed). Don’t get me wrong, many times I am hidden with my hide skill and sneaking up on my prey with a swift sneak attack to wound attack combo. There are just those times when sieges are boring, since it does not actually need an acknowledgement of my class (and I’m sure certain other classes…).

I remember gearing up from being a complete noob when siege was first introduced and writing down all the strategies I should and could use against various enemies, whether it be a p/k, m/d, d/m, s/r, r/s, w/k etc., and actually using those strategies against my enemy was pretty amazing. Now I don’t even get to use any of my more “out-of-the-box” strategies since the most efficient way of combat is to spam your low blow, or get a combo attack off ASAP. Low blow spam is not a guilty pleasure of mine, but a sneak attack to wound attack is (finishes off most enemies without them being able to attack).

I want most of what I just said to be changed, and there have been many ideas been brought up by the community, most of which are along the lines of reduce dps / pdam / mdam / etc. upon entering siege, this would only be a band aid. Many of my low blows can hit 100k+ (I’ve gotten to a handful of 300k’s), which means that reducing pdam would be good at a certain point. Say upon entering siege, players get a 90% pdam debuff. My 100k blow blow (which is very often a crit) is now down to 10k (on most enemies) which would force me to use my rotation (and hopefully my out of the box strats will come into play). There are problems which such an easy “fix”. HP is still very high on certain players, certain classes will be almost invincible and still be able to deal great damage, noobs will still not be able to full indulge themselves into the full experience of siege war, heals could turn out to be OP and make it way too easy to heal their target.

My Idea (completely farfetch’d and may require a whole rebuilding of siege): Let players use their skill. Armor without the title “Siege War Item” cannot be equipped, nor used inside of siege. This means all the gear you are wearing will be null and void in siege. You won’t be able to wear it in siege. The buildings will sell basic to advanced versions of gear (equal to both your side and the enemy side) that cost merits to buy.

I’ll break it down into steps from which you click the “Enter Battle” button, until siege is over.

Entering Siege:

A player would have to unequip ALL of their gear, making them enter siege completely armorless (no armor/wings/accessories/weapons/projectiles). Trying to “Enter Battle” with any gear equipped would state a system message in red > “Unequip all non Siege War Items before Entering”.



So get naked.


Great you are free of all non siege war item equipment. Let’s enter siege shall we.

So we’re in siege completely armorless, the first step that I would like to see with my farfetch’d idea is buying gear in siege. There would be 3-5 tiers (starting with very basic noobish gear (2 green stats) to stronger elite gear (6 yellow stats). The first being the very most basic and free so the fun can begin. Make your way to any of your buildings and buy the Starter Basic Gear XX package (xx dictates what type of armor, so if you are a knight, you could pick the starter basic gear plate package [though you don’t have to, you could pick the cloth or leather or whatever….]). I am a rogue, so I’ll be going for the Starter Basic Gear Leather Package.

Inside this package you will find a helmet, chest, belt, pants, shoulders, gloves, boots, cape, 2 daggers, one bow. (These would most likely be the level 55 luzan gears (with the exception of 2 Haz Daggers).

> Luzan Armors <

Notice how there is no level restriction. It is instead replaced with &#8220;Siege War Item&#8221; meaning that it can be worn and used inside of Siege Wars. This also means that all levels can enjoy siege, and it is all skill based.

So what&#8217;s the point of siege? To win. With the lack of elite gear burning gates is out of the picture (like it used to be). At this point of siege (back when it was introduced) people would group up and start trying to take crystal towers. This was not easy, the whole group was needed. A tank to tank etc. With this gear, this doesn&#8217;t even seem possible. Farming middle balloons would probably be next with gear like this. So farm merits to get the next tier of gear. (Not expensive, cheap enough to purchase within the first 5 minutes of siege, could farm the balloons right outside of the players castle. The next tier now makes it viable for players take the enemy&#8217;s crystal tower, but what would the gear look like and where to get it.

Siege gear tier 2: The player would have to go to one of their buildings and purchase the Tier 2 YY Gear XX package. Tier 2 puts a twist on things as you can now customize how you want to play. Let&#8217;s say for instance I want to be a dodging rogue, the YY would represent DODGE, so it would be stacked dex heavy (or with dodge stats). The YY could also represent ASSAULT, so it would be stacked PHYSICAL ATTACK heavy. The last YY could represent BALANCED, so it would be evenly balanced between DODGE and PHYSICAL ATTACK. Tier 2 would gain 2 green XI stats, as well as 2 yellow stats. ;

AssaultBalancedDodge

Once you have picked that you can start attempting to take crystal towers, and those merits you obtain will fund the next tier of upgrades.

Siege gear tier 3: The player would have to go to one of their buildings and purchase the Tier 3 YY Gear XX package. Tier 3 is the same concept as the tier 2 upgrade, except this time, it will give +6 armor, 6 yellow stats, green statted accessories (luzan), and t5 weapons. Merit accumulation to get to tier 3 will still be low, but farming merits will be slightly difficult as farming middle balloons would possibly mean having to run as a group, or not, but definitely running through and one-shotting them will not be viable as your damage would be too low. There would still be the 3 forms of armor that you can buy, whether it be dodge, balanced, or assault. Keep in mind for this demonstration I am solely talking about a rogue, and more specifically, leather. For knight maybe it could be Defense, Balance, Assault. Not really gonna get into it that much.

Here is my last images of the tier 3 upgrade you can buy. My farfetch'd idea is pretty self explanitory by now;

AssaultBalancedDodge

The tier 3 phase would also come with accessories (once again, Luzan)
Neck
Ring
Earring

More tier upgrades could maybe include armor +6, earring and neck plussing, but no ring plussing. We don't need anymore crit damage.

Maybe it could even go as far as extinguishing pots/food/deserts too. Make them siege war items as well. Cheap pots bought via merits also. IMO pots also take away from skill, and also its just something that endgames use because they have gold. Not all guilds have that kind of money to dumb into pots and buffs and food and stuff. Just an idea.
bleedingblak has attached the following images:
  • Untitled.jpg
  • Enteringsiege_unequip-1.jpg
  • luzan.jpg
  • t2 assault.jpg
  • t2 balanced.jpg
  • t2 dodge.jpg
  • t3 assault.jpg
  • t3 balanced.jpg
  • t3 dodge.jpg


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2

Friday, May 18th 2012, 3:47pm

Uhhh... that is *exactly* structured PvP in GW2. Everyone gets max lev (for build pts and such), PvP gear, and choice of stats from a list to add at no cost. Don't get me wrong, its a great idea. In fact, it is so great, I'll be playing that particular "concept" of PvP (and WvW, PvE, etc) full time as soon as it is available.... That is the kind of fix RW is good at making!
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Friday, May 18th 2012, 7:18pm

I like the concept, but I don't think it's a good fit for RoM's free to play atmosphere.

The whole drive of the game is gear-modding. Take that away from PvP and a lot of people who's entire reason for playing boils down to "I pwn nubs" is gone. Yes, the actually talented would rise to the top, and the purely spendy would sink to the bottom... but isn't that actually the opposite of what Frogs/Runewaker want?

They need us to spend money, and removing gear from siege would mean that only people who play for instance progression would need to bother to gear. Smells like lost profits to me.

I mean, right now- only a small percentage of players gear to endgame and run endgame content, at least on my server. It seems like that's fairly common. But those people farm gear that they sell to people who play casually, who play for siege. And those people buy that gear, and then they buy puris and plussing stones and charges and rune drillers and runes and and and etc.

Seems like removing the "keeping up with the Joneses" drive from siege would be good for the players but bad for the game.

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4

Friday, May 18th 2012, 7:35pm

very good idea.i really like the way this is looking.
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MegaMouseSEC

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Friday, May 18th 2012, 8:05pm

Nice idea. Kinda sounds like you want to have Rogues nerfed, but you have given some very good reasons for it.
Going beyond any nerfing though your idea has some very good merits. Setting it so before actually participating in siege a person has to choose armor tailored specifically for siege will create some major equality between classes. As you say atm siege is more about who has the most money and gear. Plus it has been turned into a facerollers paradice. Pretty much one or 2 skills are all that is needed for any class to own in siege which is counter productive for needing anything but those few skills. Might as well just label 2 buttons. First one should say Own and the second should say Deathblow.

bleedingblak

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Friday, May 18th 2012, 9:11pm

Quoted from "Stagg3r;531213"

Uhhh... that is *exactly* structured PvP in GW2.


Did not know that, didnt play gw2 and dont expect to. The gameplay videos dont really look that good.

Quoted from "mnkmurphy885;531240"

I like the concept, but I don't think it's a good fit for RoM's free to play atmosphere.

The whole drive of the game is gear-modding.


I agree with the gear-modding thing, but the whole reason siege IS boring is because you don't even need to mod your gear for both pvp, and pve, because you either are going to get one or two shotted, despite the gear you are wearing. I only have one set and its for PvE and it works excellently for PvP.

In its current state, siege lacks fun. I don't find ice blade spam, ts spam, low blow spam... if you understand, SPAM, fun. It isn't. There is no way that is fun and I'm sure that isn't how it was MEANT be be played. The only reason its come to this is because the pve progression how vastly outgrown the progression of PvP. I'm sure many people would enjoy the idea of actually having fun in siege instead of looking for a p/s, or r/s for the spam death.


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Friday, May 18th 2012, 9:26pm

That kind of change would change siege into not who the most skilled players are, but who has the most players, that's what it'd boil down to.

Honestly I think this kind of change would set nubs on the high-end, RoM is the kind of game where Stuns/Roots/Immunes will own in siege regardless.

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Friday, May 18th 2012, 9:27pm

Please do not turn this into yet another "Nerf Class Or Skill" thread, 'mmkay?
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Friday, May 18th 2012, 10:18pm

This suggestion will make siege almost like Ragnarok. In ragnarok on siege fields have a 50% damage nerf (not nerf on class or skill but nerf in overall mechanics only over those inside those maps), some classes skills are blocked, some gear loose it's function, all for the purpose of longer GvGs battles. Castle usually is the prize but it's the last concern of most ragnarok players. If things could be balanced to the point of every advantage gives another disadvantage I think might work.

bleedingblak

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Saturday, May 19th 2012, 12:04am

Instead of posting the cons (yes I knew there are a bunch) you post what the con is, and a way to prevent it.


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Saturday, May 19th 2012, 12:58pm

Quoted from "Kefkai;531274"

That kind of change would change siege into not who the most skilled players are, but who has the most players, that's what it'd boil down to.

Honestly I think this kind of change would set nubs on the high-end, RoM is the kind of game where Stuns/Roots/Immunes will own in siege regardless.


I do not think it will turn siege into skilled vs nonskilled. What it most likely will turn siege into is those that actually took the time to learn their classes and several others to counter them vs the nubs that took the easy out and powerleveled themselves through Xaveria. Too many players do not know half their skills and only rely on one or 2 to do anything. As it is now in siege it is a 2 button win. Some classes only need one maybe 2 skills to one shot their way to a win. That is not how it should be. Every skill has a purpose and should be utilized to their fullest.

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Saturday, May 19th 2012, 8:11pm

Quoted from "MegaMouseSEC;531373"

I do not think it will turn siege into skilled vs nonskilled. What it most likely will turn siege into is those that actually took the time to learn their classes and several others to counter them vs the nubs that took the easy out and powerleveled themselves through Xaveria. Too many players do not know half their skills and only rely on one or 2 to do anything. As it is now in siege it is a 2 button win. Some classes only need one maybe 2 skills to one shot their way to a win. That is not how it should be. Every skill has a purpose and should be utilized to their fullest.


You won't see that with this suggestion, classes like P/S will still primarily use skills like ice-blade and you'll see more of a rise of rogues using shadow prison. (I still say nerf shadow prison in pvp, in pve it's fine)

Also @ Murkalel, I have no idea how you think this suggestion is remotely close to RO, and also there already is a damage modifier for siege, but right now it just lessen damage by about 45%. I really also don't know what you mean by the castle isn't really the goal, if you mean the rewards, sure, well even then that's not true since having a guild castle gives you access to the guild dungeons.

Anyways back to the original discussion since the original topic maker wanted feedback about how to fix nub guilds rising to the top, don't let palenque siege, seems like that'd be the only suggestion that really works.

The biggest problem is that the whole idea behind this suggestion is "Lets go back to Ch2 to siege", a lot of players since then have figured out better ways to fight or realized that certain classes are better than others. The same happens with other games, the nostalgia sets in and you'll wish things were like they used to be (hey maybe if things were like they used to be I'd still play RO) In chapter 2, mages ruled though but that was before weapon masteries were buffed, and warden skills were really lacking, I think going back there is sort of a regressive approach, siege needs to be changed, but there are people who worked for their gear, it'd be better if they just turned up the damage % nerf in siege to like 75%.

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Sunday, May 20th 2012, 2:34am

Quoted from "Kefkai;531431"

Anyways back to the original discussion since the original topic maker wanted feedback about how to fix nub guilds rising to the top, don't let palenque siege, seems like that'd be the only suggestion that really works.


Whoa hang on there tiger, you wanna clarify that?

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Sunday, May 20th 2012, 6:36am

Quoted from "mnkmurphy885;531522"

Whoa hang on there tiger, you wanna clarify that?

Them's fightin' words.


Not talking about Noto, but there seems to be a lot of Palenque guilds out there with just a ton of nubs, like they max out on numbers in siege, very few of their top players stick out, my guess is they're mostly BR guilds.

A lot of them lag a ton too, which is why I make that assumption, though lag is pretty universal depending on connection.

15

Sunday, May 20th 2012, 6:41am

Quoted from "Kefkai;531545"

Not talking about Noto, but there seems to be a lot of Palenque guilds out there with just a ton of nubs, like they max out on numbers in siege, very few of their top players stick out, my guess is they're mostly BR guilds.

A lot of them lag a ton too, which is why I make that assumption, though lag is pretty universal depending on connection.


Definitely noticed Palenque seems to lag and port around the most out of any other server. Seems like we can never hit anyone when we face Palenque.
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bleedingblak

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Sunday, May 20th 2012, 7:34am

@ whomever was saying siege would be filled with cc's

Well duh. But while being cc'd, you shouldn't be dying. Sure i'd start using SP, but id then use shadow stab > wa, but you shoudln't be a dead but i would also be out of energy. Id have to get a full rotation off again for a victory.

Thats what I feel siege needs, each fight, skirmish, would mean a victory. Not a mindless kill.


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Wednesday, May 23rd 2012, 2:54am

Quoted from "bleedingblak;531550"

@ whomever was saying siege would be filled with cc's

Well duh. But while being cc'd, you shouldn't be dying. Sure i'd start using SP, but id then use shadow stab > wa, but you shoudln't be a dead but i would also be out of energy. Id have to get a full rotation off again for a victory.

Thats what I feel siege needs, each fight, skirmish, would mean a victory. Not a mindless kill.


+1

I will add this. I think that those that have come to teh PVE servers from PvP servers use siege to get their kill count up. Why have a high kill count if htere is no benefit to it. I could undestand if we got titles for several million kills like in WoW, but here the number of killes we get ammounts to squat.