Quoted from "MegaMouseSEC;537202"
That could work also, but I still want to be given a chance to vote on it. Instead of beign blindsided by raises in TP costs.
Quoted from "niburian;545321"
I don't think "breaking their action bars" is really an issue. If they're too lazy to drag the new skill down to their bar, that's really their own fault. You're catering to a minority few when so many other people suffered from massive tp gaps when everything was reset and no bonus tp was taken into account. Back when defensive formation was changed lots of people didn't notice the change but no one whined about it, we just moved the new skill down to our bar and threw the old one out and while i know that was an entire skill change and not a tp rebalancing, you see the idea. The reset stones should be the way to go, and if people are too lazy to move the new skills themselves, well not much you can do to fix stupid I guess.
Quoted from "MegaMouseSEC;545698"
Um I never said anything about breaking someones action bars. All I was asking for was a bit of a warning before another TP reset so we can take screenies of what we have. Doing it may avoid some of the support tickets that are put in unecessayrily.
Quoted from "CROMI80;545713"
It really does not matter if tp is reset or not, we can just lvl the skill back to where it was in a couple of mins.
The real problem is can the GM Ensure us that no loses of tp occurred when tp is reset.?
Tp can reset every week for all we care, but kindly inform us few days in advance so we take take screen shots of our tp to keep as proof if tp lost occurred .
Quoted from "niburian;545791"
That was the major issue with this last fiasco...they didn't tell us until the day before they took the 2 day downtime, and not everyone was able to log in and get screenshots. Yes, we should know by now not to take it on faith that major patches won't reset tp, but players shouldn't have to cover their own backs in a game that's supposed to be taking care of them.
Quoted from "Nytefall;545830"
As a result, I'm very confident that no TP is lost during resets, and fully believe that the reset works correctly with no loss or detriment to the player, other than the few minutes spent re-allocating your skills.
Quoted from "Keyshana;547098"
That may or my not be true, but, when skill TP cost is changed, without any warning to us, without any list of what is changed, or without any mention of how much x skill now costs at y level, it is the same as losing TP. When before we had, via whatever means, all skills we were currently using maxed out, to come back, even if we have the exact same amount of TP as before, and not be able to level those skills is a TP loss.
We also have those of us who had a max leveled skill when the skill gets changed to an unlevelable skill. All the TP we invested in that skill is gone. We don't get it refunded, we don't get it put 'back in the pool of TP' we had. We lose it.
So, until those issues are dealt with, giving us the TP to max the skills we had maxed, giving us the TP removed when a skill is turned to one not leveled, and the like, we ARE losing TP. I, personally, find it more than a little... ignorant... to expect us to not complain about TP loss when we are not given enough TP to level the skills we need, as is. And that is WITH TP house bonuses.
But then, Froggy needs the money we have to pay for skill pots, TP furniture, and the like, so THAT will never change. Just don't tell me I haven't 'lost' TP when I can't level skills I used to be able to. Or when TP is taken from me. (how about that Warden skill change, hmm?)
Quoted from "Nytefall;547106"
Our records indicate that no TP costs were increased with the warden changes, and an Advanced Skill Reset stone (like the one you were given) will restore all TP, even that spent in the no-longer-level-able skill(s). It works on skills that have a cap implemented as well.
Quoted from "Gilderoi;546504"
I have found the problem. We once had abilities with training points applied to them. They are now changed to passive abilities with no TP to be applied. Even though we have a training point reset stone, the points used in previous applied abilities that have been turned to passives, is now lost and no longer factored in. I am finding this issue with my Warden Druid because I was actually using Crystal Heal and now all the TP I put into that ability are gone because it is now a taunt that does not have the ability to be upgraded. When using the stone, it only refunded applied TP, so what I once applied to Crystal Heal is completely lost to me.