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1

Thursday, June 21st 2012, 5:13pm

P/W

Probably beating a dead horse here, but it was way past time for this combo to get some loving. Look at all the patch notes from the past year or so, which classes hasn't been changed or modified? Yup yup, battlemonks. I think it's been suggested once before but I'll suggest it again. The entire combination could be fixed in one simple change: Allow battlemonks to wear chain armor.

With each new release come better stats, and while there are stats that allow a battlemonk to stat up, the amount of attack, p-crit, and defense that battlemonks lose from not getting any useful set bonus' keeps the battlemonks from being a viable... well anything really.


So here's some screenshots of the CP difference. Note:that this is on my 55 p/w and doesn't to into account buffs. 10k pattack may not seem like much, but compounded with the loss of crit, defense and accuracy... it ends up hurting.

P/W in Cloth:
http://i1175.photobucket.com/albums/r622…0621_105419.jpg
P/W in Chain:
http://i1175.photobucket.com/albums/r622…0621_105442.jpg
For those not willing to do math:
http://i1175.photobucket.com/albums/r622…0621_110639.jpg
(the value indicated with a + or - is the total difference between the chain and cloth gear, aka shows the amount lost from switching from the chain gear to the cloth gear.)

Also remember that this comparison is only with the same P/W. This doesn't begin to compare the differences in potential pattack, crit, def, etc. of other dps classes.

Really this the SIMPLEST AND EASIEST fix out of all the Rune of Magic balance issues, and can totally be fixed with a simple elite tweak. Who knows, maybe one of the 55+ elite skills for a p/w is the ability to wear chain... that's if RoM actually remembered that this class combo exists.

2

Thursday, June 21st 2012, 5:56pm

The problem with that is you're a priest, though as P/s, I think wearing leather would be good.

Plenty of the cloth mento gear has ghost stats that I would love to have on my warrior, as another thread mentioned, the stats look like they're a mistake, but they are made for the 'odd' combos. Have you looked into those?

3

Thursday, June 21st 2012, 6:28pm

Quoted from "refugee;539956"

The problem with that is you're a priest

The only problem is the cloth armor restriction, which is why I said they need to allow the p/w an elite that gives the ability to wear chain.

The Steady Heart set is one of those sets. It gives pattack and healing power points from the set bonus. It is the perfect p/w accessory set... and the only real p/w set in game. Like I said: Statting is not the issue. Finding armor with yellow stats like wisdom pattack is easy to do. (Though arguably you don't need wisdom since currently the only gear you get is cloth wich gives more than enough wisdom to supply the mana needed for a battle.) Finding cloth armor sets that give sets bonus' equally useful to the p/w as the set bonus' from leather or chain to another DPS class? Doesn't exist. Individually, you can find piece to stat: I was working off of the pieces with the highest defense and the most useful innate attributes: Which currently is gear that comes from phirius shells and mem vendors. None of this cloth armor however gives even a close amount of attack nor any pcrit. That's why allowing p/w to wear chain would fix a lot of the class issues. The devs could be lazy and not have to make entirely new gear (which would suck anyway cause you'd have to wait til level 7-ish to even gear properly), and the p/w would actually have a chance of getting gear that suits their needs.

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4

Thursday, June 21st 2012, 6:30pm

Quoted from "refugee;539956"

Plenty of the cloth mento gear has ghost stats that I would love to have ... Have you looked into those?

Tell me, how do I get enough Memento's to buy this gear when I cannot go to instances because I do not have any suitable gear?

Having the Cloth/Patt gear available ingame is fine and well, but having it available only via Memento's was a big mistake.

Besides, other classes can wear sets which give set bonuses & Battlemonks only have one set.

Skills need a re-vamp too.
Inferiority Complex - Original wearer of the Snow Combat Drum!
Mage/Priest on Erebos // Warrior/Rogue (and millions of alts) on Aurora & Agenor
http://romhiddenquests.ml/ // RoM Client & Patches Manual Download
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5

Thursday, June 21st 2012, 6:41pm

Quoted from "Inferiority;539966"

Besides, other classes can wear sets which give set bonuses & Battlemonks only have one set.


^My point exactly. Yeah there are healers axes, but there's no point in using them as they do WAY less damage than their strict DPS brethren.

And as far as skills: I don't have a problem with the skills themselves. One huge issue is that p/w rarely (if ever crit) because their gear supplies 0 pcrit.

Taking the Heurton and Trap set (the highest two chain sets I've seen in game): P/W are behind: (before tiering or plussing)

1040 crit rate
9420 pattack
320 damage
600 strength (another 480 pattack if your a priest, 900 if warden, 1200 pattack if warrior)

and this isn't counting the defense differences... this is just the set bonus' and innate stats carried on the chain gear.

Another issue that is a little less obvious (until you start doing the math) is that priests only get .8 pattack per point of strength. Meaning statting strength is a waste of space. Try finding enough stats with pattack to fill 6 spots, have enough HP to survive, and not waste the stat space on strength or intell that give you a minute amount of pattack. <- severely difficult.

6

Thursday, June 21st 2012, 6:51pm

Need to point something out that you never mention when comparing the difference in P-atk you get from cloth vs chain.

You say exact same stats......not hardly....your warrior side ( because you cannot gain any benefit from chain in priest mode ) gets a much larger bonus from strength for Patk. So being able to wear chain is not gonna boost your P atk in priest mode like it does in Warrior mode.

7

Thursday, June 21st 2012, 7:33pm

Character plan doesn't take into account armor restrictions, additionally NONE of the stats that I used contains ANY strength, because giving a priest strength is like giving a mage dexterity: useless. If you would like a list of my stats I will happily provide them. I did NOT switch to my warrior side to compare the stats. I stayed on my priest side to analyze the difference. Wearing chain will 100% definately boost your pattack as a priest. Maybe not as much as a warrior because as I stated the str to pattack ratio is different and chain gives strength, but most chain gives a base pattack value. cloth gives absolutely 0 pattack, no matter what cloth you wear.

So unless I'm mistaken 9420 base pattack from the chain armor set (NOT including pattack from strength provided by the armor)- 0 base pattack from the cloth set = 9420 pattack difference... how again does the chain gear not boost pattack?

8

Thursday, June 21st 2012, 8:09pm

edited OP to help illustrate my point.

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9

Thursday, June 21st 2012, 8:48pm

Quoted from "cmilles;539971"

Yeah there are healers axes, but there's no point in using them as they do WAY less damage than their strict DPS brethren.

There are P/W's out there that prefer a Healer Axe & I just don't know why. P/W is a crippled healer from the outset so best plan is to become best possible dps you can. Therefore, patt/crit axe is definitely best choice.
Inferiority Complex - Original wearer of the Snow Combat Drum!
Mage/Priest on Erebos // Warrior/Rogue (and millions of alts) on Aurora & Agenor
http://romhiddenquests.ml/ // RoM Client & Patches Manual Download
Everyone's name is better than mine! :(

10

Friday, June 22nd 2012, 10:26am

There are a ton of people out there that have the: "if it's available it must be the best mentality." Something that P/W learn early or fail hard in the end is this: just cause you can doesn't mean you should. P/W can hybridize and try to heal and try to dps (i've even see some try to tank... Trying to do one alone is hard without the proper gear let alone trying to split your gear amoungst healer and dps stats...

11

Friday, June 22nd 2012, 3:39pm

I never understood why they don't either add to one of the P/W elites that they'll have the passive ability to wear chain or, if they're so intent on P/W sticking to cloth, make instance sets specifically designed for such a hybrid. Obviously enabling the combo to use chain is less time consuming to plan out. It's such a simple fix. -_-

Formerly Catorii, D/S/M of Faction.


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12

Friday, June 22nd 2012, 4:22pm

Whilst I personally think Chain is a step too far and Leather would be a better choice, if the dev's were to implement the ability to wear Chain, I'd like to see a progression from Cloth to Leather to Chain.

For example:
- Level 25 elite comes with an extra passive "Battle-hardened" which allows the P/W to wear leather.
- Level 50 (?) elite comes with an extra passive that changes "Battle-hardened" to allow the P/W to wear chain but losing the ability to wear leather.

The levels are arbitrary and whether Leather or Chain was implemented isn't too much of a bother for me since either would give the P/W that much needed boost it needs.

Power Build-Up needs the weapon damage increased too.
Inferiority Complex - Original wearer of the Snow Combat Drum!
Mage/Priest on Erebos // Warrior/Rogue (and millions of alts) on Aurora & Agenor
http://romhiddenquests.ml/ // RoM Client & Patches Manual Download
Everyone's name is better than mine! :(

13

Sunday, June 24th 2012, 2:03am

Let's see... I could see RW doing the following for P/W. At least I think it'd be fair.

Elites: 20-50 the same

55: Holy Skin -> The Fire fairy is absorbed into the priest allowing the priest to wear leather armor. Accuracy Halo is always on and mana is reduced 25%
60: Holy Iron Skin -> More mana is pumped into Holy Skin allowing the priest to wear chain armor. Healing is further reduced 5% and mana is reduced 40%
65: Holy Jade Skin -> Even more mana is pumped into Holy Skin allowing the priest to wear plate armor. Healing is further reduced 5% ( 40% total ), movement is reduced 5% and mana is reduced 50%
70: Holy Might -> The Holy Jade Skin imbues the priest with uncanny precision and targeted striking. Movement is reduced 10% but striking speed increases by 1% + 0.1% per level and crit rate is increased 100 +2/level

14

Monday, June 25th 2012, 3:24pm

O could see this being a really cool progression in the battle monk if it were to come to fruition.If you've ever run with a w/r with their movement speed increase you know that 10-15% gets annoying when they have to slow down so you can keep up. Though it makes sense that plate armor makes you move slower ;)

I do like the idea of providing the Monk with a choice in gear depending on the build they want to take. Currently the monk is jack of all trades i feel that giving them gear to choose a path would take them out of that and allow them a choice. Though tanking may still be tough for aggro purposes. Maybe add an aggro clause to the Jade skin elite (or possibly make the skin types active buffs that alter BMS, though I can see coding issues with this)? Though with the 56% defense buff increase I don't see them readily giving Monks plate armor as well.

And I agree that Build-Up power need an overhaul. 45% damage increase to one handed weapons isn't enough. Especially when compared to the Warrior class buff of 75% (i believe it is at max, could be wrong). And 30% staff damage? Who uses a staff as a Battle Monk? We're not Gandolf here.

15

Monday, June 25th 2012, 5:49pm

get real now u can make p/c which is everything a p/w should have been... they are putting all their efforts into the elven and swarven classes and the rest of us are just screwed

16

Monday, June 25th 2012, 11:09pm

P/w is a broken class and they will never fix it!!! The same as w/p. I know i am a w/p and have been for 3 years and it still has same issues its always had. Get over it reroll

17

Tuesday, June 26th 2012, 3:22am

Cause letting things go without bringing them up definitely gets things fixed. Everyone said the same things about Wardens, there was a mass out cry, Boom, wardens got buffed up. And as for p/c being a substitute for the p/w... yeah no. the play style of a p/c is a healer. The p/w is NOT a healer... hence the healing debuff. If you played a p/w for 3 years... or even 3 weeks you'd know that, but there are vast differences in p/w and w/p. Comparing the two doesn't work as the w/p CAN gear properly without issue. The p/w can't do that currently. And no I'm not going to reroll to an easier class. If everyone dropped the "broken classes" all that would be played are rogues... Pardon me for giving constructive feedback about how to make a classic class combo relevant again.

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18

Tuesday, June 26th 2012, 4:15am

I am just starting my P/W and yeah i have done my research and everyone knows it needs alot of work but you dont just reroll you make sure the problem is fixed i have to agree with cmilles here
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Me when I wonder why the hell I decided to play a BattleMonk

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