Probably beating a dead horse here, but it was way past time for this combo to get some loving. Look at all the patch notes from the past year or so, which classes hasn't been changed or modified? Yup yup, battlemonks. I think it's been suggested once before but I'll suggest it again. The entire combination could be fixed in one simple change: Allow battlemonks to wear chain armor.
With each new release come better stats, and while there are stats that allow a battlemonk to stat up, the amount of attack, p-crit, and defense that battlemonks lose from not getting any useful set bonus' keeps the battlemonks from being a viable... well anything really.
So here's some screenshots of the CP difference. Note:that this is on my 55 p/w and doesn't to into account buffs. 10k pattack may not seem like much, but compounded with the loss of crit, defense and accuracy... it ends up hurting.
P/W in Cloth:
http://i1175.photobucket.com/albums/r622…0621_105419.jpg
P/W in Chain:
http://i1175.photobucket.com/albums/r622…0621_105442.jpg
For those not willing to do math:
http://i1175.photobucket.com/albums/r622…0621_110639.jpg
(the value indicated with a + or - is the total difference between the chain and cloth gear, aka shows the amount lost from switching from the chain gear to the cloth gear.)
Also remember that this comparison is only with the same P/W. This doesn't begin to compare the differences in potential pattack, crit, def, etc. of other dps classes.
Really this the SIMPLEST AND EASIEST fix out of all the Rune of Magic balance issues, and can totally be fixed with a simple elite tweak. Who knows, maybe one of the 55+ elite skills for a p/w is the ability to wear chain... that's if RoM actually remembered that this class combo exists.