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1

Friday, June 22nd 2012, 5:10am

*Daily Quests for each individual classes per day*

Just wondering since things have been taken away as regular items from our Item Shop such as ABL's, 7 & 30 day pet perfumes, Advanced Jewels etc. (which make no mistake I STILL WANT BACK on the US Servers since we have yet to see Diamond vendors or any programs for US Servers such as Score for More) if a suggestion would be sent up the ranks (and yes I will suggest this in a support ticket as well and I also know this isn't an item shop related request and the developer would have to make this happen) but I would like to see us get a set of dailies for each character class we play (as in Primary/Secondary/Tertiary) instead of just one basic set of 10 to either divide between our classes or only do on one side of our characters (=lame imo).

Example-- If I'm playing 3 classes then then each class gets their own set of dailies for a total of 30 that can't be used all on the same class unless a daily reset ticket is used (plugging for item shop item making our publisher money :P) as each class will still count down how many you've done so far. If you're playing two classes then 20 quests....you get the picture. I know some people don't even enjoy doing dailies as they can be time consuming depending on how you're doing them, but they are still the best way to get XP/TP if one is out of regular quests or even if they want an extra boost. Now, before you say "That's not fair if I only play one (you need help if you do this imo lol) or two classes....blah blah blah" let me ask "Why would you need 3 sets if only playing one or two classes? If you want 3 sets there's your incentive to create a 3rd class if you haven't already done that. Doing this will allow us to level our characters more evenly which can be a struggle. If you look at it from the standpoint that each primary, secondary, and tertiary have their own individual starting zones to level, why not have their own set of dailies to aid in that as well?

What does the community, mods, mentors, gm's think about this idea? Even if you hate the idea, be courteous in your response please as I'm just looking for feedback. Thanks!!

2

Saturday, June 23rd 2012, 2:15am

Wow----is their life in this thread? I can't believe no one commented on this.

3

Saturday, June 23rd 2012, 2:40am

i like this idea.it would require a fair bit of programming i would imagine.i play on isultir server from time to time

4

Saturday, June 23rd 2012, 5:41am

Too long, can you shorten it.

MegaMouseSEC

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5

Saturday, June 23rd 2012, 7:00am

Only thing I would add to this is set it so there are only 5 or less quests for each class. Making it 10 like the regular dailies would make RoM even more like work.
I can hear it now "I cannot do such and such an instance until I complete my 40 dailies and the shell games. I will be ready in a couple hours" a couple hours later: " I am ready now. Where did everyone go???"

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6

Saturday, June 23rd 2012, 8:32am

Quoted from "MegaMouseSEC;540337"

Only thing I would add to this is set it so there are only 5 or less quests for each class. Making it 10 like the regular dailies would make RoM even more like work.
I can hear it now "I cannot do such and such an instance until I complete my 40 dailies and the shell games. I will be ready in a couple hours" a couple hours later: " I am ready now. Where did everyone go???"

Agreed. Unless they return the bugged Tired Guard quest for dailies, this would make all players unavailable for instances. Minigames and other activities are already a chore... we don't need more.

I like the idea of 5 quests per class. 150 tokens (more if doing the dailies with 10+ token rewards) would also enable people to stock up on tokens for minigames, since 4 minigames requires 120 tokens to play all.
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7

Saturday, June 23rd 2012, 8:54am

+1
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8

Saturday, June 23rd 2012, 11:28am

This would make all these players unavailable for instances but would also speed up their leveling process, making them permanently ready for instances much faster than the alternative. I have thought the exact same thing since starting this game. Why did we only get 10 dailies for both sides? And why did it stay 10 dailies when a third class was added? If the original idea was to have 5 dailies for each side, then they could up it to 15 dailies a day. Therefore, the player would have a choice whether or not to split all 15 evenly on the three classes, do 10 on one class and 5 on another, or all 15 on one. Since this is a 50% increase, increase the price of daily reset tickets by 50% to compensate so Frogster feels like they aren't being ripped off (as if that could happen)
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9

Sunday, June 24th 2012, 2:30am

The general consensus is that it's a good idea as long as we reduce the amount of dailies so that it doesn't tie us up too much time -wise so that we can enjoy other important aspects of the game like running instances---and I agree. I certainly don't want to have all my time taken up by doing dailies either lol.

So, what I would suggest is maybe reduce the amount of dailies to 5-7 for each of your characters classes. This would give us 15-21 depending on how they (the developer and whatever the name the publisher is going by these days :P) thinks would be reasonable if a change like this could be made. Thanks to all for your responses and maybe we can get this forwarded please!!