siege is fu-bar'd, we all know this... please keep siege related issues away from this thread.
Concept: True cross-server PVP roughly every 2 weeks across the globe ( right now US & EU )
Rationale: RW is going to have to redo PVP @ some point and if they're gonna rebuild it from the ground up, any server should be able to war any other server from the get-go. I know I said to keep siege-related stuff out of this thread, but I think the main problem w/ siege is the lack of real participation. The biggest problem is that siege is guild vs. guild. Some guilds have more players than others so the smaller guild(s) can get run over. Anyway, that's the last I'll talk about the current siege.
Implementation:
1. Figure out the # of total servers we have.. right now, that's 11 total between the US & EU.
2. There should be 3 matchups a week w/ 5 servers sitting out. 3 of the servers will be "Home" servers and their opponents will be "Visitor" servers
3. The 3 matchups will occur on Saturday @ 13h00, 15h00 & 17h00 of the HOME servers using copies of the toons from 8h00 of that Saturday. Henceforth any times are considered HOME server times.
4. In the global war servers will be an additional channel: /server so each of the toons that fight can communicate with one another in the war
5. A global announcement will commence @ 7h00 for anyone willing to fight in the war to report to a group of npc's and apply for the war draft. @ 8h00, 150 random players will be notified that they have been selected to represent their server and their toons will be copied to the global war servers. If possible, a special system title will be placed on top of the toon ( but does not replace their current title ): War Hero
6. 5 minutes before the war, the toons are transported to the global war servers
7. The war will consist of capturing 4 objectives: The Server King, The Server General, The Server Advisor and the Server Gatekeeper. If all 4 are captured, the war is over and a server is crowned as winner that week. Capturing requires 4 toons to surround the npc. Once an npc is captured, it can be restored in 5 minutes by surrounding it with 4 toons again. After the 5 minute mark, that npc is removed from play.
8. The King and the Gatekeeper remain in the main castle. Each of the other 2 objectives exist within their own outposts throughout the map.
9. The map consists of the main castle and 2 flanking outposts on either side of the map as well as 4 neutral outposts in the middle of the map. Each outpost contains a flag position. While a team has their flag posted on the flag pole, that team owns the outpost and all of the npcs in that outpost are loyal to that team. The npcs will attack members of the opposite team on sight as well as heal/assist members of the owning team. Neutral outposts will consider either team an enemy and will attack on sight until they are owned by a team.
10. The time limit for the war is 1 hour 30 minutes.
Winning:
1. Capture all 4 objectives
2. If the objectives are not captured in the timeframe, each team's Server Reward Point ( hereafter refered to as SRP ) totals for this war are compared and if they are even a coin flip will decide the winner.
Rewards:
1. Whenever a member of the opposite team is killed, the killer is awarded 10 SRP; members of their party close by will receive 2 SRP
2. Whenever a member is killed by the opposing team s/he will lose 5 SRP with a minimum SRP of 0
3. Capturing an objective will reward each member of the capturing team 5 SRP
4. Removing an objective will reward each member of the capturing team another 10 SRP
5. Losing an objective will cost every member of the team 5 SRP
6. Winning by capturing all 4 objectives will reward each team member with 50 SRP
7. Winning by having more SRP for this fight will reward each team member 25 SRP
8. Winning by coinflip will reward each team member with 10 SRP
Aftermath:
1. Each winning server will be blessed with increased exp, tp & drop rates for 7 days
2. The 100 toons with the most SRP in their server are considered Knights of Realm and are given a 5 diamond a day stipend awarded when the toon logs in once a day.
3. Every warring toon will be awarded Mementos and Energy of Justice equal to their SRP after the war as their war pay
4. The top 100 toons with the most SRP OVERALL are considered Dukes/Duchesses of the Realm and are given an additional 10 diamond a day stipend ( 15 total ) when that toon logs in once per day.
With a large enough selection of War Heros, 150 vs. 150, there will be no need to nerf anyone or use specialized gear or anything. It's just a good capture the 4 flags fight. Each team will need to defend their 4 objectives as well as getting out there to capture the other team's 4 objectives. I would like to see a system message scrolling the scoring every 5 minutes or so so the players on that server can see what's going on. Something like:
[GREEN] Our Global War Score: Captured Objectives (X), Removed Objectives (Y), SRP (ZZZZZZ)
then
[RED] Their Global War Score: Captured Objectives (X'), Removed Objectives (Y'), SRP (ZZZZZZ')
Mebbe we could have GM's inside with virtual cameras so we could log into youtube or something to watch the war.
Anyway, something like this global war system could really bring in people to RoM. Use your home servers to grind/level up for the real fight -> Global Dominination. This should also promote more players helping each other out on the servers since it becomes "us vs. them"