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1

Sunday, June 24th 2012, 11:50pm

Worldwide Server Wars

siege is fu-bar'd, we all know this... please keep siege related issues away from this thread. :)

Concept: True cross-server PVP roughly every 2 weeks across the globe ( right now US & EU )

Rationale: RW is going to have to redo PVP @ some point and if they're gonna rebuild it from the ground up, any server should be able to war any other server from the get-go. I know I said to keep siege-related stuff out of this thread, but I think the main problem w/ siege is the lack of real participation. The biggest problem is that siege is guild vs. guild. Some guilds have more players than others so the smaller guild(s) can get run over. Anyway, that's the last I'll talk about the current siege. :)

Implementation:
1. Figure out the # of total servers we have.. right now, that's 11 total between the US & EU.
2. There should be 3 matchups a week w/ 5 servers sitting out. 3 of the servers will be "Home" servers and their opponents will be "Visitor" servers
3. The 3 matchups will occur on Saturday @ 13h00, 15h00 & 17h00 of the HOME servers using copies of the toons from 8h00 of that Saturday. Henceforth any times are considered HOME server times.
4. In the global war servers will be an additional channel: /server so each of the toons that fight can communicate with one another in the war
5. A global announcement will commence @ 7h00 for anyone willing to fight in the war to report to a group of npc's and apply for the war draft. @ 8h00, 150 random players will be notified that they have been selected to represent their server and their toons will be copied to the global war servers. If possible, a special system title will be placed on top of the toon ( but does not replace their current title ): War Hero
6. 5 minutes before the war, the toons are transported to the global war servers
7. The war will consist of capturing 4 objectives: The Server King, The Server General, The Server Advisor and the Server Gatekeeper. If all 4 are captured, the war is over and a server is crowned as winner that week. Capturing requires 4 toons to surround the npc. Once an npc is captured, it can be restored in 5 minutes by surrounding it with 4 toons again. After the 5 minute mark, that npc is removed from play.
8. The King and the Gatekeeper remain in the main castle. Each of the other 2 objectives exist within their own outposts throughout the map.
9. The map consists of the main castle and 2 flanking outposts on either side of the map as well as 4 neutral outposts in the middle of the map. Each outpost contains a flag position. While a team has their flag posted on the flag pole, that team owns the outpost and all of the npcs in that outpost are loyal to that team. The npcs will attack members of the opposite team on sight as well as heal/assist members of the owning team. Neutral outposts will consider either team an enemy and will attack on sight until they are owned by a team.
10. The time limit for the war is 1 hour 30 minutes.

Winning:
1. Capture all 4 objectives
2. If the objectives are not captured in the timeframe, each team's Server Reward Point ( hereafter refered to as SRP ) totals for this war are compared and if they are even a coin flip will decide the winner.

Rewards:
1. Whenever a member of the opposite team is killed, the killer is awarded 10 SRP; members of their party close by will receive 2 SRP
2. Whenever a member is killed by the opposing team s/he will lose 5 SRP with a minimum SRP of 0
3. Capturing an objective will reward each member of the capturing team 5 SRP
4. Removing an objective will reward each member of the capturing team another 10 SRP
5. Losing an objective will cost every member of the team 5 SRP
6. Winning by capturing all 4 objectives will reward each team member with 50 SRP
7. Winning by having more SRP for this fight will reward each team member 25 SRP
8. Winning by coinflip will reward each team member with 10 SRP

Aftermath:
1. Each winning server will be blessed with increased exp, tp & drop rates for 7 days
2. The 100 toons with the most SRP in their server are considered Knights of Realm and are given a 5 diamond a day stipend awarded when the toon logs in once a day.
3. Every warring toon will be awarded Mementos and Energy of Justice equal to their SRP after the war as their war pay
4. The top 100 toons with the most SRP OVERALL are considered Dukes/Duchesses of the Realm and are given an additional 10 diamond a day stipend ( 15 total ) when that toon logs in once per day.

With a large enough selection of War Heros, 150 vs. 150, there will be no need to nerf anyone or use specialized gear or anything. It's just a good capture the 4 flags fight. Each team will need to defend their 4 objectives as well as getting out there to capture the other team's 4 objectives. I would like to see a system message scrolling the scoring every 5 minutes or so so the players on that server can see what's going on. Something like:

[GREEN] Our Global War Score: Captured Objectives (X), Removed Objectives (Y), SRP (ZZZZZZ)

then

[RED] Their Global War Score: Captured Objectives (X'), Removed Objectives (Y'), SRP (ZZZZZZ')

Mebbe we could have GM's inside with virtual cameras so we could log into youtube or something to watch the war.

Anyway, something like this global war system could really bring in people to RoM. Use your home servers to grind/level up for the real fight -> Global Dominination. This should also promote more players helping each other out on the servers since it becomes "us vs. them"

MegaMouseSEC

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2

Monday, June 25th 2012, 2:19am

Although this has merit, this ahs been brought up before. I cannot remember the reasons given for not doing world wide siege but I believe that it had something to do with the connection issues that everyone has. Especially players ping and the fact that Siege is still in Beta.
Maybe someday we will see this but I do not think it is possible for it to be implemented at this time.

LadyMacV

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3

Monday, June 25th 2012, 2:33am

OMG. I do not even want to contemplate the amount of lag that would happen, if the game didn't just automatically crash all the clients out from trying to take on so much data transfer at a time.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

L3g3nd

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4

Monday, June 25th 2012, 5:30am

If it works and I don't crash every 15 minutes, I'm down for this.

However, I would alternate the awards a bit and make them award honor points and badges only.

In addition, another thing to consider is US versus EU (ONLY that) and see which part of the world is best. ;)
Imagine a 720 versus 720 match. WooooW funnnn!

CROMI80

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5

Monday, June 25th 2012, 6:43am

lol, 720 on each side, it's gonna be darn messy.but what the heck! I love the ideal! LET THE MESS BEGINS. .!
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

6

Monday, June 25th 2012, 1:21pm

Quoted from "L3g3nd;540761"


However, I would alternate the awards a bit and make them award honor points and badges only.

I was thinking about honor points and badges, but that's a siege and arena thing in my mind. When we look @ a global scale, a larger reward is necessary. Mems and Energy of Justice will help outfit toons and the diamond amounts for the top 100 of the server/world are already amounts EU players can buy w/ gold per day.

In addition, another thing to consider is US versus EU (ONLY that) and see which part of the world is best. ;)
Imagine a 720 versus 720 match. WooooW funnnn!

LOL! I dunno about 720 vs. 720... a specialized server farm would need to be dedicated to that. :))


And I know that RW/Froggie has issues right now w/ our beta Siege but that's why I wrote up the war plan. I think the war will be a lot more fun and they could call it Siege Beta 2 for all I care. The point is that the current developers @ RW need to rewrite the whole thing from the ground up and Froggie needs to dedicate a server just for these wars.

As far as lag and such, I've played on the EU servers and AU servers w/ minimal lag & I know my friends from the AU server had no real issues w/ lag playing on our servers prior to getting their own.

Re: copy lag

I honestly do not think it will be an issue. 150 toons per server for 6 servers is not going to affect much.

1. The 150 war hero toon id's would be placed into a table.. call it warheros.
2. The unique key fields would be: toon_id, server_id, copied
3. The war server would periodically scan the warheros table for copied=false entries
4. The war server would then select all toon data from the respective server into it's own db and update the copied entry to true

That's pretty much it.

MegaMouseSEC

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7

Monday, June 25th 2012, 4:16pm

I believe that Frogster does have dedicated servers for Siege. Not totaly positive though but seeing as the lag doesn't affect the main game world (well in areas except Dalanis) it would seem that way. Plus if they used th same servers for siege as they do for the normal worlds there would be some naming issues (I have seen another character named the same as mine from another server in siege. We just stood there looking at each other for most of the siege and talking between ourselves).

8

Monday, June 25th 2012, 4:41pm

The current limitation on numbers of players in siege is due to what siege server and ROM client can handle. Even with current numbers, lag is significant when the number of players approaches the limit, and the more geared people are, the more likely they are to participate in front line combat, the worse lag and crashes get. Having it on a server not local to the community that is participating is going to be that much worse.

I see this as very high effort, low reward project.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.