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1

Monday, July 2nd 2012, 3:14am

Making RoM Better.

:cool:Theres a few minor and major changes that would greatly improve the game, and maybie promote it and bring more players to the game. Everything I post has been discussed with more than 30 longterm and dedicated players and they agree. There will be more posts added in the future. For now here are a few that come to mind.
1: It would be nice if warriors, rogues and other Physical users had more effects in their skills. It seems that almost every skill is just you swinging your sword really fast. In this fix lets have him do more like jumping in the air and slamming a hammer into the ground, or maybie you throw your sword at them or maybie you cause an earthquake in their direction who knows. Anything besides the uber fast sword swinging. Its why most people go toward Magical using classes cus physical using is dull.
2: I played some Star trek online awhile back and i liked the fact that they had events every hour. The events gave different types of rewards. 1 event gave a small amount of (Diamonds), and another was where they put everyone who signed up for the event together and they fought hordes of enemys for a higher increased experience gain for killing those enemys. The gain was like 5x the amount of normaly killing someone. Anyway you get the point.
3: Have events for guild members to do it doesnt have to be sieges but it can be something else at a different time. The goal is to have everyone in ur guild on at the same time.
4: This 1 is for the newbs with no mounts. Instead of renting a brown or white horse. The stable master should give a choice for what mount you want but he should also have a random feature where it randomly customizes the horse. It still has to be a horse though. Every time u randomize ur horse it looks different like maybie a spot or 2 or maybie some accessories on it. This purpose is to keep looking unique. Uniqueness is everything I believe. The newbs dont have uniqueness. That comes at higher lvls. So lets give em a taste.
5: The pet system. Its too hard for low lvls to own pets. I believe if some of the items in pet trade were less expensive more new players would keep playing instead of quiting. The pet feature is a great aspect of the game but it needs to be accesible to the new players. Also It should be simpler to lvl your pet. Sorry frogster but the greedy hand has to be pulled away from this 1. I understand your a corporation that needs it money but go easy on the pet feature, it could really invigorate the game.
6: The 3rd class area is a huge bummer. I know I know I love it too, who wouldnt love more exp. But it has almost led to the downfall of the game. No one does quests anymore everyone goes to 3rd class area to do dialies to lvl up. I think the idea itself was good but the way it was distributed to the game was poor. MMOs are meant to be hard. Whats the point of getting to end game if it was easy? Also having divided the population amongst multiple areas for the exact same lvl is not a good feature. Where will you find parties? no where. I like to see a server full not half full or 1/3 full.
Everything else is great thx for reading ill post more when I get more feedback on awaiting ideas.:cool:

2

Monday, July 2nd 2012, 4:41am

Quoted from "Slider0123;542674"

:cool:Theres a few minor and major changes that would greatly improve the game, and maybie promote it and bring more players to the game. Everything I post has been discussed with more than 30 longterm and dedicated players and they agree. There will be more posts added in the future. For now here are a few that come to mind.
1: It would be nice if warriors, rogues and other Physical users had more effects in their skills. It seems that almost every skill is just you swinging your sword really fast. In this fix lets have him do more like jumping in the air and slamming a hammer into the ground, or maybie you throw your sword at them or maybie you cause an earthquake in their direction who knows. Anything besides the uber fast sword swinging. Its why most people go toward Magical using classes cus physical using is dull.
2: I played some Star trek online awhile back and i liked the fact that they had events every hour. The events gave different types of rewards. 1 event gave a small amount of (Diamonds), and another was where they put everyone who signed up for the event together and they fought hordes of enemys for a higher increased experience gain for killing those enemys. The gain was like 5x the amount of normaly killing someone. Anyway you get the point.
3: Have events for guild members to do it doesnt have to be sieges but it can be something else at a different time. The goal is to have everyone in ur guild on at the same time.
4: This 1 is for the newbs with no mounts. Instead of renting a brown or white horse. The stable master should give a choice for what mount you want but he should also have a random feature where it randomly customizes the horse. It still has to be a horse though. Every time u randomize ur horse it looks different like maybie a spot or 2 or maybie some accessories on it. This purpose is to keep looking unique. Uniqueness is everything I believe. The newbs dont have uniqueness. That comes at higher lvls. So lets give em a taste.
5: The pet system. Its too hard for low lvls to own pets. I believe if some of the items in pet trade were less expensive more new players would keep playing instead of quiting. The pet feature is a great aspect of the game but it needs to be accesible to the new players. Also It should be simpler to lvl your pet. Sorry frogster but the greedy hand has to be pulled away from this 1. I understand your a corporation that needs it money but go easy on the pet feature, it could really invigorate the game.
6: The 3rd class area is a huge bummer. I know I know I love it too, who wouldnt love more exp. But it has almost led to the downfall of the game. No one does quests anymore everyone goes to 3rd class area to do dialies to lvl up. I think the idea itself was good but the way it was distributed to the game was poor. MMOs are meant to be hard. Whats the point of getting to end game if it was easy? Also having divided the population amongst multiple areas for the exact same lvl is not a good feature. Where will you find parties? no where. I like to see a server full not half full or 1/3 full.
Everything else is great thx for reading ill post more when I get more feedback on awaiting ideas.:cool:


Just a few of my personal opinions as a lvl 65 priest with multiple toons at or over 55...

1. I don't think 'most' people go magic using classes, in fact, I'd say the majority of the guild I'm in are warriors or rogues. I'm all for new skill effects, I just disagree that most people choose magic users.

2. RoM has events like this. More so than any other game I've played. In about half the zones, maybe more, there's an event similar to what you're recommending, many giving Ancient Mementos, though not as many people do these as used to. Not to mention the holiday style server wide events which give TONS of item shop items. The events in RoM are a lot of the reason I recently came back after a year break.

3. It's been mentioned several times that Guild events/dungeons will be implemented during chapter 5. Whether it will or not is yet to be seen, but it has been announced.

4. Sounds kinda nice, no argument here except that there are SO many things that need work before anything like this should be implemented.

5. I think it's fairly cheap for a low level to HAVE a pet, Frogster isn't making any money from you spending gold to buy traps and catch pets. IMO, there isn't anything in the item shop that is necessary to have a pet, unless you just don't want to spend the time to find what you want or earn the gold to buy it from others. As far as making it hard to lvl pets up... Heck yea it should be hard/expensive... have you SEEN the bonuses you get from endgame pets? 1k bonus to your main stat, and you don't have to just throw it away/sell and start over on a new one like you do for gear for each upgrade?

6. *shrug* I don't really have much opinion on this. I'm currently lvling a new toon, and I still see quite a few people leveling in the same areas I am at any given time. The new zone only takes you up to about 50 on ONE class, whether it be your primary, secondary, or tertiary. Yea, people just go there and do dailies, and before it existed, those who didn't want to quest and wanted to just do lots of dailies would find somewhere to do them. I don't feel like anything has changed except for those who don't lvl their 3rd class. But to get your primary to 72, you pretty much still have to do your epic questlines, IMO.

3

Monday, July 2nd 2012, 7:11am

#1 yes most people lean toward using magic.
#2 i meen events every hour on the hour.
#3 3rd class area is abused people are leveling up much quicker than what it should be. everyone in my guild has made an alt and has reached lvl 50 within a week. 50 should take months to get too.
#4 it is not cheap to get a pet. lvling a pet and buying a good 1(holy egg) requires millions it doesnt even have to be holy. but it still requires millions if not 10s of millions of gold. maybie even a bit of real money. make it affordable for low lvls.(1-30)

4

Monday, July 2nd 2012, 7:25am

Another idea:
Hows about everyone can kill eachother but it takes experience away every time you choose to kill another player.not like debt. But to actually remove exp and tp from the experience bar. Maybie even if u kill so many people you lose so much you go down 1 lvl, or infinity if you just dont care.

5

Monday, July 2nd 2012, 7:31am

Idea for an hourly daily event:
When the clock hits that certain time for the next hourly event this should be one of them.
At the start of the event it gives an option to choose to be a Trader, Hunter, or Thief. A trader spends money on goods to be transported from 1 town to the next if he succeeds in reaching the next town he makes profit by selling the goods. The goods are transported on a slow mount that you ride. A hunter protects the traders and if that trading party successfully reaches the next town the hunter gets a reward or gets shared profit. A thief trys to kill and steal the goods when the trader is on route from town to town, Towns being a safety zone. in order for this to work there needs to be 2 or more routes from town to town to prevent thieves from camping out in a valley that the trader has to pass through.

6

Monday, July 2nd 2012, 7:40am

Idea for an hourly daily event:
You get put in a room with everyone else that joined the event. In this event Its every man for himself. Best spot for this event to take place is in varanas city.
Ok so everyone is put together in building in varanas city. When the doors open you have 30 seconds to run like hell. Everyone is given a wand that stuns someones for how many seconds rom decides. So in 30 seconds after the doors open something else comes out of the building....Lil evil teddy bears who eat you alive.(or scorpions who just sting you like normal). The last person standing wins and earns a reward.

7

Monday, July 2nd 2012, 7:44am

Quoted from "Slider0123;542712"

#1 yes most people lean toward using magic.
#2 i meen events every hour on the hour.
#3 3rd class area is abused people are leveling up much quicker than what it should be. everyone in my guild has made an alt and has reached lvl 50 within a week. 50 should take months to get too.
#4 it is not cheap to get a pet. lvling a pet and buying a good 1(holy egg) requires millions it doesnt even have to be holy. but it still requires millions if not 10s of millions of gold. maybie even a bit of real money. make it affordable for low lvls.(1-30)


1. I'm not saying they don't, I'm saying on my server(Artemis) at least, I don't feel that that is how it works.
2. They DO have events every hour on the hour. Go to Dalanis, Southern Janost Forest, DDC etc...
3. I never said it isn't abused, but I would like to add that I made a warlock 8 days ago. Said warlock is now 52/38 and I work full time and have not gone to CoO even once. Nor have I used exp orbs or anything like that.
4. It costs 8k gold to get a pet trap and catch a pet. You don't HAVE to have a holy pet until you're 65-70. There's a reason its orange. Do you also think you should walk into every instance and have orange gear thrown at you? A couple million is average for most holy or magical pet eggs except a Fire Parrot or something.

8

Monday, July 2nd 2012, 8:05am

Quoted from "Goliwog;542717"

1. I'm not saying they don't, I'm saying on my server(Artemis) at least, I don't feel that that is how it works.
2. They DO have events every hour on the hour. Go to Dalanis, Southern Janost Forest, DDC etc...
3. I never said it isn't abused, but I would like to add that I made a warlock 8 days ago. Said warlock is now 52/38 and I work full time and have not gone to CoO even once. Nor have I used exp orbs or anything like that.
4. It costs 8k gold to get a pet trap and catch a pet. You don't HAVE to have a holy pet until you're 65-70. There's a reason its orange. Do you also think you should walk into every instance and have orange gear thrown at you? A couple million is average for most holy or magical pet eggs except a Fire Parrot or something.


Is delanis accessible to noobs?

9

Monday, July 2nd 2012, 8:25am

Quoted from "Slider0123;542674"

:cool:Theres a few minor and major changes that would greatly improve the game, and maybie promote it and bring more players to the game. Everything I post has been discussed with more than 30 longterm and dedicated players and they agree. There will be more posts added in the future. For now here are a few that come to mind.
1: It would be nice if warriors, rogues and other Physical users had more effects in their skills. It seems that almost every skill is just you swinging your sword really fast. In this fix lets have him do more like jumping in the air and slamming a hammer into the ground, or maybie you throw your sword at them or maybie you cause an earthquake in their direction who knows. Anything besides the uber fast sword swinging. Its why most people go toward Magical using classes cus physical using is dull.
2: I played some Star trek online awhile back and i liked the fact that they had events every hour. The events gave different types of rewards. 1 event gave a small amount of (Diamonds), and another was where they put everyone who signed up for the event together and they fought hordes of enemys for a higher increased experience gain for killing those enemys. The gain was like 5x the amount of normaly killing someone. Anyway you get the point.
3: Have events for guild members to do it doesnt have to be sieges but it can be something else at a different time. The goal is to have everyone in ur guild on at the same time.
4: This 1 is for the newbs with no mounts. Instead of renting a brown or white horse. The stable master should give a choice for what mount you want but he should also have a random feature where it randomly customizes the horse. It still has to be a horse though. Every time u randomize ur horse it looks different like maybie a spot or 2 or maybie some accessories on it. This purpose is to keep looking unique. Uniqueness is everything I believe. The newbs dont have uniqueness. That comes at higher lvls. So lets give em a taste.
5: The pet system. Its too hard for low lvls to own pets. I believe if some of the items in pet trade were less expensive more new players would keep playing instead of quiting. The pet feature is a great aspect of the game but it needs to be accesible to the new players. Also It should be simpler to lvl your pet. Sorry frogster but the greedy hand has to be pulled away from this 1. I understand your a corporation that needs it money but go easy on the pet feature, it could really invigorate the game.
6: The 3rd class area is a huge bummer. I know I know I love it too, who wouldnt love more exp. But it has almost led to the downfall of the game. No one does quests anymore everyone goes to 3rd class area to do dialies to lvl up. I think the idea itself was good but the way it was distributed to the game was poor. MMOs are meant to be hard. Whats the point of getting to end game if it was easy? Also having divided the population amongst multiple areas for the exact same lvl is not a good feature. Where will you find parties? no where. I like to see a server full not half full or 1/3 full.
Everything else is great thx for reading ill post more when I get more feedback on awaiting ideas.:cool:


Dailies should be taken away from 3rd class area, i just talked to these 3 newbs bout lvl25 or so, 1 was 19, and 1 is in my guild lv29 or so. Saying they had spent around 325k-500k-275k just on trying to catch a good pet. And i remember that was a decent amount of money for someone starting out. at that lvl.

10

Monday, July 2nd 2012, 8:33am

I know I sound like im a Freedom Fighter for the noob Revolutì☺N! but seriousleh. You know i have a point. In the longrun it will promote new players to keep playing so we would have a larger player base. So these changes will most likely be put into effect by some authoritayy. Because if RoM had a larger player base that meens more people spending money even more amounts of money because the game is now better than what it was and therefor would earn respect for RoM and then be the MMO KING!!!

L3g3nd

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11

Wednesday, July 4th 2012, 1:37am

I don't know man. I don't think I like the idea of my low blow taking a longer animation time. I wouldn't be able to go -tab, low blow, tab, low blow, tab, low blow anymore. =/

You have consider the fact that most RoM skills are instant and spammeable to have it have some complex, elongated animation, the skill would technically no longer be instant.

In addition, more animation = more lag and the reason I play on minimum graphics is to avoid lag. More animation certainly would not help a lot of people.

12

Wednesday, July 4th 2012, 2:38am

Quoted from "Slider0123;542721"

Dailies should be taken away from 3rd class area, i just talked to these 3 newbs bout lvl25 or so, 1 was 19, and 1 is in my guild lv29 or so. Saying they had spent around 325k-500k-275k just on trying to catch a good pet. And i remember that was a decent amount of money for someone starting out. at that lvl.


Lol...most people don't try to "catch a good pet" themselves. The AH is there for a reason, and egg drops are random enough that often, you won't get anything usable for your class. Which is why people put eggs on the AH. Some of which will benefit your class. Pet eggs really aren't expensive on their own, and leveling a pet should be a difficult process, since they can give such insane stats by the time you get them to 50. Pet leveling is also not something a low level should be interested in anyway -- it is costly, and it should be. It's a decent gold sink. There's nothing stopping a new player from buying an egg on the AH for a little boost in stats, though. Amazing/Magical eggs are dirt cheap and something any newbie can afford for leveling purposes. And for high levels, I've bought good holy eggs on each of my characters for 800k or less -- which is nothing by the time you hit 55.


As for spell effects, I agree with L3g3nd. There are already enough spell effects that are too laggy or horribly coded in this game. We do NOT need more. And many physical skills are pretty enough anyway -- Blasting Cyclone is one of my favorite skill effects in the game.

Formerly Catorii, D/S/M of Faction.


GarryL

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13

Wednesday, July 4th 2012, 3:10am

I've got a wheel! It's round! Any ideas on how to improve it? Triangle? Maybe even square?
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

Murkalael

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14

Wednesday, July 4th 2012, 4:10pm

While I played Ragnarok we had an event called Devil Square. There were a lot of variations of this event but basically is this:

1-Any player can enter regardless the level
2-Event announces itself every hour, when players enter, they're transported all to the same map
3-5 minutes cooldown to start event
4-when event starts 25 mobs are summoned in the room where the players are (no one else can enter until next hour)
5-when killed these mobs another 25 mobs of higher levels are summoned.
6-goes at least 5 rounds like this increasing the level and difficulty of mobs
7-6th and final round at least 5 bosses are summoned randomly, any boss from the game and randomly placed.
8-Killing all bosses on the map as many players remain alive will be the number of treasure chests that will be summoned that will give a nice prize for the winners, something worth the trouble, but nothing that unballance eco.

I believe this with a few tweaks would be a very nice event. Here's a working example in Ragnarok
[video=youtube;JBqZWDbVs8k]http://www.youtube.com/watch?v=JBqZWDbVs8k[/video]

15

Wednesday, July 4th 2012, 4:42pm

Quoted from "Murkalael;543288"

While I played Ragnarok we had an event called Devil Square. There were a lot of variations of this event but basically is this:

1-Any player can enter regardless the level
2-Event announces itself every hour, when players enter, they're transported all to the same map
3-5 minutes cooldown to start event
4-when event starts 25 mobs are summoned in the room where the players are (no one else can enter until next hour)
5-when killed these mobs another 25 mobs of higher levels are summoned.
6-goes at least 5 rounds like this increasing the level and difficulty of mobs
7-6th and final round at least 5 bosses are summoned randomly, any boss from the game and randomly placed.
8-Killing all bosses on the map as many players remain alive will be the number of treasure chests that will be summoned that will give a nice prize for the winners, something worth the trouble, but nothing that unballance eco.

I believe this with a few tweaks would be a very nice event. Here's a working example in Ragnarok
[video=youtube;JBqZWDbVs8k]http://www.youtube.com/watch?v=JBqZWDbVs8k[/video]



So... basically Tempest Height, just more often???

Murkalael

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Posts: 487

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16

Wednesday, July 4th 2012, 6:58pm

idk exactly what do you mean, but the basic idea would be more like an instance without the compromise of a party. The guy from the vid above is OP with 3rd class Ragnarok gear and the bosses are from 2nd class, even so the second boss put him to sleep. The real aim, is to gathe pple in a single place and they help each other to achieve something, this will make game more fun.

17

Wednesday, July 4th 2012, 8:01pm

Quoted from "Murkalael;543327"

idk exactly what do you mean, but the basic idea would be more like an instance without the compromise of a party. The guy from the vid above is OP with 3rd class Ragnarok gear and the bosses are from 2nd class, even so the second boss put him to sleep. The real aim, is to gathe pple in a single place and they help each other to achieve something, this will make game more fun.


The exact event you're describing already exists in the game. Twice a day. You are ported into the same area as everyone else. Mobs start spawning, lvl 20 or so at first, then the 20 boss, then 25, then 25 boss etc...all the way up. All mobs killed drop treasure chests, anyone can open treasure chests and get gear, runes, and even item shop items like mailboxes, megaphones, charges etc..

Runes of magic has a LOT of events meant to gather people and make them work together, just seems that most don't participate, so why add more?