
Theres a few minor and major changes that would greatly improve the game, and maybie promote it and bring more players to the game. Everything I post has been discussed with more than 30 longterm and dedicated players and they agree. There will be more posts added in the future. For now here are a few that come to mind.
1: It would be nice if warriors, rogues and other Physical users had more effects in their skills. It seems that almost every skill is just you swinging your sword really fast. In this fix lets have him do more like jumping in the air and slamming a hammer into the ground, or maybie you throw your sword at them or maybie you cause an earthquake in their direction who knows. Anything besides the uber fast sword swinging. Its why most people go toward Magical using classes cus physical using is dull.
2: I played some Star trek online awhile back and i liked the fact that they had events every hour. The events gave different types of rewards. 1 event gave a small amount of (Diamonds), and another was where they put everyone who signed up for the event together and they fought hordes of enemys for a higher increased experience gain for killing those enemys. The gain was like 5x the amount of normaly killing someone. Anyway you get the point.
3: Have events for guild members to do it doesnt have to be sieges but it can be something else at a different time. The goal is to have everyone in ur guild on at the same time.
4: This 1 is for the newbs with no mounts. Instead of renting a brown or white horse. The stable master should give a choice for what mount you want but he should also have a random feature where it randomly customizes the horse. It still has to be a horse though. Every time u randomize ur horse it looks different like maybie a spot or 2 or maybie some accessories on it. This purpose is to keep looking unique. Uniqueness is everything I believe. The newbs dont have uniqueness. That comes at higher lvls. So lets give em a taste.
5: The pet system. Its too hard for low lvls to own pets. I believe if some of the items in pet trade were less expensive more new players would keep playing instead of quiting. The pet feature is a great aspect of the game but it needs to be accesible to the new players. Also It should be simpler to lvl your pet. Sorry frogster but the greedy hand has to be pulled away from this 1. I understand your a corporation that needs it money but go easy on the pet feature, it could really invigorate the game.
6: The 3rd class area is a huge bummer. I know I know I love it too, who wouldnt love more exp. But it has almost led to the downfall of the game. No one does quests anymore everyone goes to 3rd class area to do dialies to lvl up. I think the idea itself was good but the way it was distributed to the game was poor. MMOs are meant to be hard. Whats the point of getting to end game if it was easy? Also having divided the population amongst multiple areas for the exact same lvl is not a good feature. Where will you find parties? no where. I like to see a server full not half full or 1/3 full.
Everything else is great thx for reading ill post more when I get more feedback on awaiting ideas.
Just a few of my personal opinions as a lvl 65 priest with multiple toons at or over 55...
1. I don't think 'most' people go magic using classes, in fact, I'd say the majority of the guild I'm in are warriors or rogues. I'm all for new skill effects, I just disagree that most people choose magic users.
2. RoM has events like this. More so than any other game I've played. In about half the zones, maybe more, there's an event similar to what you're recommending, many giving Ancient Mementos, though not as many people do these as used to. Not to mention the holiday style server wide events which give TONS of item shop items. The events in RoM are a lot of the reason I recently came back after a year break.
3. It's been mentioned several times that Guild events/dungeons will be implemented during chapter 5. Whether it will or not is yet to be seen, but it has been announced.
4. Sounds kinda nice, no argument here except that there are SO many things that need work before anything like this should be implemented.
5. I think it's fairly cheap for a low level to HAVE a pet, Frogster isn't making any money from you spending gold to buy traps and catch pets. IMO, there isn't anything in the item shop that is necessary to have a pet, unless you just don't want to spend the time to find what you want or earn the gold to buy it from others. As far as making it hard to lvl pets up... Heck yea it should be hard/expensive... have you SEEN the bonuses you get from endgame pets? 1k bonus to your main stat, and you don't have to just throw it away/sell and start over on a new one like you do for gear for each upgrade?
6. *shrug* I don't really have much opinion on this. I'm currently lvling a new toon, and I still see quite a few people leveling in the same areas I am at any given time. The new zone only takes you up to about 50 on ONE class, whether it be your primary, secondary, or tertiary. Yea, people just go there and do dailies, and before it existed, those who didn't want to quest and wanted to just do lots of dailies would find somewhere to do them. I don't feel like anything has changed except for those who don't lvl their 3rd class. But to get your primary to 72, you pretty much still have to do your epic questlines, IMO.