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Winston

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  • "Winston" started this thread

Posts: 325

Location: Wisconsin

Occupation: Software Developer

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1

Thursday, July 19th 2012, 7:26pm

Class Combonation Action Bars (Serious Post)

I believe it would be beneficial to have the stored information on action bars to be separated by class. For example: if I am on priest/knight and switch to priest/scout, my skills on my action bar should not be the same. Because this is not the case, some skills glitch and go on permanent cooldown until you reapply them to the action bars.
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

2

Thursday, July 19th 2012, 7:38pm

I would love for this to happen. Action bars get cluttered enough with skills from 2 classes, having to keep a third class on there as well as having to change out skills affected by elites each switch gets to be a hassle.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

3

Saturday, July 21st 2012, 8:32am

Definitely want. It gets confusing swapping from D/M to D/S or vice versa sometimes, since if i forget to move a skill around, I'm stuck there spamming that button wondering why it won't work >_>. It's such a hassle having to move skills from one combo somewhere else just so you can use skills from the second combo. Honestly don't get how they didn't think of this before they came out with a third class slot.

Formerly Catorii, D/S/M of Faction.


Winston

Intermediate

  • "Winston" started this thread

Posts: 325

Location: Wisconsin

Occupation: Software Developer

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4

Saturday, July 21st 2012, 2:34pm

May a community manager please forward this thread to the prpoer technical department?
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

bleedingblak

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5

Saturday, July 21st 2012, 6:40pm

They claim that extra action bars are coming in chapter 5.

What’s New in Chapter V:

  • Level cap raised to 72
  • Two new zones with new dungeons
  • New playable race: Shadowforge Dwarves
  • Two new classes: Champion and Warlock
  • Equipment swap button for the third class
  • Adjustments to the Battlefields
  • 12 Zodiac Pets (activated monthly, with upgrade levelling)
  • Adjustment to the level curve
  • Varanas Nightmare now a PvE zone

Planned Future Additions to the Chapter:

  • Level cap of 77
  • Additional action bars in the interface
  • New guild buildings and skins
  • World Bosses adjusted and connected to the crafting system
  • New elite skills for all classes
  • New dungeons
  • New areas
  • Three new battlegrounds
  • Introduction of a guild instance
  • Improvements to the profession system

Tho it's not what you're looking for.


~Fly into the distance, disappear for awhile~

Winston

Intermediate

  • "Winston" started this thread

Posts: 325

Location: Wisconsin

Occupation: Software Developer

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6

Sunday, July 22nd 2012, 7:11am

Its not new action bars that I want, but a refresh of settings when you change your secondary. I want the skills on the bars saved different for every class combination.
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

7

Sunday, July 22nd 2012, 7:13am

Quoted from "Winston;547615"

Its not new action bars that I want, but a refresh of settings when you change your secondary. I want the skills on the bars saved different for every class combination.

YES PLEASE i play r/wn and r/s rather differently >.< All my skills are different and its terrible to have to move skills each time i swap class.

8

Sunday, July 22nd 2012, 1:50pm

So i just figured something out (kind of). In your my documents, there is a hidden runes of magic folder where your interface settings are saved. You can set up your hot bars for one class, back up this folder and name it, for example, Darwec_rwn. then set up for another class, make another copy, such as darwec_rs, and just switch between those interface folders and relog as needed. You have to have server save turned off for this. Also its a much less than optimal solution. Also i haven't slept all night, so if this doesnt make sense, please tell me and ill reexplain when im not sleep deprived.

9

Sunday, July 22nd 2012, 3:58pm

Quoted from "thebadtouch09;547644"

So i just figured something out (kind of). In your my documents, there is a hidden runes of magic folder where your interface settings are saved. You can set up your hot bars for one class, back up this folder and name it, for example, Darwec_rwn. then set up for another class, make another copy, such as darwec_rs, and just switch between those interface folders and relog as needed. You have to have server save turned off for this. Also its a much less than optimal solution. Also i haven't slept all night, so if this doesnt make sense, please tell me and ill reexplain when im not sleep deprived.


I know what you mean however the hassle involved of having to exit the game entirely and do that swap is a little excessive, although if you have the patience to do that on top of backing up the folders for the eventual interface reset due to a glitch when it saved a lua file, it can work.

And yea, from the wording of their post about adding actionbars, it looks to be that they are going to add more slots.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.