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  • "shanshunaruto" started this thread

Posts: 37

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1

Saturday, October 20th 2012, 10:36pm

Extra Experience

It is very difficult levelling all 3 of our classes past 50/50. It was difficult enough with just 2 classes. My suggestion is to allow extra experience to go towards the 2nd and 3rd class.

Here's an example:
--Quest X = 100,000 xp; --Finishing the quest on my P/R/K, would mean:

-- My Priest gets 100,000 xp; My Rogue gets 50,000 xp; and My Knight gets 50,000 xp.

This would only happen after having at least 2 of my classes have reached level 50.

The extra xp should get saved in some way (either inside orbs or left with the housemaid) because not every1 wants to level their 2nd or 3rd classes.

2

Sunday, October 21st 2012, 4:32pm

This would go a long way toward fixing how broken the current system is. Leveling one class through nothing but dailies from 50-75 takes months with no daily resets. Not just a few, either. It's ridiculous how long it would take...and then you have a third class to worry about.

Wanting to use being able to level your secondary faster if you use the cash shop is one thing, but spending months on end leveling just one class, when you already need to keep doing dailies on your main class until it caps (which depending on how casual you are, could take a few months in and of itself), is beyond excessive. Even if it takes half the time or even a third of the time to level a second or third class to 70+, they'd still sell a lot of daily resets, because there's always people who either don't have enough time to do dailies every day or don't mind cutting corners by using money to bypass the amount of time it would take to level those classes without spending.

Something needs to be done, now that 60 elites are out, with 70 elites probably soon to follow. The current system simply does not work, and will dissuade a lot of new players when they find out how long it'll be to get their last two elites without dishing out a crapton of money. The game is pay-to-win enough with the gearing system alone.

Formerly Catorii, D/S/M of Faction.


flyingltj

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3

Sunday, October 21st 2012, 6:56pm

Quoted from "shanshunaruto;574708"

It is very difficult levelling all 3 of our classes past 50/50. It was difficult enough with just 2 classes. My suggestion is to allow extra experience to go towards the 2nd and 3rd class.

Here's an example:
--Quest X = 100,000 xp; --Finishing the quest on my P/R/K, would mean:

-- My Priest gets 100,000 xp; My Rogue gets 50,000 xp; and My Knight gets 50,000 xp.

This would only happen after having at least 2 of my classes have reached level 50.

The extra xp should get saved in some way (either inside orbs or left with the housemaid) because not every1 wants to level their 2nd or 3rd classes.


I really like this idea. Maybe not necessarily those figures in those ratios, but the concept is sensible.
--- Phoneface

4

Monday, November 26th 2012, 10:13pm

It sounds good but needs improvements...

Quoted from "shanshunaruto;574708"

It is very difficult levelling all 3 of our classes past 50/50. It was difficult enough with just 2 classes. My suggestion is to allow extra experience to go towards the 2nd and 3rd class.

Here's an example:
--Quest X = 100,000 xp; --Finishing the quest on my P/R/K, would mean:

-- My Priest gets 100,000 xp; My Rogue gets 50,000 xp; and My Knight gets 50,000 xp.

This would only happen after having at least 2 of my classes have reached level 50.

The extra xp should get saved in some way (either inside orbs or left with the housemaid) because not every1 wants to level their 2nd or 3rd classes.

I really like this idea, yet it has some fatal flaws... the fact that you could get your second (or third) class and the go do some dailies would break the idea of doing the quests... what RoM needs is more mid-high end questing areas. currently, as i know, there are only two ways to level three classes. One, being coast of opportunity-xaviera-thunderhoof hills-etc. the other is logar/IoPrep-silverspring-aslan-etc. that leaves the third class to mostly dailies.

5

Monday, November 26th 2012, 10:49pm

They should turn back on the daily glitch.
Something to grind out with rewards of EXP/TP and because how many players do you know have been able to cap all skills and not need any more talent points? And even after you reach cap level you need a ton of talent points to max your skills. And if you have reached max level with one class let alone two there are not too many ways left to really grind out mass amounts of TP.
Yes I am aware of the ToSHe Bugs grind fest.

Call them tasks instead of dailies and they do not give p tokens that way you could still have your dailies n P tokens.

Or give something very similar such as an event that gives exp/tp and not happy points or whatever they are called with shells to get a few pieces of crap gear or stats.