Quoted
Alright, here as promised the information I was able to gather:
The Russian publisher is our sub-licensee. They are responsible for the content and the distribution of the game for their Russian community. The reason why we implemented the Russian flag in the forum is that we want to share the knowledge of the different available communities between each other, but we are not sharing responsibility for the Russian servers.
While some of the content - on which a publisher can have influence - may slightly differ ( i.e. IS content, Events), the basic content and features are mostly the same as they are for European servers and American servers. The (Google translated) mentioning of flying mount and flying ship features is as it appears a wrong information, most likely this was a discussion of wanted features that players on the Russian servers may want to see, but they are not existent in the game on either side, at least not to the information I gathered
If you play on a Russian server or gain information from Russian players about content on the Russian servers that is different from ours and that you want to see on our side as well, please post on our suggestion forum and we can check if this content fits in with us and can be implemented, but basically we do have the same content.
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SW fixes/features 1. gates take damage only from sw machines 2. sw machines become stronger (p.s. i could hit people for 50k with first ram, other does even more and they have 2-4kk hp ) 3. added banner to buy simple ram if armory miss 4. from begin all castle buildings (except towers) are immun to damage until first gate broken 5. gate repair points stay always to prevent their bug with spawn, gates aren't repeirably untill broken 8. scroll magic and mass damage of guards don't hit gates anymore 9. added blocks for all castle balcons to prevent entering castle with them 10. removed damage dealt by Face of Treachery to prevent gates kiling 12. removed electro tower upgrade with mass damage to prevent npc killin (such as crystals, gate build points and so on) |
Quoted from "bleedingblak;574808"
From DIO:
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Source code
1 2 3 4 5 6 7 8 9 10 11 12 13 SW fixes/features 1. gates take damage only from sw machines 2. sw machines become stronger (p.s. i could hit people for 50k with first ram, other does even more and they have 2-4kk hp ) 3. added banner to buy simple ram if armory miss 4. from begin all castle buildings (except towers) are immun to damage until first gate broken 5. gate repair points stay always to prevent their bug with spawn, gates aren't repeirably untill broken 8. scroll magic and mass damage of guards don't hit gates anymore 9. added blocks for all castle balcons to prevent entering castle with them 10. removed damage dealt by Face of Treachery to prevent gates kiling 12. removed electro tower upgrade with mass damage to prevent npc killin (such as crystals, gate build points and so on)
That'd be nice. (fix the SW weapons so we can drive them first <3)
(http://forum.us.runesofmagic.com/showthr…ll=1#post569110)
so scrolls are sort of pointless then aren't they? I mean % damage will never kill anyone outright and the CD is ridiculously long to be practical, it's like making them into bursting beetles but bursting beetles are actually a lot more useful.
Quoted
8. scroll magic and mass damage of guards don't hit gates anymore
Quoted from "bleedingblak;574808"
That'd be nice. (fix the SW weapons so we can drive them first <3)
(http://forum.us.runesofmagic.com/showthr…ll=1#post569110)
Quoted from "ycavan;574927"
What they need to allow in siege are the fun pots, scrolls, etc.. like that one that makes everyone around you dance. Imagine a big fight & someone popping that out.![]()

Quoted from "Dionaea;575805"
I can share a bit more information with you guys in regards to the differences Russian Server - EU/US/AU Servers:
We can confirm that some content for the RU servers differs from that of EU, US and AU. The RU publishers have their own separate contacts and agreements with Runewaker, although of course the details and conditions that are different is not something I know about. However, due to the different contacts, it has lead to some content showing differences.
We are currently evaluating the differences and are in touch with Runewaker and already forwarded requests for certain features that you see in the RU servers. Once we have more details on that, we will share them with you.
Quoted from "Dionaea;575805"
I can share a bit more information with you guys in regards to the differences Russian Server - EU/US/AU Servers:
We can confirm that some content for the RU servers differs from that of EU, US and AU. The RU publishers have their own separate contacts and agreements with Runewaker, although of course the details and conditions that are different is not something I know about. However, due to the different contacts, it has lead to some content showing differences.
We are currently evaluating the differences and are in touch with Runewaker and already forwarded requests for certain features that you see in the RU servers. Once we have more details on that, we will share them with you.
If a small Publisher already has fixed these issues the problems are already solved.
Quoted from "BenTAxeL;581305"
Ok so I pulled these from the Russian servers bug fix page... I wont link it as it looks like someone has be banned for linking said page...... numbers are all out of order.
01.11.2012
33. Elite skill Druid/Warden «Briar Life» was adjusted, now it works correctly, (before it could work incorrectly due to mistake) and the character having Briar Shield will apply healing.
34. Elite skill Scout/Warden «Thorn Arrow» now it doesn't require Briar Shield, so the other elite skills changing the Briar Shield will not lead to mistake. The skill icon remains red – but the skill can be used, it’s not a mistake.
35. The Fairy Tale Event - the respawning of new squirrels was fixed.
09.11.2012
36. Chrysalia - the control over constant presence of elite monster «Kulech Destroyer» for completing the quest was added (before the monster might respawn in a random way).
37. Chrysalia - the control over constant presence of NPC «Burnable Corpse» required for the quest «Study Kulech Myrmex» was added (before it might respawn in a random way).
5. Snoop the Stubborn - it teleports to any already visited place without visiting transitional locations for 8000 gold.
4. Some bosses and monsters now can’t disable the effect of shop potions. (Tosh wiping mount speed pots for example)
Bug FixesIf a small Publisher already has fixed these issues the problems are already solved.
Quoted from "bleedingblak;581325"
Omg... these things make it look like we are just sitting here doing nothing about fixes.
What is so different between here and there that are making these things get done?
Quoted from "flyingltj;581327"
Gameforge RU and Gameforge EU/US/AU have different contracts with Runewaker.
1 1/2 months have passed since the inquiry on this... we ever get any info? Seems like ample time to send emails, follow up emails, angry follow up emails, and flat out offensive emails requesting information from the sources that have the answers.