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bleedingblak

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1

Monday, October 22nd 2012, 8:48am

Get these things from the Russian Servers :D

From DIO:

Quoted

Alright, here as promised the information I was able to gather:

The Russian publisher is our sub-licensee. They are responsible for the content and the distribution of the game for their Russian community. The reason why we implemented the Russian flag in the forum is that we want to share the knowledge of the different available communities between each other, but we are not sharing responsibility for the Russian servers.

While some of the content - on which a publisher can have influence - may slightly differ ( i.e. IS content, Events), the basic content and features are mostly the same as they are for European servers and American servers. The (Google translated) mentioning of flying mount and flying ship features is as it appears a wrong information, most likely this was a discussion of wanted features that players on the Russian servers may want to see, but they are not existent in the game on either side, at least not to the information I gathered

If you play on a Russian server or gain information from Russian players about content on the Russian servers that is different from ours and that you want to see on our side as well, please post on our suggestion forum and we can check if this content fits in with us and can be implemented, but basically we do have the same content.


Source code

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13
SW fixes/features



1. gates take damage only from sw machines
2. sw machines become stronger (p.s. i could hit people for 50k with first ram, other does even more and they have 2-4kk hp )
3. added banner to buy simple ram if armory miss
4. from begin all castle buildings (except towers) are immun to damage until first gate broken
5. gate repair points stay always to prevent their bug with spawn, gates aren't repeirably untill broken
8. scroll magic and mass damage of guards don't hit gates anymore
9. added blocks for all castle balcons to prevent entering castle with them
10. removed damage dealt by Face of Treachery to prevent gates kiling
12. removed electro tower upgrade with mass damage to prevent npc killin (such as crystals, gate build points and so on)



That'd be nice. (fix the SW weapons so we can drive them first <3)

(http://forum.us.runesofmagic.com/showthr…ll=1#post569110)


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2

Monday, October 22nd 2012, 9:43am

Quoted from "bleedingblak;574808"

From DIO:



Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
SW fixes/features



1. gates take damage only from sw machines
2. sw machines become stronger (p.s. i could hit people for 50k with first ram, other does even more and they have 2-4kk hp )
3. added banner to buy simple ram if armory miss
4. from begin all castle buildings (except towers) are immun to damage until first gate broken
5. gate repair points stay always to prevent their bug with spawn, gates aren't repeirably untill broken
8. scroll magic and mass damage of guards don't hit gates anymore
9. added blocks for all castle balcons to prevent entering castle with them
10. removed damage dealt by Face of Treachery to prevent gates kiling
12. removed electro tower upgrade with mass damage to prevent npc killin (such as crystals, gate build points and so on)



That'd be nice. (fix the SW weapons so we can drive them first <3)

(http://forum.us.runesofmagic.com/showthr…ll=1#post569110)



Nice counting BB. :O

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3

Monday, October 22nd 2012, 9:55am

I don't like this one

Quoted

8. scroll magic and mass damage of guards don't hit gates anymore
so scrolls are sort of pointless then aren't they? I mean % damage will never kill anyone outright and the CD is ridiculously long to be practical, it's like making them into bursting beetles but bursting beetles are actually a lot more useful.

bleedingblak

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4

Monday, October 22nd 2012, 10:46am

copy and pasted numbers, i didn't number them.


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5

Tuesday, October 23rd 2012, 12:11am

Ya makes scrolls sorta worthless... not like they were ever used on anything BUT gates.
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bleedingblak

I'm here to troll you

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6

Tuesday, October 23rd 2012, 8:27am

Quoted from "Borella;574884"

Ya makes scrolls sorta worthless... not like they were ever used on anything BUT gates.


Would be good to use them along with siege war damage reduction implementation ... if they ever do that (WHICH YOU GUYS SHOULD. WTF DO YOUR JOBS).

^i'm serious.


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7

Tuesday, October 23rd 2012, 10:26am

Also good for scaring guildies.
>"Behind you, behind you, look out." *uses meteor scroll next to them*

>>"WHAT THE HECK!? WHERE ARE THEY?"

8

Tuesday, October 23rd 2012, 12:52pm

What they need to allow in siege are the fun pots, scrolls, etc.. like that one that makes everyone around you dance. Imagine a big fight & someone popping that out. ;)

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9

Tuesday, October 23rd 2012, 10:48pm

+50 merits for taunting enemy with 0 HP. Lets go. :D

camagic

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10

Wednesday, October 24th 2012, 3:17am

Quoted from "bleedingblak;574808"

That'd be nice. (fix the SW weapons so we can drive them first <3)

(http://forum.us.runesofmagic.com/showthr…ll=1#post569110)


I drive them around just fine. I even drove one around way back when I was in the same guild as you :P
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11

Wednesday, October 24th 2012, 1:38pm

Quoted from "ycavan;574927"

What they need to allow in siege are the fun pots, scrolls, etc.. like that one that makes everyone around you dance. Imagine a big fight & someone popping that out. ;)


That would be annoying...

Just imagine DIYCE combo that makes everyone dance, get drunk or what else in SW... all while pressing one button... add firework to complete the picture... :)

Almost sound like Rio festival. :D

12

Wednesday, October 24th 2012, 4:08pm

I get why people would want gates to be immune to all damage except for siege "machines", but in reality that wouldn't go over to well. Reason for that would be because the match ups are HORRIBLE. You can potentially get a guild that is lets say 2000 points lower than you (that in any other situation you would steam roll them) but here, all they do is pop their immunes and constantly kill the siege machines.

Then you're stuck for the entire hour sieging against a guild that has maybe no more than 3-4 people that are just preventing you from winning.And yes I do get that you since YOU sign up for siege, you should be expecting to siege that entire hour for better or for worse but with the match ups being how they are it would just be a waste of time.

Just my 2 cents.
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Dionaea

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13

Wednesday, October 31st 2012, 10:01pm

I can share a bit more information with you guys in regards to the differences Russian Server - EU/US/AU Servers:

We can confirm that some content for the RU servers differs from that of EU, US and AU. The RU publishers have their own separate contacts and agreements with Runewaker, although of course the details and conditions that are different is not something I know about. However, due to the different contacts, it has lead to some content showing differences.

We are currently evaluating the differences and are in touch with Runewaker and already forwarded requests for certain features that you see in the RU servers. Once we have more details on that, we will share them with you.

bleedingblak

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14

Wednesday, October 31st 2012, 10:55pm

Quoted from "Dionaea;575805"

I can share a bit more information with you guys in regards to the differences Russian Server - EU/US/AU Servers:

We can confirm that some content for the RU servers differs from that of EU, US and AU. The RU publishers have their own separate contacts and agreements with Runewaker, although of course the details and conditions that are different is not something I know about. However, due to the different contacts, it has lead to some content showing differences.

We are currently evaluating the differences and are in touch with Runewaker and already forwarded requests for certain features that you see in the RU servers. Once we have more details on that, we will share them with you.


Sounds thooper dio


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kynamdoan

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15

Thursday, November 1st 2012, 12:27am

Quoted from "Dionaea;575805"

I can share a bit more information with you guys in regards to the differences Russian Server - EU/US/AU Servers:

We can confirm that some content for the RU servers differs from that of EU, US and AU. The RU publishers have their own separate contacts and agreements with Runewaker, although of course the details and conditions that are different is not something I know about. However, due to the different contacts, it has lead to some content showing differences.

We are currently evaluating the differences and are in touch with Runewaker and already forwarded requests for certain features that you see in the RU servers. Once we have more details on that, we will share them with you.


Oh excitin'!

16

Monday, December 17th 2012, 6:13pm

Ok so I pulled these from the Russian servers bug fix page... I wont link it as it looks like someone has be banned for linking said page...... numbers are all out of order.

01.11.2012
33. Elite skill Druid/Warden «Briar Life» was adjusted, now it works correctly, (before it could work incorrectly due to mistake) and the character having Briar Shield will apply healing.
34. Elite skill Scout/Warden «Thorn Arrow» now it doesn't require Briar Shield, so the other elite skills changing the Briar Shield will not lead to mistake. The skill icon remains red – but the skill can be used, it’s not a mistake.
35. The Fairy Tale Event - the respawning of new squirrels was fixed.

09.11.2012
36. Chrysalia - the control over constant presence of elite monster «Kulech Destroyer» for completing the quest was added (before the monster might respawn in a random way).
37. Chrysalia - the control over constant presence of NPC «Burnable Corpse» required for the quest «Study Kulech Myrmex» was added (before it might respawn in a random way).

5. Snoop the Stubborn - it teleports to any already visited place without visiting transitional locations for 8000 gold.

4. Some bosses and monsters now can’t disable the effect of shop potions. (Tosh wiping mount speed pots for example)

Bug Fixes :) If a small Publisher already has fixed these issues the problems are already solved.

17

Monday, December 17th 2012, 9:20pm

My two cents.....

Please please please improve the gates! I would like for once to go an entire siege war healing my guildies and not gates. At 3k-20k per tick on the gates, I swear to god I am there forever and ever and ever and ever and ever............. It does not help that all pets minions and mage attacks avoid gates like they aren't even there. Make all gates like the middle gate so that people with the folder can not stroll through it. Last night, a guild from our own server glitched out two of our gates so we couldn't put them back up. Oh and when a gate goes down and gets put back up, you are not able to hold the focus on it anymore.

Things like this hurt, I'm in a tiny flipping guild, I got 6 reliable people who show up every night and we rarely lose our crystal and we are barely holding a score over 1100. How is it that we have to go against guilds with 16-30 people 1/4 being alts. No guild that big should be sitting at the same score level as a guild with 6 players. We are under the impression that many of them lose a lot of games on purpose or not show up so that they don't have to go against the top ranked guilds. I think that if you sign up for siege and no one shows up, you should be penalized by not being allowed to sign up for a certain period of time.

bleedingblak

I'm here to troll you

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18

Monday, December 17th 2012, 10:23pm

Quoted from "BenTAxeL;581305"

Ok so I pulled these from the Russian servers bug fix page... I wont link it as it looks like someone has be banned for linking said page...... numbers are all out of order.

01.11.2012
33. Elite skill Druid/Warden «Briar Life» was adjusted, now it works correctly, (before it could work incorrectly due to mistake) and the character having Briar Shield will apply healing.
34. Elite skill Scout/Warden «Thorn Arrow» now it doesn't require Briar Shield, so the other elite skills changing the Briar Shield will not lead to mistake. The skill icon remains red &#8211; but the skill can be used, it&#8217;s not a mistake.
35. The Fairy Tale Event - the respawning of new squirrels was fixed.

09.11.2012
36. Chrysalia - the control over constant presence of elite monster «Kulech Destroyer» for completing the quest was added (before the monster might respawn in a random way).
37. Chrysalia - the control over constant presence of NPC «Burnable Corpse» required for the quest «Study Kulech Myrmex» was added (before it might respawn in a random way).

5. Snoop the Stubborn - it teleports to any already visited place without visiting transitional locations for 8000 gold.

4. Some bosses and monsters now can&#8217;t disable the effect of shop potions. (Tosh wiping mount speed pots for example)

Bug Fixes :) If a small Publisher already has fixed these issues the problems are already solved.


We have these fixes implemented already... right?

Get at least number 5 >_>


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flyingltj

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19

Monday, December 17th 2012, 10:37pm

Quoted from "bleedingblak;581325"

Omg... these things make it look like we are just sitting here doing nothing about fixes.

What is so different between here and there that are making these things get done?


Gameforge RU and Gameforge EU/US/AU have different contracts with Runewaker.

1 1/2 months have passed since the inquiry on this... we ever get any info? Seems like ample time to send emails, follow up emails, angry follow up emails, and flat out offensive emails requesting information from the sources that have the answers.
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20

Monday, December 17th 2012, 11:05pm

Quoted from "flyingltj;581327"

Gameforge RU and Gameforge EU/US/AU have different contracts with Runewaker.

1 1/2 months have passed since the inquiry on this... we ever get any info? Seems like ample time to send emails, follow up emails, angry follow up emails, and flat out offensive emails requesting information from the sources that have the answers.


Nah this post was probably just marked as "ignored" like so many threads are.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage