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one thing that i think would help make siege not a one shot fest would be lowering the crit chance, like wd/d's have(2.5k i think of crit resistance) maybe though ghost stats, plussing bonus, or another good idea, acessory only runes.
I definitely agree with you on this one. Ghost stats would be a better place for this or through Elite skills really. It would seem like a good way to reduce the amount of critical hits enemies have in PvP which is a lot of the problem really. You're right, there's only one class combination that makes use of the critical hit resistances. I think 2.5k physical critical hit resistance is enough to counteract a normal physical dps player's critical hit rate for the most part. I'm not sure why they don't make use of it more often really, it seems almost like common sense to make use of this.
They'd also have to implement higher critical hit rates for NPC enemies as well to scale properly.
if you lower the crit resistance, borella with 470k hp, and me a wd/s with 440k hp.... i wouldnt even ever have to pop a pheonix rofl, youd never kill us lol, be careful what you ask for
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me
Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...
There is gear with critical resistance ghost stats on it. There are also stats that give critical resistance. It is your choice if you want to be full pvp gear in a pve game for content that is (often less than) 1/24th of the game and known to be borked.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.