Here are some ideas I've written down for elite skills past level 70. Please feel free to leave comments or suggestions for any skills I have listed below. If you are going to criticize my ideas, be constructive and find a way to improve my ideas. There are 3 skills listed for each class combination.
WARNING: This is just an idea thread for Elite Skills I have thought of for the Priest class, none of these ideas are polished nor is any information in this thread endorsed by FA, RW, or GF. The numbers are not realistic for all skills listed. Flaming and/or trolling of any kind will not be tolerated.
P/Warrior:
Rage in a Cage - Self Buff - Your Fighting Spirit Combination damage will be increased by 75% for each hit. Attacking a target with Explosion of Fighting Spirit will give you 1 charge of Raging Power, with a maximum of 8 charges. For each charge of Raging Power you have, your physical accuracy will be boosted by 35 points and physical attack speed by 2%.
Dragon Heart Power - Passive - Upon using Fighting Spirit Combination, all charges of Raging Power will be consumed and Fighting Spirit Combination will hit an extra time for every 2 charges consumed this way.
Ultimate Protection - Passive - Holy Aura now removes all harmful effects, curses, poisons, bleeds, stuns, movement imparing effects, effects that prohibit you from attacking. Holy Aura also makes you immune to these effects while it is in effect. This skill can be cast in a state that prevents you from casting, attacking or moving.
P/Knight:
Undying Heart - Passive - Using Holy Aura will now reduce the cooldown time of Soul Source by 30 seconds.
Holy Rain - Instant, 25% mana, 217 range, 5 minute cooldown - Heals all targets in range of 100 for 50% of their maximum health.
Desperation - Passive - Resurrection, Advanced Resurrection and Supreme Resurrection can now be cast in combat. If cast during combat, the cooldown time of each of these skills is increased to 5 minutes.
P/Scout:
Deep Ocean's Gale - 250 Mana, 200 Range, 3 second cast - Deals 150 + 0.5 x Wisdom water damage to a target. Damage for this skill is increased by the amount of slow that the target is currently afflicted.
Ice Fog Mastery - Pasive - Ice Fog is now an instant cast but has a cooldown time of 30 seconds.
Chains of Rapture - Passive - Chain of Light cannot be interupted by enemies. It also deals additional 0.1 Int damage to targets effected by Bone Chill.
P/Rogue:
Corrupt Mind - 3 second cast time, 10 Rogue Energy and 100 Mana points, no cooldown - Deals 180...2240 Dark Damage to your target. If the target is afflicted with Snake Curse, this skill's critical hit rate will be increased by 35%.
Cursed Embodiment - Instant, 45 Rogue Energy - Heals a target for 0.5 Intelligence + 0.5 Wisdom and bounces to 3 nearby targets. Each time this skill heals a target, targets within a 50 range of your target will receive Dark Damage equal to the amount they are being healed for.
Snake Woman's Firm Hold - Passive - Lure of the Snake Woman deals double damage and reduced cooldown time by 10 seconds for each of the following debuffs active on the target: Snake Curse, Infectious Wound, and/or Bone Chill.
P/Mage:
Icy Gust - 2 second cast time, 100 mana, 225 range - Deals 300...750 Water, Light, and Wind Damage to a target.
Enhanced Prayer - Passive - Prayer now increases Wind Damage by an equal amount.
Bone Seize - Passive - Freeze has an additional Bone Chill Effect and is not broken by damage from Bone Chill.
P/Champion:
Shared Rage - Instant Cast, 60 second cooldown, no cost - Can be cast on an ally in party or raid. When target ally lands a physical attack, your rage is increased by 3. When target ally lands a magical attack, your rage is increased by 5. Lasts 60 seconds.
Sacrificial Rage - Instant Cast, 5 minute cooldown, 50% health cost - Sacrifices 50% of your current health for 100 rage. This skill can only be used if you have more than 50% of your total health.
Chained with Light - Passive - Chains of Light now also hits up to 3 targets, up to 100 away from the previous target. Each target generates 3 rage per hit.
P/Warlock:
Psychic Soul - Passive - Psychic Arrows now does an equal amount of Light damage. Chains of Light now deal an equal amount of Dark damage.
Malicious Chill - Passive - Bone Chill now inflicts a Weakened state on the target. Your Rising Tide and Psychic Arrows deal an additional 0.2 Wisdom Water damage when the target is in a Weakened State.
Scorned Brand - Passive - While the target is in a state of Fear caused by Saces's Scorn, healing caused by your Psychic Arrows is doubled.