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Rossbot

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  • "Rossbot" started this thread

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Tuesday, April 16th 2013, 7:02pm

Possible Ideas for New Elite Skills: Knight Class

Here are some ideas I've written down for elite skills past level 70. Please feel free to leave comments or suggestions for any skills I have listed below. If you are going to criticize my ideas, be constructive and find a way to improve my ideas. There are 3 skills listed for each class combination.
WARNING: This is just an idea thread for Elite Skills I have thought of for the Knight class, none of these ideas are polished nor is any information in this thread endorsed by FA, RW, or GF. The numbers are not realistic for all skills listed. Flaming and/or trolling of any kind will not be tolerated.

K/Mage
Elemental Mastery - Passive - Increases all light and wind damage you deal by 2.5% (+0.5% per level). The maximum level of this skill is 50.

Rebounding Power- Passive - Allows you to equip a wand and converts 75% of your Strength into Intelligence. When you have a wand equipped, your Holy Strike, Whirlwind Shield, and Threaten will deal light magic damage. Holy Seal will additionally increase the aggro of your normal attacks.

Whirlwind Power - Passive - Whirlwind Shield now deals an additional 0.75 x Intelligence Light damage to targets. If you are hit while under the effects of Lightning Armor also has a chance of resetting the cooldown time of Intensification and Hatred Strike.

K/Scout
Rain of Arrows - Passive - Your Whirlwind Shield deals additional damage based on your ranged weapon damage.

Retaining Shot - Instant, 50 Focus + 1 Arrow, 100-200 Range, 2 minute cooldown - This skill draws the enemy target to you. This also interupts casting and channeling skills.

Shielding Shot - Passive - Each time you use Shot or Vampire Arrows, your physical defense will increase by 3%. This effect stacks a maximum of 5 times and lasts 10 seconds.

K/Rogue
Hall of the Dreadknight - No cost, 1 second cast, 200 range, 3 minute cooldown, 30 second duration - This skill increases casting and attack speed by 25% and decreases aggro generated by 50% for nearby party members. Your aggro generated will be increased by 25% and your physical damage will increase by 30%.

Full Disarmament - Passive - Disarmament now stacks a maximum of 6 times, lasts 15 seconds and has an aggro increase with each level. Targets affected by 6 stacks of Disarmament will also receive 20% more damage from your attacks and skills. Shadow Stab now has an increase in aggro each level.

Bleeding Heart - 20 Energy, Instant, 50 Range, 20 Second Cooldown - Deals 65% Main Hand Weapon DPS + 0.2 times the shield's defense and inflicts a Bleeding Heart Effect on the target for 10 seconds. Shadow Stab will regenerate 1% mana and deal an additional 0.5 times Stamina to a target afflicted by Bleeding Heart Effect.

K/Priest
Salvation Power - Passive - Each time you cast Whirlwind, Holy Light's Fury will be cast on targets. For each stack of Holy Light's Fury on a target, the aggro generated by Holy Strike is increased by 5%.

Angelic Rage - 15% mana, Instant, 5 minute cooldown - Increases weapon damage by 25...100% for 30 seconds. The maximum level of this skill is 25.

Willing Power - Passive - Every 6 casts of Holy Strike will regenerate 3% mana. Concentration power will also increase your parry and resist rate by 10% of their current values.

K/Warrior

Proud Soul - Self Buff, 15 minute duration, No CD, 10 Rage - When you parry or dodge an attack, your physical attack is increased by 5% but your parry rate is decreased by 50 and dodge rate is decreased by 50. This effect stacks up to 10 times and lasts 15 seconds. This effect cannot be triggered for 15 seconds after the original effect has ended.

Cauterized Wounds - 75 Rage, 5 minute cooldown - You and party members within a 150 range of you will have all bleed and damage over time effects removed. For 30 seconds afterward, Bleeding and Damage over time effects cast on you will have the durations reduced by 75% and damage decreased by 75%. Your Slash skill will have its rage cost reduced by 10 rage.

Daunting - Passive - Each time you Taunt a target with Authoritative Deterrence, your target will have decreased attack damage and attack speed by 20% for 15 seconds. Each time you dodge an incoming attack, the cooldown for Master of Parry is decreased by 5 seconds. This effect can only occur once every 10 seconds.

Jeania

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Tuesday, April 16th 2013, 9:26pm

I like your k/m ideas.. not as sure about k/s but i like the thought you are putting into all these. I think it'd be nice if k/m and k/s had more ranged attack ability though, so i like the retaining shot of k/s.

Rossbot

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Wednesday, April 17th 2013, 8:19am

Quoted from "Jeania;597874"

I like your k/m ideas.. not as sure about k/s but i like the thought you are putting into all these. I think it'd be nice if k/m and k/s had more ranged attack ability though, so i like the retaining shot of k/s.


Thanks Jeania.
The Retaining Shot is taking a page from the Champion skill Rune Draw. I figured it might be fun to use without a taunt on it so it can be used as a CC or interrupt during siege too. I had thrown around some ideas for making Shot to increase aggro like Holy Strike is now.

The K/M ideas for using wands and magic damage came from Prince, I was talking to him about it the other night and it sort of came to me as we were talking about the ideas. I didn't actually put values in for each of the altered skills on K/M because I'm not really sure how that damage would work out.