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Rossbot

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  • "Rossbot" started this thread

Posts: 466

Location: 127.0.0.1

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1

Tuesday, April 30th 2013, 11:37pm

Non-static Values for Set Bonuses

I got the idea from looking at what used to be the most sought out set in the game. The Vahtos' Magic Set used to be the most popular set in the game for ALL casters because of the % based boost to magic damage. I then thought about implementing this for other sets to increase want and need to run different instances to match certain classes with their sets.

Set Bonus for a Cloth, Magic Set:
2 piece bonus: + XYZ hp
3 piece bonus: + ABC magic crit rate
5 piece bonus: + % Fire, Dark and Light Element Damage

While this would make certain sets better for certain classes/combos, it would also provide more character specialization based on set bonuses.

Set Bonus for a Cloth, Physical Set: (P/W)
2 piece bonus: + XYZ hp
3 piece bonus: + ABC physical crit rate
5 piece bonus: + % Physical attack and % physical accuracy

Set Bonus for a Chain, Physical Set: (C/? and W/?)
2 piece bonus: + XYZ hp
3 piece bonus: + ABC physical crit rate
5 piece bonus: + % Physical attack and % Bleed Damage

Set Bonus for a Plate, Physical Set:
2 piece bonus: + XYZ hp
3 piece bonus: + ABC physical crit rate
5 piece bonus: + % Defense increase and % 1-H Weapon Physical Damage increase

Etc.

Cike

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Tuesday, April 30th 2013, 11:49pm

Quoted from "Rossbot;599732"

I got the idea from looking at what used to be the most sought out set in the game. The Vahtos' Magic Set used to be the most popular set in the game for ALL casters because of the % based boost to magic damage. I then thought about implementing this for other sets to increase want and need to run different instances to match certain classes with their sets.

Set Bonus for a Cloth, Magic Set:
2 piece bonus: + XYZ hp
3 piece bonus: + ABC magic crit rate
5 piece bonus: + % Fire, Dark and Light Element Damage

While this would make certain sets better for certain classes/combos, it would also provide more character specialization based on set bonuses.

Set Bonus for a Cloth, Physical Set: (P/W)
2 piece bonus: + XYZ hp
3 piece bonus: + ABC physical crit rate
5 piece bonus: + % Physical attack and % physical accuracy

Set Bonus for a Chain, Physical Set: (C/? and W/?)
2 piece bonus: + XYZ hp
3 piece bonus: + ABC physical crit rate
5 piece bonus: + % Physical attack and % Bleed Damage

Set Bonus for a Plate, Physical Set:
2 piece bonus: + XYZ hp
3 piece bonus: + ABC physical crit rate
5 piece bonus: + % Defense increase and % 1-H Weapon Physical Damage increase

Etc.


great idea! look at clops gear...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Wednesday, May 1st 2013, 1:53am

This would be a very nice change. It would make gear last a bit longer than it does currently, since with flat numbers, sets get outdated so fast.

Formerly Catorii, D/S/M of Faction.


Rossbot

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Thursday, May 2nd 2013, 6:31pm

Yeah, I was thinking it's just a gear treadmill, why not make the bonuses more specific? This will force players to want to run specific instances for specific bonuses from the gear, instead of getting General Mage Set A from Top Instance A.

Here's another Couple of Ideas:

Set Bonus for Chain, Magic Set (W/M):
2 piece bonus: + XYZ hp
3 piece bonus: + XYZ Magical Critical Hit Rate Bonus
5 piece bonus: Converts 50% Patk into Matk


Set Bonus for Cloth, Magic Set: (D/R, WL/?, M/D, M/C)
2 piece bonus: + XYZ Intelligence
4 piece Bonus: + % Wind, Earth, Dark Elemental Damage
6 piece bonus: - % Aggro Generated by Wind, Earth, Dark Damage

Set Bonus for Cloth, Healer Set:
2 piece bonus: + XYZ Physical Defense
4 piece bonus: + % Healing Power
6 piece bonus: + XYZ Parry Rate and Dodge Rate

Set Bonus for Leather, Physical Set: (R/?, S/?)
2 piece bonus: + XYZ Physical Attack
4 piece bonus: + XYZ Critical Hit Rate
6 piece bonus: + % Physical Attack Speed and Ranged Attack Speed

Gotta love the old Clops bonuses, they were beyond good at their time. Making these % based bonuses gives them more longevity in the game and helps make up for the fact that you constantly have to be running the level cap stuff for the best gear.

5

Thursday, May 2nd 2013, 10:27pm

Quoted from "Rossbot;599839"

Yeah, I was thinking it's just a gear treadmill, why not make the bonuses more specific? This will force players to want to run specific instances for specific bonuses from the gear, instead of getting General Mage Set A from Top Instance A.

Here's another Couple of Ideas:

Set Bonus for Chain, Magic Set (W/M):
2 piece bonus: + XYZ hp
3 piece bonus: + XYZ Magical Critical Hit Rate Bonus
5 piece bonus: Converts 50% Patk into Matk


Set Bonus for Cloth, Magic Set: (D/R, WL/?, M/D, M/C)
2 piece bonus: + XYZ Intelligence
4 piece Bonus: + % Wind, Earth, Dark Elemental Damage
6 piece bonus: - % Aggro Generated by Wind, Earth, Dark Damage

Set Bonus for Cloth, Healer Set:
2 piece bonus: + XYZ Physical Defense
4 piece bonus: + % Healing Power
6 piece bonus: + XYZ Parry Rate and Dodge Rate

Set Bonus for Leather, Physical Set: (R/?, S/?)
2 piece bonus: + XYZ Physical Attack
4 piece bonus: + XYZ Critical Hit Rate
6 piece bonus: + % Physical Attack Speed and Ranged Attack Speed

Gotta love the old Clops bonuses, they were beyond good at their time. Making these % based bonuses gives them more longevity in the game and helps make up for the fact that you constantly have to be running the level cap stuff for the best gear.


Although I do 100% agree with you, I don't see this happening simply because the gear treadmill is what keeps this game running. Giving the players the option of upgrading less often would essentially taking money away from GF. With the amount of cash players are spending to upgrade gear to +12/+16, 4 runes slot, clean t7 or higher, that adds up to a pretty penny for GF.

Like I said though, I support your idea. It makes great sense for the players. Giving players the option to "re-use" gear to clear higher content would be great. Being able to wear the same gear for a full chapter would be great. The only downfall I see to this is if players do get to "re-use" gear, GF would HAVE to add back into the IS on a perm basis all types of cleaners. Without cleaners players would be forced back into replacing gear rather than just restatting it when new stats are available.