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1

Saturday, May 4th 2013, 10:12pm

Warriormage suggestion

Hi, there are some suggestiongs for warrior/mage class combo.


  • Warrior/mage should be limited like priest/warrior and their ability to wear cloth should be completely removed forcing them to use chain. This way they would be able to gear up M.atk only with those expensive memento chain magical attack gears. They would also lose lot of M.crit this way and some M.dmg bonuses from cloth sets, which would balance them some too.
  • Their staff and wand weapon skills should be also lowered to cap at something like 100 to match up more with priest/warrior 1-h axe skill levels and cause them to miss at times for even further balancing...
  • Electrical Rage M.atk bonus should also match closer to that of p/w and have bonus max at around 20% when all 3 stacks are active at the same time, giving around 6% matk at level 77 per stack, meaning max 3 x 6% = 18% M.atk buff.
  • Lastly make warriors get less M.atk from INT like how all the rest of the classes get less P.att from STR :p



This is serious suggestion and all of these should be implemented together not only some of them... bb

Cike

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2

Saturday, May 4th 2013, 11:28pm

Quoted from "Lavenderine;599994"

Hi, there are some suggestiongs for warrior/mage class combo.


  • Warrior/mage should be limited like priest/warrior and their ability to wear cloth should be completely removed forcing them to use chain. This way they would be able to gear up M.atk only with those expensive memento chain magical attack gears. They would also lose lot of M.crit this way and some M.dmg bonuses from cloth sets, which would balance them some too.
  • Their staff and wand weapon skills should be also lowered to cap at something like 100 to match up more with priest/warrior 1-h axe skill levels and cause them to miss at times for even further balancing...
  • Electrical Rage M.atk bonus should also match closer to that of p/w and have bonus max at around 20% when all 3 stacks are active at the same time, giving around 6% matk at level 77 per stack, meaning max 3 x 6% = 18% M.atk buff.
  • Lastly make warriors get less M.atk from INT like how all the rest of the classes get less P.att from STR :p



This is serious suggestion and all of these should be implemented together not only some of them... bb


if your so sore about magic warrior being better than your physical priest, y not ask for monk buffs?

tbh, I'm not sure if this is a troll or not...

3

Sunday, May 5th 2013, 12:38am

Quoted from "Cike;599997"

if your so sore about magic warrior being better than your physical priest, y not ask for monk buffs?

tbh, I'm not sure if this is a troll or not...


It's a very deadly serious post. I do also believe that it's a bug in the game that warriors in the first casse can wear cloth at all and this should be first confirmed from RW and probably fixed. It's also probably a mistake made by developers that Electrical Rage is not capped to 50 and limitlessly continues with such a huge multiplier to ridiculously could breaking numbers. These changes is how I believe and very obviously warrior/mage was intented to be and also why they added chain gear with M.atk and new elite to give defence to make them more tankish and less damaging.

I also believe that you don't play or have played neither of these combos and have no idea about them, either you are no-skill OP druid pressing 2 heal buttons once every 4 seconds while all the priests in your party do rest or troll behind some other fotm class-combo with probably each of your old (ex-)mage guildmates who abandoned their birth origin being w/m now, yet probably still unable to beat the bosses because tactics are too hard, DPS is lacking and hammers are too expensive or some other excuses that way. :mad:

Go away de-railing or trying to troll my precious thread from the very first post. These are all "good" suggestions whetever starting values are the best or not and regardless whetever "you" are unable to comprehend them or not... and I'm not here to ask any boost for priest/warrior. :eek:

4

Sunday, May 5th 2013, 12:40am

So.. basically.. ruin Warrior/Mage and make it useless like Priest/Warrior is useless? Warrior/Mage is overpowered but these idiotic suggestions would ruin it.

Can't honestly be serious.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


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5

Sunday, May 5th 2013, 1:00am

Quoted from "Lavenderine;600005"

It's a very deadly serious post. I do also believe that it's a bug in the game that warriors in the first casse can wear cloth at all and this should be first confirmed from RW and probably fixed. It's also probably a mistake made by developers that Electrical Rage is not capped to 50 and limitlessly continues with such a huge multiplier to ridiculously could breaking numbers. These changes is how I believe and very obviously warrior/mage was intented to be and also why they added chain gear with M.atk and new elite to give defence to make them more tankish and less damaging.

I also believe that you don't play or have played neither of these combos and have no idea about them, either you are no-skill OP druid pressing 2 heal buttons once every 4 seconds while all the priests in your party do rest or troll behind some other fotm class-combo with probably each of your old (ex-)mage guildmates who abandoned their birth origin being w/m now, yet probably still unable to beat the bosses because tactics are too hard, DPS is lacking and hammers are too expensive or some other excuses that way. :mad:

Go away de-railing or trying to troll my precious thread from the very first post. These are all "good" suggestions whetever starting values are the best or not and regardless whetever "you" are unable to comprehend them or not... and I'm not here to ask any boost for priest/warrior. :eek:


i don't think you have read any of my other posts...literally ever...i play a s/d...no, not d/s, a scout/druid...if you are going to resort to personal attacks, at least get the facts right...

also, all classes can wear any type of gear they want, up to a "level of protection" cap...u can make a knight, champion, warden, scout and rogue wear cloth if you wanted...the only issue is that w/m is actually viable wearing the "weaker" armor...

and sorry for "derailing" but i just was asking whether you were mad because one hybrid works and another doesn't, otherwise, why the need for p/w reference?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

6

Sunday, May 5th 2013, 2:07am

My w/m goes back to oct 2009, my p/w back to mid 2010 and I am currently playing my original early 2009 m/p.

Forcing another class to use memento gear is a horrible idea. As p/w watching everyone one else go instances for decent gear while having to farm memento to buy inferior gear from codex vendors is not a fun way to play. That is not something I would want to force on anyone.

After unbinding my puppet staff on the m/p and lending it to my w/m I will agree electric attack and lava weapon could do to be toned down a bit. In chapter 2 & 3 1 bolt from thunder sword, lightnings touch and electrical rage did similar damage to each other. When I checked my w/m after the chap 4 balancing was a but surprised at the big jump in damage with electric attack and it scales with damage faster than the other skills. Especially in conjunction with the 60 elite I am waiting for a nerf.

The ideas in this thread would kill the class. I think careful balancing of the w/m skills instead of nuking it into oblivion would be a better idea. P/w with it's crappy weapon skill, no instance gear to support play style, lack of set bonuses due to lack of gear (whoo hoo 4 pieces for 3360 mem at 77) should not be a role model for other classes.

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7

Sunday, May 5th 2013, 2:21am

Zomg, a magical combo that actually works, NERF PLZ!

I feel kind of bad legitimizing this pile of steaming dreck with a response. Have you ever played a warmage? Apparently not. If you did more than QQ about it, you would realize half your "facts" are incorrect- Electrical Rage doesn't stack "infinitely", it stacks three times. It doesn't multiply, it is additive. And the bit about it being a bug that they can wear cloth when literally every class in the game can wear cloth and always has been able to... when did you get the frontal lobotomy, honey love? You need to get that looked at.

Since the skill nerf to Lightning Burn Weapon, which you may recall, w/m doesn't really even qualify as OP. It's very viable. Expensive as hell to gear, like all magical classes, but very viable... like pretty much any melee class in the game. Deal with it.

Go whine about wardens or rogues, why don't you? Or gear a warmage up to endgame and stop whining. When you run out of golden hammers and quit because you can't do the strats, then give us a call back, mkay?

Wanna see the best evidence of all for a lack of warmage op-ness? Walk into the two top guilds on Artemis and Reni and count the warmages. Then count the rogues. Then come and whine... oh wait, between them I think they have three or four warmages. Oops.

The sad thing is, I used to almost respect you Lavenderine. You're a troll, but that's not necessarily a sin. The best trolls actually have a point, tho. This, well, sadly, it doesn't make any sense at all.

WTB a better class of trolls plz, PST!
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

8

Sunday, May 5th 2013, 3:02am

Quoted from "Lavenderine;599994"

Hi, there are some suggestiongs for warrior/mage class combo.


  • Warrior/mage should be limited like priest/warrior and their ability to wear cloth should be completely removed forcing them to use chain. This way they would be able to gear up M.atk only with those expensive memento chain magical attack gears. They would also lose lot of M.crit this way and some M.dmg bonuses from cloth sets, which would balance them some too.
  • Their staff and wand weapon skills should be also lowered to cap at something like 100 to match up more with priest/warrior 1-h axe skill levels and cause them to miss at times for even further balancing...
  • Electrical Rage M.atk bonus should also match closer to that of p/w and have bonus max at around 20% when all 3 stacks are active at the same time, giving around 6% matk at level 77 per stack, meaning max 3 x 6% = 18% M.atk buff.
  • Lastly make warriors get less M.atk from INT like how all the rest of the classes get less P.att from STR :p



This is serious suggestion and all of these should be implemented together not only some of them... bb


Either troll post is troll.

Or you're just that moronic. Can't figure out which. Maybe both.

Quoted

I also believe that you don't play or have played neither of these combos and have no idea about them, either you are no-skill OP druid pressing 2 heal buttons once every 4 seconds while all the priests in your party do rest

I dare ya ;)

Quoted

These are all "good" suggestions whetever starting values are the best or not and regardless whetever "you" are unable to comprehend them or not... and I'm not here to ask any boost for priest/warrior.


No, they're not really. W/M were OP before. Their damage output was lowered via the adjustment to their 60 elite. W/M is a sustained damage class, agreeably very easy to play, but not as "OP" as you suggest to justify the nerf of the severity you are suggesting.

And yes, I have played a W/M *at* end game, after the adjustment to their 60, I do not believe they need any more done. Maybe add some more skills to do *something*, but other than that, the damage is not all that great vs other more viable classes.

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9

Sunday, May 5th 2013, 4:22am

Really another freaking nerf thread..... NO NERFS ARE NEEDED look what they did to p/s they nerfed it because some brainless people didnt know how to play against one.
Zymologist wl/ch/m/p
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10

Sunday, May 5th 2013, 4:35am

Quoted from "timthum;600020"

NO NERFS ARE NEEDED


+1

so instead buff stuff(scouts pwease)...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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11

Sunday, May 5th 2013, 6:07am

you know i was gonna write something that some could perceive as me being a bit too hard on someone but i'll leave that stuff in my head and give some "Constructive Feedback" to this thought.
Instead i'll say this Lavenderine: Take some time to play a W/M and play it thoroughly, and by that i mean go all the way Lvl cap 77/70 (at the very least). Gear up like the rest of the Warmages (Cloth/etc) Get all your Elites. Soak about $200+ into your toon (Plussing stones, Slots, Runes) and THEN and ONLY then come back and ask yourself if you want a nerf.
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12

Sunday, May 5th 2013, 6:12am

The main point everyone is missing is that this whole premis is based on biased comparisons. A war/Mage isn't the same as a p/w. you aren't comparing apples to apples here. P/w is a strange mixup of variables that some choose to work around its limitations. W/m is intended to be as it is, compare p/ to /p not w/ to p/

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13

Sunday, May 5th 2013, 6:21am

but when it comes down to

Quoted from "Lavenderine;599994"



  • Warrior/mage should be limited like priest/warrior and their ability to wear cloth should be completely removed forcing them to use chain.


you have a whole different Ballgame. A Nerf like this isn't something as simple as redistributing Talent Points cause they changed the stat's of a certain skill. This is rendering the user's ability to wear 8 Possible Cloth Pieces unwearable. Those 8 pieces can accumulate to hundreds of dollars.
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14

Sunday, May 5th 2013, 6:50am

Wait wait.. I think I get it!! Lets nerf every dps class, good or bad (even poor scouts) to that of the p/w!! Your a genius lavenderine! <3

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15

Sunday, May 5th 2013, 6:54am

Quoted from "Ommac;600027"

Wait wait.. I think I get it!! Lets nerf every dps class, good or bad (even poor scouts) to that of the p/w!! Your a genius lavenderine! <3


which isn't even a pure dps class...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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16

Sunday, May 5th 2013, 8:00am

Quoted from "Lavenderine;600005"

I do also believe that it's a bug in the game that warriors in the first casse can wear cloth at all...

Before the big website re-vamp, http://www.runesofmagic.com/classes.html had a Warrior page stating that they were able to fight comfortably in any type of armor except plate. Now, that reference is gone.
Robes & Cloth are still listed amongst the armor types but look at the Attributes. The base attributes for the class are given and the increase on level up is based on the base attributes - i.e. Warrior will get more strength per level than anything else.

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17

Monday, May 6th 2013, 12:40am

I agree that W/M does need a nerf in some way, but not this harsh.
W/M is meant to be the ridiculous Single Target ONLY damage. And it does that very well to the point where M/? becomes endangered of being the Magic DPS in the group, which again is the right idea. However, they don't have the AoE damage that mages have and really only have a couple AoE stuns to help in the CC for instances. For PvP, they seem to be pretty fair and have an appropriate amount of CC to damage skills

I think the problem is that W/M pretty much entirely relies on "no button wins" to dish out the bulk of their damage. Their highest damage skill by far is the Electric Attack/Lava Weapon/Lightning Burn Weapon which deals damage each time they autoattack. This pretty much invalidates the rest of their skills being used in battle unless it increases their magic attack/damage/attack speed. Thundersword seems like nothing next to the damage from their autoattacks and Lightning's Touch is a joke.

Fixing this class to work like a battlemage should would be a complete redesign though, so I'll spare the details. It should work the other way around, like with most other dps classes where you use skills to deal a bulk of your damage and rely on autoattacks to fill the space between skill usage. W/M needs some TLC so that it isn't based entirely on autoattack mechanics and their other magic damage skills are more damage than they currently are. That's why people are upset by W/M, because the damage it deals is based on the initial set-up and sustaining of magic damage boosters and autoattack.

P/W needs some serious work, but that's a different thread entirely.

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Monday, May 6th 2013, 1:22am

Quoted from "Rossbot;600054"

Fixing this class to work like a battlemage should would be a complete redesign though, so I'll spare the details. It should work the other way around, like with most other dps classes where you use skills to deal a bulk of your damage and rely on autoattacks to fill the space between skill usage. W/M needs some TLC so that it isn't based entirely on autoattack mechanics and their other magic damage skills are more damage than they currently are. That's why people are upset by W/M, because the damage it deals is based on the initial set-up and sustaining of magic damage boosters and autoattack.

P/W needs some serious work, but that's a different thread entirely.


who determines how a class "should" work? the game designer(s)? can you please link the official statement explaining how the warmage was meant to be designed? since this was your post, and you did not reference any other person, i'm assuming you are determining how a w/m "should" work, therefore, you would be the game designer. now we know who to complain to for all the imbalances(putting it nicely) in RoM.

tbh, i could really care less if all their damage comes from white hits, as it will just become the "easy button" class, and hopefully everybody will reroll to it, then complain because they are getting out-dpsed by other, better(if played correctly) class combos. the lack of skill needed to play the class combo essentially puts a cap on the dps possible with the combo, while other combo's dps varies with the skill of the player....sure it's a high cap, but not unbreakable...

get a bad player on a w/m, u get good dps...get a bad player on another combo, u get horrid dps...
get a good player on a w/m, u get good dps...get a good player on another combo, u get excellent dps...

it all just boils down to whether people want to "lrn2play" or not...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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19

Monday, May 6th 2013, 1:33am

Warrior/Mage was never properly reworked the way that it should have been when all the other classes were going through balancing. It was a complete snub to myself and all the other Warrior/Mages that had been playing since Chapter 1 or earlier. Basically the only thing Runewaker even sniffed at was Electric Attack and Lava Weapon, which was adjusted at least 3 times to various values (I kind of lost count now, it might have been 4 times). They also touched Thunder Sword once, but promptly rolled the changes back after only a week or so. Suddenly paired with the new elites, specifically Lightning Burn Weapon (surprise, surprise... it's the return of Electric Attack and Lava Weapon), Warrior/Mage is considered OP and overkill.

Let's completely ignore the fact that the majority of Warrior/Mage skills are still in need of being evaluated and properly balanced, that half the skills we have (the Warrior, physical damage based skills) are ones we can't even use since there's no way to go halfsies without coming out mediocre. -_- God forbid that Runewaker would actually balance the class for once instead of fixating on the same two skills over and over again. I'm still waiting for the day.
Just because Midknight's posts about Warrior/Mage fixes were removed at the forum switch doesn't mean they were forgotten!!! Dx

...

I really feel that this thread has nothing to do with Warrior/Mage. It is clearly a thinly veiled tongue-in-cheek statement about Priest/Warriors. In which case, I do advocate for Runewaker to balance all the less than loved hybrid combinations...including Priest/Warriors and Warrior/Mage because it's possible that the 347502th try will be the charm. >_>

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20

Monday, May 6th 2013, 8:12am

RuneWaker apparently has zero imagination when it comes to magical damage classes. They simply don't seem to have a freaking clue what to do with us. It would be helpful if warmage got an elite that applied mdam to all the warrior skills, and maybe even let us do bleed damage with a staff equipped. If they did that, they could nerf Lightning Burn Weapon by say another 25% (which doesn't sound like a lot, but it would be a serious nerf to that skill).

I mean, come on, can any magical class please have a rotation? Imma digress here for a sec, cause something happened on Reni today that was half amusing and half annoying. A group of trolls from Grimdal took over our trade channel and we traded trash talk. One of the insults hurled at me was "hey, so does mage have a rotation?" and I replied "Of course. Flame flame flame flame flame flame." Warmage is the same of course, and the next insult was "Hey, it's a class even a woman could play!" Cute, weren't they?

Anywhoo, the point is, few casters play caster classes because they're just too "lazy" to use a rotation... fffs, there is no magical class that has one! Linear damage formulas pretty much make a rotation impossible- we have zero synergy, and considering all the (literal) screaming we've done over the years, I don't think RW is gonna change that anytime soon. We spam our best skill, cause doing anything else would put our dps further in the crapper.

Warmage is a blessing because it makes magical damage sustainable- something literally no mage class can do. So whatever they do to futz with the class, they need to keep that in mind. Warmage is a niche class- we really only shine in a long fight. In a short fight, even the mages do better- and they should, since warmage can't burst worth a shizz. Mages are the opposite, of course- they pop their cd's and as soon as they're gone, they may as well sit down on the floor of the instance- they're done. Warmage is like the energizer bunny- just keeps going and going and going.

Can we not have a caster class that can do both? The way melee classes can? That's always been just too much to ask, though.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.